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Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
BACKGROUND: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called “serious game for functional rehabilitation.” Previous works have shown that serious games can be used for general health and specific disease management. Howeve...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5516100/ https://www.ncbi.nlm.nih.gov/pubmed/28676468 http://dx.doi.org/10.2196/games.7284 |
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author | Idriss, Mohamad Tannous, Halim Istrate, Dan Perrochon, Anaick Salle, Jean-Yves Ho Ba Tho, Marie-Christine Dao, Tien-Tuan |
author_facet | Idriss, Mohamad Tannous, Halim Istrate, Dan Perrochon, Anaick Salle, Jean-Yves Ho Ba Tho, Marie-Christine Dao, Tien-Tuan |
author_sort | Idriss, Mohamad |
collection | PubMed |
description | BACKGROUND: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called “serious game for functional rehabilitation.” Previous works have shown that serious games can be used for general health and specific disease management. However, there is still lack of consensus on development and evaluation guidelines. It is important to note that the game performance depends on the designed scenario. OBJECTIVE: The objective of this work was to develop specific game scenarios and evaluate them with a panel of musculoskeletal patients to propose game development and evaluation guidelines. METHODS: A two-stage workflow was proposed using determinant framework. The development guideline includes the selection of three-dimensional (3D) computer graphics technologies and tools, the modeling of physical aspects, the design of rehabilitation scenarios, and the implementation of the proposed scenarios. The evaluation guideline consists of the definition of evaluation metrics, the execution of the evaluation campaign, the analysis of user results and feedbacks, and the improvement of the designed game. RESULTS: The case study for musculoskeletal disorders on the healthy control and patient groups showed the usefulness of these guidelines and associated games. All participants enjoyed the 2 developed games (football and object manipulation), and found them challenging and amusing. In particular, some healthy subjects increased their score when enhancing the level of difficulty. Furthermore, there were no risks and accidents associated with the execution of these games. CONCLUSIONS: It is expected that with the proven effectiveness of the proposed guidelines and associated games, this new rehabilitation game may be translated into clinical routine practice for the benefit of patients with musculoskeletal disorders. |
format | Online Article Text |
id | pubmed-5516100 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-55161002017-08-07 Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders Idriss, Mohamad Tannous, Halim Istrate, Dan Perrochon, Anaick Salle, Jean-Yves Ho Ba Tho, Marie-Christine Dao, Tien-Tuan JMIR Serious Games Original Paper BACKGROUND: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called “serious game for functional rehabilitation.” Previous works have shown that serious games can be used for general health and specific disease management. However, there is still lack of consensus on development and evaluation guidelines. It is important to note that the game performance depends on the designed scenario. OBJECTIVE: The objective of this work was to develop specific game scenarios and evaluate them with a panel of musculoskeletal patients to propose game development and evaluation guidelines. METHODS: A two-stage workflow was proposed using determinant framework. The development guideline includes the selection of three-dimensional (3D) computer graphics technologies and tools, the modeling of physical aspects, the design of rehabilitation scenarios, and the implementation of the proposed scenarios. The evaluation guideline consists of the definition of evaluation metrics, the execution of the evaluation campaign, the analysis of user results and feedbacks, and the improvement of the designed game. RESULTS: The case study for musculoskeletal disorders on the healthy control and patient groups showed the usefulness of these guidelines and associated games. All participants enjoyed the 2 developed games (football and object manipulation), and found them challenging and amusing. In particular, some healthy subjects increased their score when enhancing the level of difficulty. Furthermore, there were no risks and accidents associated with the execution of these games. CONCLUSIONS: It is expected that with the proven effectiveness of the proposed guidelines and associated games, this new rehabilitation game may be translated into clinical routine practice for the benefit of patients with musculoskeletal disorders. JMIR Publications 2017-07-04 /pmc/articles/PMC5516100/ /pubmed/28676468 http://dx.doi.org/10.2196/games.7284 Text en ©Mohamad Idriss, Halim Tannous, Dan Istrate, Anaick Perrochon, Jean-Yves Salle, Marie-Christine Ho Ba Tho, Tien-Tuan Dao. Originally published in JMIR Serious Games (http://games.jmir.org), 04.07.2017. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Idriss, Mohamad Tannous, Halim Istrate, Dan Perrochon, Anaick Salle, Jean-Yves Ho Ba Tho, Marie-Christine Dao, Tien-Tuan Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders |
title | Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders |
title_full | Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders |
title_fullStr | Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders |
title_full_unstemmed | Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders |
title_short | Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders |
title_sort | rehabilitation-oriented serious game development and evaluation guidelines for musculoskeletal disorders |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5516100/ https://www.ncbi.nlm.nih.gov/pubmed/28676468 http://dx.doi.org/10.2196/games.7284 |
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