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Model of Illusions and Virtual Reality

In Virtual Reality (VR) it is possible to induce illusions in which users report and behave as if they have entered into altered situations and identities. The effect can be robust enough for participants to respond “realistically,” meaning behaviors are altered as if subjects had been exposed to th...

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Detalles Bibliográficos
Autores principales: Gonzalez-Franco, Mar, Lanier, Jaron
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5492764/
https://www.ncbi.nlm.nih.gov/pubmed/28713323
http://dx.doi.org/10.3389/fpsyg.2017.01125
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author Gonzalez-Franco, Mar
Lanier, Jaron
author_facet Gonzalez-Franco, Mar
Lanier, Jaron
author_sort Gonzalez-Franco, Mar
collection PubMed
description In Virtual Reality (VR) it is possible to induce illusions in which users report and behave as if they have entered into altered situations and identities. The effect can be robust enough for participants to respond “realistically,” meaning behaviors are altered as if subjects had been exposed to the scenarios in reality. The circumstances in which such VR illusions take place were first introduced in the 80's. Since then, rigorous empirical evidence has explored a wide set of illusory experiences in VR. Here, we compile this research and propose a neuroscientific model explaining the underlying perceptual and cognitive mechanisms that enable illusions in VR. Furthermore, we describe the minimum instrumentation requirements to support illusory experiences in VR, and discuss the importance and shortcomings of the generic model.
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spelling pubmed-54927642017-07-14 Model of Illusions and Virtual Reality Gonzalez-Franco, Mar Lanier, Jaron Front Psychol Psychology In Virtual Reality (VR) it is possible to induce illusions in which users report and behave as if they have entered into altered situations and identities. The effect can be robust enough for participants to respond “realistically,” meaning behaviors are altered as if subjects had been exposed to the scenarios in reality. The circumstances in which such VR illusions take place were first introduced in the 80's. Since then, rigorous empirical evidence has explored a wide set of illusory experiences in VR. Here, we compile this research and propose a neuroscientific model explaining the underlying perceptual and cognitive mechanisms that enable illusions in VR. Furthermore, we describe the minimum instrumentation requirements to support illusory experiences in VR, and discuss the importance and shortcomings of the generic model. Frontiers Media S.A. 2017-06-30 /pmc/articles/PMC5492764/ /pubmed/28713323 http://dx.doi.org/10.3389/fpsyg.2017.01125 Text en Copyright © 2017 Gonzalez-Franco and Lanier. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Gonzalez-Franco, Mar
Lanier, Jaron
Model of Illusions and Virtual Reality
title Model of Illusions and Virtual Reality
title_full Model of Illusions and Virtual Reality
title_fullStr Model of Illusions and Virtual Reality
title_full_unstemmed Model of Illusions and Virtual Reality
title_short Model of Illusions and Virtual Reality
title_sort model of illusions and virtual reality
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5492764/
https://www.ncbi.nlm.nih.gov/pubmed/28713323
http://dx.doi.org/10.3389/fpsyg.2017.01125
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