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Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consum...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5507866/ https://www.ncbi.nlm.nih.gov/pubmed/28701720 http://dx.doi.org/10.1038/s41598-017-05583-8 |
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author | Soltani, Pooya Figueiredo, Pedro Ribeiro, João Fernandes, Ricardo J. Vilas-Boas, João Paulo |
author_facet | Soltani, Pooya Figueiredo, Pedro Ribeiro, João Fernandes, Ricardo J. Vilas-Boas, João Paulo |
author_sort | Soltani, Pooya |
collection | PubMed |
description | Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consumption and assessed blood lactate after each swimming technique. We also filmed participants’ gameplays, divided them into different phases and tagged them as active or inactive. Anaerobic pathway accounted for 8.9 ± 5.6% of total energy expenditure and although experienced players were less active compared to novice counterparts (η² < 0.15, p < 0.05), physiological measures were not different between performing groups. However, players with real-swimming experience during the first technique had higher heart rate (partial-η² = 0.09, p < 0.05). Our results suggest that short-term increase in physiological measures might happen in the beginning of gameplay because of unfamiliarity with the game mechanics. Despite low levels of activity compared to real sport, both aerobic and anaerobic energy systems should be considered in the evaluation of exergames. Game mechanics (involving the whole body) and strategies to minimize pragmatic play might be used for effective and meaningful game experience. |
format | Online Article Text |
id | pubmed-5507866 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-55078662017-07-13 Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience Soltani, Pooya Figueiredo, Pedro Ribeiro, João Fernandes, Ricardo J. Vilas-Boas, João Paulo Sci Rep Article Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consumption and assessed blood lactate after each swimming technique. We also filmed participants’ gameplays, divided them into different phases and tagged them as active or inactive. Anaerobic pathway accounted for 8.9 ± 5.6% of total energy expenditure and although experienced players were less active compared to novice counterparts (η² < 0.15, p < 0.05), physiological measures were not different between performing groups. However, players with real-swimming experience during the first technique had higher heart rate (partial-η² = 0.09, p < 0.05). Our results suggest that short-term increase in physiological measures might happen in the beginning of gameplay because of unfamiliarity with the game mechanics. Despite low levels of activity compared to real sport, both aerobic and anaerobic energy systems should be considered in the evaluation of exergames. Game mechanics (involving the whole body) and strategies to minimize pragmatic play might be used for effective and meaningful game experience. Nature Publishing Group UK 2017-07-12 /pmc/articles/PMC5507866/ /pubmed/28701720 http://dx.doi.org/10.1038/s41598-017-05583-8 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Soltani, Pooya Figueiredo, Pedro Ribeiro, João Fernandes, Ricardo J. Vilas-Boas, João Paulo Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience |
title | Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience |
title_full | Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience |
title_fullStr | Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience |
title_full_unstemmed | Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience |
title_short | Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience |
title_sort | physiological demands of a swimming-based video game: influence of gender, swimming background, and exergame experience |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5507866/ https://www.ncbi.nlm.nih.gov/pubmed/28701720 http://dx.doi.org/10.1038/s41598-017-05583-8 |
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