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Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment

Spatial navigation is influenced by landmarks, which are prominent visual features in the environment. Although previous research has focused on finding advantages of landmarks on wayfinding via experimentation; however, less attention has been given to identifying the key attributes of landmarks th...

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Autores principales: Sharma, Greeshma, Kaushal, Yash, Chandra, Sushil, Singh, Vijander, Mittal, Alok P., Dutt, Varun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5517459/
https://www.ncbi.nlm.nih.gov/pubmed/28775698
http://dx.doi.org/10.3389/fpsyg.2017.01220
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author Sharma, Greeshma
Kaushal, Yash
Chandra, Sushil
Singh, Vijander
Mittal, Alok P.
Dutt, Varun
author_facet Sharma, Greeshma
Kaushal, Yash
Chandra, Sushil
Singh, Vijander
Mittal, Alok P.
Dutt, Varun
author_sort Sharma, Greeshma
collection PubMed
description Spatial navigation is influenced by landmarks, which are prominent visual features in the environment. Although previous research has focused on finding advantages of landmarks on wayfinding via experimentation; however, less attention has been given to identifying the key attributes of landmarks that facilitate wayfinding, including the study of neural correlates (involving electroencephalogram, EEG analyses). In this paper, we combine behavioral measures, virtual environment, and EEG signal-processing to provide a holistic investigation about the influence of landmarks on performance during navigation in a maze-like environment. In an experiment, participants were randomly divided into two conditions, Landmark-enriched (LM+; N = 17) and Landmark-devoid (LM-; N = 18), and asked to navigate from an initial location to a goal location in a maze. In the LM+ condition, there were landmarks placed at certain locations, which participants could use for wayfinding in the maze. However, in the LM- condition, such landmarks were not present. Beyond behavioral analyses of data, analyses were carried out of the EEG data collected using a 64-channel device. Results revealed that participants took less time and committed fewer errors in navigating the maze in the LM+ condition compared to the LM- condition. EEG analyses of the data revealed that the left-hemispheric activation was more prominent in the LM+ condition compared to the LM- condition. The event-related desynchronization/synchronization (ERD/ERS) of the theta frequency band, revealed activation in the left posterior inferior and superior regions in the LM+ condition compared to the LM- condition, suggesting an occurrence of an object-location binding in the LM+ condition along with spatial transformation between representations. Moreover, directed transfer function method, which measures information flow between two regions, showed a higher number of active channels in the LM- condition compared to the LM+ condition, exhibiting additional wiring cost associated with the cognitive demands when no landmark was available. These findings reveal pivotal role of the left-hemispheric region (especially, parietal cortex), which indicates the integration of available sensory cues and current memory requirements to encode contextual information of landmarks. Overall, this research helps to understand the role of brain regions and processes that are utilized when people use landmarks in navigating maze-like environments.
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spelling pubmed-55174592017-08-03 Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment Sharma, Greeshma Kaushal, Yash Chandra, Sushil Singh, Vijander Mittal, Alok P. Dutt, Varun Front Psychol Psychology Spatial navigation is influenced by landmarks, which are prominent visual features in the environment. Although previous research has focused on finding advantages of landmarks on wayfinding via experimentation; however, less attention has been given to identifying the key attributes of landmarks that facilitate wayfinding, including the study of neural correlates (involving electroencephalogram, EEG analyses). In this paper, we combine behavioral measures, virtual environment, and EEG signal-processing to provide a holistic investigation about the influence of landmarks on performance during navigation in a maze-like environment. In an experiment, participants were randomly divided into two conditions, Landmark-enriched (LM+; N = 17) and Landmark-devoid (LM-; N = 18), and asked to navigate from an initial location to a goal location in a maze. In the LM+ condition, there were landmarks placed at certain locations, which participants could use for wayfinding in the maze. However, in the LM- condition, such landmarks were not present. Beyond behavioral analyses of data, analyses were carried out of the EEG data collected using a 64-channel device. Results revealed that participants took less time and committed fewer errors in navigating the maze in the LM+ condition compared to the LM- condition. EEG analyses of the data revealed that the left-hemispheric activation was more prominent in the LM+ condition compared to the LM- condition. The event-related desynchronization/synchronization (ERD/ERS) of the theta frequency band, revealed activation in the left posterior inferior and superior regions in the LM+ condition compared to the LM- condition, suggesting an occurrence of an object-location binding in the LM+ condition along with spatial transformation between representations. Moreover, directed transfer function method, which measures information flow between two regions, showed a higher number of active channels in the LM- condition compared to the LM+ condition, exhibiting additional wiring cost associated with the cognitive demands when no landmark was available. These findings reveal pivotal role of the left-hemispheric region (especially, parietal cortex), which indicates the integration of available sensory cues and current memory requirements to encode contextual information of landmarks. Overall, this research helps to understand the role of brain regions and processes that are utilized when people use landmarks in navigating maze-like environments. Frontiers Media S.A. 2017-07-20 /pmc/articles/PMC5517459/ /pubmed/28775698 http://dx.doi.org/10.3389/fpsyg.2017.01220 Text en Copyright © 2017 Sharma, Kaushal, Chandra, Singh, Mittal and Dutt. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Sharma, Greeshma
Kaushal, Yash
Chandra, Sushil
Singh, Vijander
Mittal, Alok P.
Dutt, Varun
Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment
title Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment
title_full Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment
title_fullStr Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment
title_full_unstemmed Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment
title_short Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment
title_sort influence of landmarks on wayfinding and brain connectivity in immersive virtual reality environment
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5517459/
https://www.ncbi.nlm.nih.gov/pubmed/28775698
http://dx.doi.org/10.3389/fpsyg.2017.01220
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