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Video capture virtual reality as a flexible and effective rehabilitation tool

Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded within a simulated environment such that it is possible to interact with animated graphics...

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Detalles Bibliográficos
Autores principales: Weiss, Patrice L, Rand, Debbie, Katz, Noomi, Kizony, Rachel
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2004
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC546410/
https://www.ncbi.nlm.nih.gov/pubmed/15679949
http://dx.doi.org/10.1186/1743-0003-1-12
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author Weiss, Patrice L
Rand, Debbie
Katz, Noomi
Kizony, Rachel
author_facet Weiss, Patrice L
Rand, Debbie
Katz, Noomi
Kizony, Rachel
author_sort Weiss, Patrice L
collection PubMed
description Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded within a simulated environment such that it is possible to interact with animated graphics in a completely natural manner. Although this technology first became available more than 25 years ago, it is only within the past five years that it has been applied in rehabilitation. The objective of this article is to describe the way this technology works, to review its assets relative to other VR platforms, and to provide an overview of some of the major studies that have evaluated the use of video capture technologies for rehabilitation.
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spelling pubmed-5464102005-02-02 Video capture virtual reality as a flexible and effective rehabilitation tool Weiss, Patrice L Rand, Debbie Katz, Noomi Kizony, Rachel J Neuroeng Rehabil Review Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded within a simulated environment such that it is possible to interact with animated graphics in a completely natural manner. Although this technology first became available more than 25 years ago, it is only within the past five years that it has been applied in rehabilitation. The objective of this article is to describe the way this technology works, to review its assets relative to other VR platforms, and to provide an overview of some of the major studies that have evaluated the use of video capture technologies for rehabilitation. BioMed Central 2004-12-20 /pmc/articles/PMC546410/ /pubmed/15679949 http://dx.doi.org/10.1186/1743-0003-1-12 Text en Copyright © 2004 Weiss et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Review
Weiss, Patrice L
Rand, Debbie
Katz, Noomi
Kizony, Rachel
Video capture virtual reality as a flexible and effective rehabilitation tool
title Video capture virtual reality as a flexible and effective rehabilitation tool
title_full Video capture virtual reality as a flexible and effective rehabilitation tool
title_fullStr Video capture virtual reality as a flexible and effective rehabilitation tool
title_full_unstemmed Video capture virtual reality as a flexible and effective rehabilitation tool
title_short Video capture virtual reality as a flexible and effective rehabilitation tool
title_sort video capture virtual reality as a flexible and effective rehabilitation tool
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC546410/
https://www.ncbi.nlm.nih.gov/pubmed/15679949
http://dx.doi.org/10.1186/1743-0003-1-12
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