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Visual fatigue while watching 3D stimuli from different positions
PURPOSE: When observers focus their stereoscopic visual system for a long time (e.g., watching a 3D movie) they may experience visual discomfort or asthenopia. We tested two types of models for predicting visual fatigue in a task in which subjects were instructed to discriminate between 3D character...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5510554/ https://www.ncbi.nlm.nih.gov/pubmed/27544414 http://dx.doi.org/10.1016/j.optom.2016.07.002 |
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author | Aznar-Casanova, J. Antonio Romeo, August Gómez, Aurora Torrents Enrile, Pedro Martin |
author_facet | Aznar-Casanova, J. Antonio Romeo, August Gómez, Aurora Torrents Enrile, Pedro Martin |
author_sort | Aznar-Casanova, J. Antonio |
collection | PubMed |
description | PURPOSE: When observers focus their stereoscopic visual system for a long time (e.g., watching a 3D movie) they may experience visual discomfort or asthenopia. We tested two types of models for predicting visual fatigue in a task in which subjects were instructed to discriminate between 3D characters. One model was based on viewing distance (focal distance, vergence distance) and another in visual direction (oculomotor imbalance). METHOD: A 3D test was designed to assess binocular visual fatigue while looking at 3D stimuli located in different visual directions and viewed from two distances from the screen. The observers were tested under three conditions: (a) normal vision; (b) wearing a lens (−2 diop.); (c) wearing a base-out prism (2▿) over each eye. Sensitivity and specificity were calculated (as Signal Detection Theory parameters: SDT). RESULTS: An ANOVA and SDT analyses revealed that impaired visual performance were directly related to short distance and larger deviation in visual direction, particularly when the stimuli were located nearer and at more than 24° to the centre of the screen in dextroversion and beyond. CONCLUSION: This results support a mixed model, combining a model based on the visual angle (related to viewing distance) and another based on the oculomotor imbalance (related to visual direction). This mixed model could help to predict the distribution of seats in the cinema room ranging from those that produce greater visual comfort to those that produce more visual discomfort. Also could be a first step to pre-diagnosis of binocular vision disorders. |
format | Online Article Text |
id | pubmed-5510554 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-55105542017-07-21 Visual fatigue while watching 3D stimuli from different positions Aznar-Casanova, J. Antonio Romeo, August Gómez, Aurora Torrents Enrile, Pedro Martin J Optom Original Article PURPOSE: When observers focus their stereoscopic visual system for a long time (e.g., watching a 3D movie) they may experience visual discomfort or asthenopia. We tested two types of models for predicting visual fatigue in a task in which subjects were instructed to discriminate between 3D characters. One model was based on viewing distance (focal distance, vergence distance) and another in visual direction (oculomotor imbalance). METHOD: A 3D test was designed to assess binocular visual fatigue while looking at 3D stimuli located in different visual directions and viewed from two distances from the screen. The observers were tested under three conditions: (a) normal vision; (b) wearing a lens (−2 diop.); (c) wearing a base-out prism (2▿) over each eye. Sensitivity and specificity were calculated (as Signal Detection Theory parameters: SDT). RESULTS: An ANOVA and SDT analyses revealed that impaired visual performance were directly related to short distance and larger deviation in visual direction, particularly when the stimuli were located nearer and at more than 24° to the centre of the screen in dextroversion and beyond. CONCLUSION: This results support a mixed model, combining a model based on the visual angle (related to viewing distance) and another based on the oculomotor imbalance (related to visual direction). This mixed model could help to predict the distribution of seats in the cinema room ranging from those that produce greater visual comfort to those that produce more visual discomfort. Also could be a first step to pre-diagnosis of binocular vision disorders. Elsevier 2017 2016-08-17 /pmc/articles/PMC5510554/ /pubmed/27544414 http://dx.doi.org/10.1016/j.optom.2016.07.002 Text en © 2016 Spanish General Council of Optometry. Published by Elsevier Espa˜na, S.L.U. http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Original Article Aznar-Casanova, J. Antonio Romeo, August Gómez, Aurora Torrents Enrile, Pedro Martin Visual fatigue while watching 3D stimuli from different positions |
title | Visual fatigue while watching 3D stimuli from different positions |
title_full | Visual fatigue while watching 3D stimuli from different positions |
title_fullStr | Visual fatigue while watching 3D stimuli from different positions |
title_full_unstemmed | Visual fatigue while watching 3D stimuli from different positions |
title_short | Visual fatigue while watching 3D stimuli from different positions |
title_sort | visual fatigue while watching 3d stimuli from different positions |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5510554/ https://www.ncbi.nlm.nih.gov/pubmed/27544414 http://dx.doi.org/10.1016/j.optom.2016.07.002 |
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