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Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the supervision of a therapist. In fact, VR can be defined as an advanced communication interface based on in...
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Formato: | Texto |
Lenguaje: | English |
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BioMed Central
2004
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC546411/ https://www.ncbi.nlm.nih.gov/pubmed/15679950 http://dx.doi.org/10.1186/1743-0003-1-9 |
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author | Riva, Giuseppe Mantovani, Fabrizia Gaggioli, Andrea |
author_facet | Riva, Giuseppe Mantovani, Fabrizia Gaggioli, Andrea |
author_sort | Riva, Giuseppe |
collection | PubMed |
description | Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the supervision of a therapist. In fact, VR can be defined as an advanced communication interface based on interactive 3D visualization, able to collect and integrate different inputs and data sets in a single real-like experience. However, "treatment is not just fixing what is broken; it is nurturing what is best" (Seligman & Csikszentmihalyi). For rehabilitators, this statement supports the growing interest in the influence of positive psychological state on objective health care outcomes. This paper introduces a bio-cultural theory of presence linking the state of optimal experience defined as "flow" to a virtual reality experience. This suggests the possibility of using VR for a new breed of rehabilitative applications focused on a strategy defined as transformation of flow. In this view, VR can be used to trigger a broad empowerment process within the flow experience induced by a high sense of presence. The link between its experiential and simulative capabilities may transform VR into the ultimate rehabilitative device. Nevertheless, further research is required to explore more in depth the link between cognitive processes, motor activities, presence and flow. |
format | Text |
id | pubmed-546411 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2004 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-5464112005-02-02 Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology Riva, Giuseppe Mantovani, Fabrizia Gaggioli, Andrea J Neuroengineering Rehabil Review Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the supervision of a therapist. In fact, VR can be defined as an advanced communication interface based on interactive 3D visualization, able to collect and integrate different inputs and data sets in a single real-like experience. However, "treatment is not just fixing what is broken; it is nurturing what is best" (Seligman & Csikszentmihalyi). For rehabilitators, this statement supports the growing interest in the influence of positive psychological state on objective health care outcomes. This paper introduces a bio-cultural theory of presence linking the state of optimal experience defined as "flow" to a virtual reality experience. This suggests the possibility of using VR for a new breed of rehabilitative applications focused on a strategy defined as transformation of flow. In this view, VR can be used to trigger a broad empowerment process within the flow experience induced by a high sense of presence. The link between its experiential and simulative capabilities may transform VR into the ultimate rehabilitative device. Nevertheless, further research is required to explore more in depth the link between cognitive processes, motor activities, presence and flow. BioMed Central 2004-12-08 /pmc/articles/PMC546411/ /pubmed/15679950 http://dx.doi.org/10.1186/1743-0003-1-9 Text en Copyright © 2004 Riva et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Review Riva, Giuseppe Mantovani, Fabrizia Gaggioli, Andrea Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology |
title | Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology |
title_full | Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology |
title_fullStr | Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology |
title_full_unstemmed | Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology |
title_short | Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology |
title_sort | presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC546411/ https://www.ncbi.nlm.nih.gov/pubmed/15679950 http://dx.doi.org/10.1186/1743-0003-1-9 |
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