Cargando…
Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning
A new wave of virtual reality headsets has become available. A potential benefit for the study of human anatomy is the reintroduction of stereopsis and absolute size. We report a randomized controlled trial to assess the contribution of stereopsis to anatomy learning, for students of different visuo...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2017
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5471569/ https://www.ncbi.nlm.nih.gov/pubmed/28656109 http://dx.doi.org/10.1155/2017/1493135 |
_version_ | 1783243973189435392 |
---|---|
author | Luursema, Jan-Maarten Vorstenbosch, Marc Kooloos, Jan |
author_facet | Luursema, Jan-Maarten Vorstenbosch, Marc Kooloos, Jan |
author_sort | Luursema, Jan-Maarten |
collection | PubMed |
description | A new wave of virtual reality headsets has become available. A potential benefit for the study of human anatomy is the reintroduction of stereopsis and absolute size. We report a randomized controlled trial to assess the contribution of stereopsis to anatomy learning, for students of different visuospatial ability. Sixty-three participants engaged in a one-hour session including a study phase and posttest. One group studied 3D models of the anatomy of the deep neck in full stereoptic virtual reality; one group studied those structures in virtual reality without stereoptic depth. The control group experienced an unrelated virtual reality environment. A post hoc questionnaire explored cognitive load and problem solving strategies of the participants. We found no effect of condition on learning. Visuospatial ability however did impact correct answers at F(1) = 5.63 and p = .02. No evidence was found for an impact of cognitive load on performance. Possibly, participants were able to solve the posttest items based on visuospatial information contained in the test items themselves. Additionally, the virtual anatomy may have been complex enough to discourage memory based strategies. It is important to control the amount of visuospatial information present in test items. |
format | Online Article Text |
id | pubmed-5471569 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-54715692017-06-27 Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning Luursema, Jan-Maarten Vorstenbosch, Marc Kooloos, Jan Anat Res Int Research Article A new wave of virtual reality headsets has become available. A potential benefit for the study of human anatomy is the reintroduction of stereopsis and absolute size. We report a randomized controlled trial to assess the contribution of stereopsis to anatomy learning, for students of different visuospatial ability. Sixty-three participants engaged in a one-hour session including a study phase and posttest. One group studied 3D models of the anatomy of the deep neck in full stereoptic virtual reality; one group studied those structures in virtual reality without stereoptic depth. The control group experienced an unrelated virtual reality environment. A post hoc questionnaire explored cognitive load and problem solving strategies of the participants. We found no effect of condition on learning. Visuospatial ability however did impact correct answers at F(1) = 5.63 and p = .02. No evidence was found for an impact of cognitive load on performance. Possibly, participants were able to solve the posttest items based on visuospatial information contained in the test items themselves. Additionally, the virtual anatomy may have been complex enough to discourage memory based strategies. It is important to control the amount of visuospatial information present in test items. Hindawi 2017 2017-06-01 /pmc/articles/PMC5471569/ /pubmed/28656109 http://dx.doi.org/10.1155/2017/1493135 Text en Copyright © 2017 Jan-Maarten Luursema et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Luursema, Jan-Maarten Vorstenbosch, Marc Kooloos, Jan Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning |
title | Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning |
title_full | Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning |
title_fullStr | Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning |
title_full_unstemmed | Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning |
title_short | Stereopsis, Visuospatial Ability, and Virtual Reality in Anatomy Learning |
title_sort | stereopsis, visuospatial ability, and virtual reality in anatomy learning |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5471569/ https://www.ncbi.nlm.nih.gov/pubmed/28656109 http://dx.doi.org/10.1155/2017/1493135 |
work_keys_str_mv | AT luursemajanmaarten stereopsisvisuospatialabilityandvirtualrealityinanatomylearning AT vorstenboschmarc stereopsisvisuospatialabilityandvirtualrealityinanatomylearning AT kooloosjan stereopsisvisuospatialabilityandvirtualrealityinanatomylearning |