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Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders

BACKGROUND: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called “serious game for functional rehabilitation.” Previous works have shown that serious games can be used for general health and specific disease management. Howeve...

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Detalles Bibliográficos
Autores principales: Idriss, Mohamad, Tannous, Halim, Istrate, Dan, Perrochon, Anaick, Salle, Jean-Yves, Ho Ba Tho, Marie-Christine, Dao, Tien-Tuan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5516100/
https://www.ncbi.nlm.nih.gov/pubmed/28676468
http://dx.doi.org/10.2196/games.7284
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author Idriss, Mohamad
Tannous, Halim
Istrate, Dan
Perrochon, Anaick
Salle, Jean-Yves
Ho Ba Tho, Marie-Christine
Dao, Tien-Tuan
author_facet Idriss, Mohamad
Tannous, Halim
Istrate, Dan
Perrochon, Anaick
Salle, Jean-Yves
Ho Ba Tho, Marie-Christine
Dao, Tien-Tuan
author_sort Idriss, Mohamad
collection PubMed
description BACKGROUND: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called “serious game for functional rehabilitation.” Previous works have shown that serious games can be used for general health and specific disease management. However, there is still lack of consensus on development and evaluation guidelines. It is important to note that the game performance depends on the designed scenario. OBJECTIVE: The objective of this work was to develop specific game scenarios and evaluate them with a panel of musculoskeletal patients to propose game development and evaluation guidelines. METHODS: A two-stage workflow was proposed using determinant framework. The development guideline includes the selection of three-dimensional (3D) computer graphics technologies and tools, the modeling of physical aspects, the design of rehabilitation scenarios, and the implementation of the proposed scenarios. The evaluation guideline consists of the definition of evaluation metrics, the execution of the evaluation campaign, the analysis of user results and feedbacks, and the improvement of the designed game. RESULTS: The case study for musculoskeletal disorders on the healthy control and patient groups showed the usefulness of these guidelines and associated games. All participants enjoyed the 2 developed games (football and object manipulation), and found them challenging and amusing. In particular, some healthy subjects increased their score when enhancing the level of difficulty. Furthermore, there were no risks and accidents associated with the execution of these games. CONCLUSIONS: It is expected that with the proven effectiveness of the proposed guidelines and associated games, this new rehabilitation game may be translated into clinical routine practice for the benefit of patients with musculoskeletal disorders.
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spelling pubmed-55161002017-08-07 Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders Idriss, Mohamad Tannous, Halim Istrate, Dan Perrochon, Anaick Salle, Jean-Yves Ho Ba Tho, Marie-Christine Dao, Tien-Tuan JMIR Serious Games Original Paper BACKGROUND: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called “serious game for functional rehabilitation.” Previous works have shown that serious games can be used for general health and specific disease management. However, there is still lack of consensus on development and evaluation guidelines. It is important to note that the game performance depends on the designed scenario. OBJECTIVE: The objective of this work was to develop specific game scenarios and evaluate them with a panel of musculoskeletal patients to propose game development and evaluation guidelines. METHODS: A two-stage workflow was proposed using determinant framework. The development guideline includes the selection of three-dimensional (3D) computer graphics technologies and tools, the modeling of physical aspects, the design of rehabilitation scenarios, and the implementation of the proposed scenarios. The evaluation guideline consists of the definition of evaluation metrics, the execution of the evaluation campaign, the analysis of user results and feedbacks, and the improvement of the designed game. RESULTS: The case study for musculoskeletal disorders on the healthy control and patient groups showed the usefulness of these guidelines and associated games. All participants enjoyed the 2 developed games (football and object manipulation), and found them challenging and amusing. In particular, some healthy subjects increased their score when enhancing the level of difficulty. Furthermore, there were no risks and accidents associated with the execution of these games. CONCLUSIONS: It is expected that with the proven effectiveness of the proposed guidelines and associated games, this new rehabilitation game may be translated into clinical routine practice for the benefit of patients with musculoskeletal disorders. JMIR Publications 2017-07-04 /pmc/articles/PMC5516100/ /pubmed/28676468 http://dx.doi.org/10.2196/games.7284 Text en ©Mohamad Idriss, Halim Tannous, Dan Istrate, Anaick Perrochon, Jean-Yves Salle, Marie-Christine Ho Ba Tho, Tien-Tuan Dao. Originally published in JMIR Serious Games (http://games.jmir.org), 04.07.2017. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Idriss, Mohamad
Tannous, Halim
Istrate, Dan
Perrochon, Anaick
Salle, Jean-Yves
Ho Ba Tho, Marie-Christine
Dao, Tien-Tuan
Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
title Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
title_full Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
title_fullStr Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
title_full_unstemmed Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
title_short Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
title_sort rehabilitation-oriented serious game development and evaluation guidelines for musculoskeletal disorders
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5516100/
https://www.ncbi.nlm.nih.gov/pubmed/28676468
http://dx.doi.org/10.2196/games.7284
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