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Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty
Flow is the experience of effortless attention, reduced self-consciousness, and a deep sense of control that typically occurs during the optimal performance of challenging tasks. On the basis of the person–artifact–task model, we selected computer games (tasks) with varying levels of difficulty (dif...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5495833/ https://www.ncbi.nlm.nih.gov/pubmed/28725206 http://dx.doi.org/10.3389/fpsyg.2017.01121 |
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author | Tian, Yu Bian, Yulong Han, Piguo Wang, Peng Gao, Fengqiang Chen, Yingmin |
author_facet | Tian, Yu Bian, Yulong Han, Piguo Wang, Peng Gao, Fengqiang Chen, Yingmin |
author_sort | Tian, Yu |
collection | PubMed |
description | Flow is the experience of effortless attention, reduced self-consciousness, and a deep sense of control that typically occurs during the optimal performance of challenging tasks. On the basis of the person–artifact–task model, we selected computer games (tasks) with varying levels of difficulty (difficult, medium, and easy) and shyness (personality) as flow precursors to study the physiological activity of users in a flow state. Cardiac and respiratory activity and mean changes in skin conductance (SC) were measured continuously while the participants (n = 40) played the games. Moreover, the associations between self-reported psychological flow and physiological measures were investigated through a series of repeated-measures analyses. The results showed that the flow experience is related to a faster respiratory rate, deeper respiration, moderate heart rate (HR), moderate HR variability, and moderate SC. The main effect of shyness was non-significant, whereas the interaction of shyness and difficulty influenced the flow experience. These findings are discussed in relation to current models of arousal and valence. The results indicate that the flow state is a state of moderate mental effort that arises through the increased parasympathetic modulation of sympathetic activity. |
format | Online Article Text |
id | pubmed-5495833 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-54958332017-07-19 Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty Tian, Yu Bian, Yulong Han, Piguo Wang, Peng Gao, Fengqiang Chen, Yingmin Front Psychol Psychology Flow is the experience of effortless attention, reduced self-consciousness, and a deep sense of control that typically occurs during the optimal performance of challenging tasks. On the basis of the person–artifact–task model, we selected computer games (tasks) with varying levels of difficulty (difficult, medium, and easy) and shyness (personality) as flow precursors to study the physiological activity of users in a flow state. Cardiac and respiratory activity and mean changes in skin conductance (SC) were measured continuously while the participants (n = 40) played the games. Moreover, the associations between self-reported psychological flow and physiological measures were investigated through a series of repeated-measures analyses. The results showed that the flow experience is related to a faster respiratory rate, deeper respiration, moderate heart rate (HR), moderate HR variability, and moderate SC. The main effect of shyness was non-significant, whereas the interaction of shyness and difficulty influenced the flow experience. These findings are discussed in relation to current models of arousal and valence. The results indicate that the flow state is a state of moderate mental effort that arises through the increased parasympathetic modulation of sympathetic activity. Frontiers Media S.A. 2017-07-04 /pmc/articles/PMC5495833/ /pubmed/28725206 http://dx.doi.org/10.3389/fpsyg.2017.01121 Text en Copyright © 2017 Tian, Bian, Han, Wang, Gao and Chen. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Tian, Yu Bian, Yulong Han, Piguo Wang, Peng Gao, Fengqiang Chen, Yingmin Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty |
title | Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty |
title_full | Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty |
title_fullStr | Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty |
title_full_unstemmed | Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty |
title_short | Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty |
title_sort | physiological signal analysis for evaluating flow during playing of computer games of varying difficulty |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5495833/ https://www.ncbi.nlm.nih.gov/pubmed/28725206 http://dx.doi.org/10.3389/fpsyg.2017.01121 |
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