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Chess databases as a research vehicle in psychology: Modeling large data

The game of chess has often been used for psychological investigations, particularly in cognitive science. The clear-cut rules and well-defined environment of chess provide a model for investigations of basic cognitive processes, such as perception, memory, and problem solving, while the precise rat...

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Autores principales: Vaci, Nemanja, Bilalić, Merim
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5541096/
https://www.ncbi.nlm.nih.gov/pubmed/27586138
http://dx.doi.org/10.3758/s13428-016-0782-5
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author Vaci, Nemanja
Bilalić, Merim
author_facet Vaci, Nemanja
Bilalić, Merim
author_sort Vaci, Nemanja
collection PubMed
description The game of chess has often been used for psychological investigations, particularly in cognitive science. The clear-cut rules and well-defined environment of chess provide a model for investigations of basic cognitive processes, such as perception, memory, and problem solving, while the precise rating system for the measurement of skill has enabled investigations of individual differences and expertise-related effects. In the present study, we focus on another appealing feature of chess—namely, the large archive databases associated with the game. The German national chess database presented in this study represents a fruitful ground for the investigation of multiple longitudinal research questions, since it collects the data of over 130,000 players and spans over 25 years. The German chess database collects the data of all players, including hobby players, and all tournaments played. This results in a rich and complete collection of the skill, age, and activity of the whole population of chess players in Germany. The database therefore complements the commonly used expertise approach in cognitive science by opening up new possibilities for the investigation of multiple factors that underlie expertise and skill acquisition. Since large datasets are not common in psychology, their introduction also raises the question of optimal and efficient statistical analysis. We offer the database for download and illustrate how it can be used by providing concrete examples and a step-by-step tutorial using different statistical analyses on a range of topics, including skill development over the lifetime, birth cohort effects, effects of activity and inactivity on skill, and gender differences.
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spelling pubmed-55410962017-08-17 Chess databases as a research vehicle in psychology: Modeling large data Vaci, Nemanja Bilalić, Merim Behav Res Methods Article The game of chess has often been used for psychological investigations, particularly in cognitive science. The clear-cut rules and well-defined environment of chess provide a model for investigations of basic cognitive processes, such as perception, memory, and problem solving, while the precise rating system for the measurement of skill has enabled investigations of individual differences and expertise-related effects. In the present study, we focus on another appealing feature of chess—namely, the large archive databases associated with the game. The German national chess database presented in this study represents a fruitful ground for the investigation of multiple longitudinal research questions, since it collects the data of over 130,000 players and spans over 25 years. The German chess database collects the data of all players, including hobby players, and all tournaments played. This results in a rich and complete collection of the skill, age, and activity of the whole population of chess players in Germany. The database therefore complements the commonly used expertise approach in cognitive science by opening up new possibilities for the investigation of multiple factors that underlie expertise and skill acquisition. Since large datasets are not common in psychology, their introduction also raises the question of optimal and efficient statistical analysis. We offer the database for download and illustrate how it can be used by providing concrete examples and a step-by-step tutorial using different statistical analyses on a range of topics, including skill development over the lifetime, birth cohort effects, effects of activity and inactivity on skill, and gender differences. Springer US 2016-09-01 2017 /pmc/articles/PMC5541096/ /pubmed/27586138 http://dx.doi.org/10.3758/s13428-016-0782-5 Text en © The Author(s) 2016 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Article
Vaci, Nemanja
Bilalić, Merim
Chess databases as a research vehicle in psychology: Modeling large data
title Chess databases as a research vehicle in psychology: Modeling large data
title_full Chess databases as a research vehicle in psychology: Modeling large data
title_fullStr Chess databases as a research vehicle in psychology: Modeling large data
title_full_unstemmed Chess databases as a research vehicle in psychology: Modeling large data
title_short Chess databases as a research vehicle in psychology: Modeling large data
title_sort chess databases as a research vehicle in psychology: modeling large data
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5541096/
https://www.ncbi.nlm.nih.gov/pubmed/27586138
http://dx.doi.org/10.3758/s13428-016-0782-5
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