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Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology

Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the supervision of a therapist. In fact, VR can be defined as an advanced communication interface based on in...

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Detalles Bibliográficos
Autores principales: Riva, Giuseppe, Mantovani, Fabrizia, Gaggioli, Andrea
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2004
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC546411/
https://www.ncbi.nlm.nih.gov/pubmed/15679950
http://dx.doi.org/10.1186/1743-0003-1-9
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author Riva, Giuseppe
Mantovani, Fabrizia
Gaggioli, Andrea
author_facet Riva, Giuseppe
Mantovani, Fabrizia
Gaggioli, Andrea
author_sort Riva, Giuseppe
collection PubMed
description Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the supervision of a therapist. In fact, VR can be defined as an advanced communication interface based on interactive 3D visualization, able to collect and integrate different inputs and data sets in a single real-like experience. However, "treatment is not just fixing what is broken; it is nurturing what is best" (Seligman & Csikszentmihalyi). For rehabilitators, this statement supports the growing interest in the influence of positive psychological state on objective health care outcomes. This paper introduces a bio-cultural theory of presence linking the state of optimal experience defined as "flow" to a virtual reality experience. This suggests the possibility of using VR for a new breed of rehabilitative applications focused on a strategy defined as transformation of flow. In this view, VR can be used to trigger a broad empowerment process within the flow experience induced by a high sense of presence. The link between its experiential and simulative capabilities may transform VR into the ultimate rehabilitative device. Nevertheless, further research is required to explore more in depth the link between cognitive processes, motor activities, presence and flow.
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spelling pubmed-5464112005-02-02 Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology Riva, Giuseppe Mantovani, Fabrizia Gaggioli, Andrea J Neuroengineering Rehabil Review Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the supervision of a therapist. In fact, VR can be defined as an advanced communication interface based on interactive 3D visualization, able to collect and integrate different inputs and data sets in a single real-like experience. However, "treatment is not just fixing what is broken; it is nurturing what is best" (Seligman & Csikszentmihalyi). For rehabilitators, this statement supports the growing interest in the influence of positive psychological state on objective health care outcomes. This paper introduces a bio-cultural theory of presence linking the state of optimal experience defined as "flow" to a virtual reality experience. This suggests the possibility of using VR for a new breed of rehabilitative applications focused on a strategy defined as transformation of flow. In this view, VR can be used to trigger a broad empowerment process within the flow experience induced by a high sense of presence. The link between its experiential and simulative capabilities may transform VR into the ultimate rehabilitative device. Nevertheless, further research is required to explore more in depth the link between cognitive processes, motor activities, presence and flow. BioMed Central 2004-12-08 /pmc/articles/PMC546411/ /pubmed/15679950 http://dx.doi.org/10.1186/1743-0003-1-9 Text en Copyright © 2004 Riva et al; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Review
Riva, Giuseppe
Mantovani, Fabrizia
Gaggioli, Andrea
Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
title Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
title_full Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
title_fullStr Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
title_full_unstemmed Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
title_short Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
title_sort presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC546411/
https://www.ncbi.nlm.nih.gov/pubmed/15679950
http://dx.doi.org/10.1186/1743-0003-1-9
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