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Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience

Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consum...

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Autores principales: Soltani, Pooya, Figueiredo, Pedro, Ribeiro, João, Fernandes, Ricardo J., Vilas-Boas, João Paulo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5507866/
https://www.ncbi.nlm.nih.gov/pubmed/28701720
http://dx.doi.org/10.1038/s41598-017-05583-8
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author Soltani, Pooya
Figueiredo, Pedro
Ribeiro, João
Fernandes, Ricardo J.
Vilas-Boas, João Paulo
author_facet Soltani, Pooya
Figueiredo, Pedro
Ribeiro, João
Fernandes, Ricardo J.
Vilas-Boas, João Paulo
author_sort Soltani, Pooya
collection PubMed
description Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consumption and assessed blood lactate after each swimming technique. We also filmed participants’ gameplays, divided them into different phases and tagged them as active or inactive. Anaerobic pathway accounted for 8.9 ± 5.6% of total energy expenditure and although experienced players were less active compared to novice counterparts (η² < 0.15, p < 0.05), physiological measures were not different between performing groups. However, players with real-swimming experience during the first technique had higher heart rate (partial-η² = 0.09, p < 0.05). Our results suggest that short-term increase in physiological measures might happen in the beginning of gameplay because of unfamiliarity with the game mechanics. Despite low levels of activity compared to real sport, both aerobic and anaerobic energy systems should be considered in the evaluation of exergames. Game mechanics (involving the whole body) and strategies to minimize pragmatic play might be used for effective and meaningful game experience.
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spelling pubmed-55078662017-07-13 Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience Soltani, Pooya Figueiredo, Pedro Ribeiro, João Fernandes, Ricardo J. Vilas-Boas, João Paulo Sci Rep Article Active video games (exergames) may provide short-term increase in energy expenditure. We explored the effects of gender and prior experience on aerobic and anaerobic energy systems contributions, and the activity profiles of 40 participants playing with a swimming exergame. We recorded oxygen consumption and assessed blood lactate after each swimming technique. We also filmed participants’ gameplays, divided them into different phases and tagged them as active or inactive. Anaerobic pathway accounted for 8.9 ± 5.6% of total energy expenditure and although experienced players were less active compared to novice counterparts (η² < 0.15, p < 0.05), physiological measures were not different between performing groups. However, players with real-swimming experience during the first technique had higher heart rate (partial-η² = 0.09, p < 0.05). Our results suggest that short-term increase in physiological measures might happen in the beginning of gameplay because of unfamiliarity with the game mechanics. Despite low levels of activity compared to real sport, both aerobic and anaerobic energy systems should be considered in the evaluation of exergames. Game mechanics (involving the whole body) and strategies to minimize pragmatic play might be used for effective and meaningful game experience. Nature Publishing Group UK 2017-07-12 /pmc/articles/PMC5507866/ /pubmed/28701720 http://dx.doi.org/10.1038/s41598-017-05583-8 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Soltani, Pooya
Figueiredo, Pedro
Ribeiro, João
Fernandes, Ricardo J.
Vilas-Boas, João Paulo
Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_full Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_fullStr Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_full_unstemmed Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_short Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experience
title_sort physiological demands of a swimming-based video game: influence of gender, swimming background, and exergame experience
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5507866/
https://www.ncbi.nlm.nih.gov/pubmed/28701720
http://dx.doi.org/10.1038/s41598-017-05583-8
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