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Creative foraging: An experimental paradigm for studying exploration and discovery
Creative exploration is central to science, art and cognitive development. However, research on creative exploration is limited by a lack of high-resolution automated paradigms. To address this, we present such an automated paradigm, the creative foraging game, in which people search for novel and v...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5540595/ https://www.ncbi.nlm.nih.gov/pubmed/28767668 http://dx.doi.org/10.1371/journal.pone.0182133 |
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author | Hart, Yuval Mayo, Avraham E. Mayo, Ruth Rozenkrantz, Liron Tendler, Avichai Alon, Uri Noy, Lior |
author_facet | Hart, Yuval Mayo, Avraham E. Mayo, Ruth Rozenkrantz, Liron Tendler, Avichai Alon, Uri Noy, Lior |
author_sort | Hart, Yuval |
collection | PubMed |
description | Creative exploration is central to science, art and cognitive development. However, research on creative exploration is limited by a lack of high-resolution automated paradigms. To address this, we present such an automated paradigm, the creative foraging game, in which people search for novel and valuable solutions in a large and well-defined space made of all possible shapes made of ten connected squares. Players discovered shape categories such as digits, letters, and airplanes as well as more abstract categories. They exploited each category, then dropped it to explore once again, and so on. Aligned with a prediction of optimal foraging theory (OFT), during exploration phases, people moved along meandering paths that are about three times longer than the shortest paths between shapes; when exploiting a category of related shapes, they moved along the shortest paths. The moment of discovery of a new category was usually done at a non-prototypical and ambiguous shape, which can serve as an experimental proxy for creative leaps. People showed individual differences in their search patterns, along a continuum between two strategies: a mercurial quick-to-discover/quick-to-drop strategy and a thorough slow-to-discover/slow-to-drop strategy. Contrary to optimal foraging theory, players leave exploitation to explore again far before categories are depleted. This paradigm opens the way for automated high-resolution study of creative exploration. |
format | Online Article Text |
id | pubmed-5540595 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-55405952017-08-12 Creative foraging: An experimental paradigm for studying exploration and discovery Hart, Yuval Mayo, Avraham E. Mayo, Ruth Rozenkrantz, Liron Tendler, Avichai Alon, Uri Noy, Lior PLoS One Research Article Creative exploration is central to science, art and cognitive development. However, research on creative exploration is limited by a lack of high-resolution automated paradigms. To address this, we present such an automated paradigm, the creative foraging game, in which people search for novel and valuable solutions in a large and well-defined space made of all possible shapes made of ten connected squares. Players discovered shape categories such as digits, letters, and airplanes as well as more abstract categories. They exploited each category, then dropped it to explore once again, and so on. Aligned with a prediction of optimal foraging theory (OFT), during exploration phases, people moved along meandering paths that are about three times longer than the shortest paths between shapes; when exploiting a category of related shapes, they moved along the shortest paths. The moment of discovery of a new category was usually done at a non-prototypical and ambiguous shape, which can serve as an experimental proxy for creative leaps. People showed individual differences in their search patterns, along a continuum between two strategies: a mercurial quick-to-discover/quick-to-drop strategy and a thorough slow-to-discover/slow-to-drop strategy. Contrary to optimal foraging theory, players leave exploitation to explore again far before categories are depleted. This paradigm opens the way for automated high-resolution study of creative exploration. Public Library of Science 2017-08-02 /pmc/articles/PMC5540595/ /pubmed/28767668 http://dx.doi.org/10.1371/journal.pone.0182133 Text en © 2017 Hart et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Hart, Yuval Mayo, Avraham E. Mayo, Ruth Rozenkrantz, Liron Tendler, Avichai Alon, Uri Noy, Lior Creative foraging: An experimental paradigm for studying exploration and discovery |
title | Creative foraging: An experimental paradigm for studying exploration and discovery |
title_full | Creative foraging: An experimental paradigm for studying exploration and discovery |
title_fullStr | Creative foraging: An experimental paradigm for studying exploration and discovery |
title_full_unstemmed | Creative foraging: An experimental paradigm for studying exploration and discovery |
title_short | Creative foraging: An experimental paradigm for studying exploration and discovery |
title_sort | creative foraging: an experimental paradigm for studying exploration and discovery |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5540595/ https://www.ncbi.nlm.nih.gov/pubmed/28767668 http://dx.doi.org/10.1371/journal.pone.0182133 |
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