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HapHop-Physio: a computer game to support cognitive therapies in children

BACKGROUND: Care and support of children with physical or mental disabilities are accompanied with serious concerns for parents, families, healthcare institutions, schools, and their communities. Recent studies and technological innovations have demonstrated the feasibility of providing therapy and...

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Autores principales: Rico-Olarte, Carolina, López, Diego M, Narváez, Santiago, Farinango, Charic D, Pharow, Peter S
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Dove Medical Press 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5506772/
https://www.ncbi.nlm.nih.gov/pubmed/28740440
http://dx.doi.org/10.2147/PRBM.S130998
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author Rico-Olarte, Carolina
López, Diego M
Narváez, Santiago
Farinango, Charic D
Pharow, Peter S
author_facet Rico-Olarte, Carolina
López, Diego M
Narváez, Santiago
Farinango, Charic D
Pharow, Peter S
author_sort Rico-Olarte, Carolina
collection PubMed
description BACKGROUND: Care and support of children with physical or mental disabilities are accompanied with serious concerns for parents, families, healthcare institutions, schools, and their communities. Recent studies and technological innovations have demonstrated the feasibility of providing therapy and rehabilitation services to children supported by computer games. OBJECTIVE: The aim of this paper is to present HapHop-Physio, an innovative computer game that combines exercise with fun and learning, developed to support cognitive therapies in children. METHODS: Conventional software engineering methods such as the Scrum methodology, a functionality test and a related usability test, were part of the comprehensive methodology adapted to develop HapHop-Physio. RESULTS: The game supports visual and auditory attention therapies, as well as visual and auditory memory activities. The game was developed by a multidisciplinary team, which was based on the Hopscotch(®) platform provided by Fraunhofer Institute for Digital Media Technology IDMT Institute in Germany, and designed in collaboration with a rehabilitation clinic in Colombia. HapHop-Physio was tested and evaluated to probe its functionality and user satisfaction. CONCLUSION: The results show the development of an easy-to-use and funny game by a multidisciplinary team using state-of-the-art videogame technologies and software methodologies. Children testing the game concluded that they would like to play again while undergoing rehabilitation therapies.
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spelling pubmed-55067722017-07-24 HapHop-Physio: a computer game to support cognitive therapies in children Rico-Olarte, Carolina López, Diego M Narváez, Santiago Farinango, Charic D Pharow, Peter S Psychol Res Behav Manag Original Research BACKGROUND: Care and support of children with physical or mental disabilities are accompanied with serious concerns for parents, families, healthcare institutions, schools, and their communities. Recent studies and technological innovations have demonstrated the feasibility of providing therapy and rehabilitation services to children supported by computer games. OBJECTIVE: The aim of this paper is to present HapHop-Physio, an innovative computer game that combines exercise with fun and learning, developed to support cognitive therapies in children. METHODS: Conventional software engineering methods such as the Scrum methodology, a functionality test and a related usability test, were part of the comprehensive methodology adapted to develop HapHop-Physio. RESULTS: The game supports visual and auditory attention therapies, as well as visual and auditory memory activities. The game was developed by a multidisciplinary team, which was based on the Hopscotch(®) platform provided by Fraunhofer Institute for Digital Media Technology IDMT Institute in Germany, and designed in collaboration with a rehabilitation clinic in Colombia. HapHop-Physio was tested and evaluated to probe its functionality and user satisfaction. CONCLUSION: The results show the development of an easy-to-use and funny game by a multidisciplinary team using state-of-the-art videogame technologies and software methodologies. Children testing the game concluded that they would like to play again while undergoing rehabilitation therapies. Dove Medical Press 2017-07-06 /pmc/articles/PMC5506772/ /pubmed/28740440 http://dx.doi.org/10.2147/PRBM.S130998 Text en © 2017 Rico-Olarte et al. This work is published and licensed by Dove Medical Press Limited The full terms of this license are available at https://www.dovepress.com/terms.php and incorporate the Creative Commons Attribution – Non Commercial (unported, v3.0) License (http://creativecommons.org/licenses/by-nc/3.0/). By accessing the work you hereby accept the Terms. Non-commercial uses of the work are permitted without any further permission from Dove Medical Press Limited, provided the work is properly attributed.
spellingShingle Original Research
Rico-Olarte, Carolina
López, Diego M
Narváez, Santiago
Farinango, Charic D
Pharow, Peter S
HapHop-Physio: a computer game to support cognitive therapies in children
title HapHop-Physio: a computer game to support cognitive therapies in children
title_full HapHop-Physio: a computer game to support cognitive therapies in children
title_fullStr HapHop-Physio: a computer game to support cognitive therapies in children
title_full_unstemmed HapHop-Physio: a computer game to support cognitive therapies in children
title_short HapHop-Physio: a computer game to support cognitive therapies in children
title_sort haphop-physio: a computer game to support cognitive therapies in children
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5506772/
https://www.ncbi.nlm.nih.gov/pubmed/28740440
http://dx.doi.org/10.2147/PRBM.S130998
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