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Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games
BACKGROUND: This paper presents the preliminary results of a novel rehabilitation therapy for cervical and trunk control of children with cerebral palsy (CP) based on serious videogames and physical exercise. MATERIALS: The therapy is based on the use of the ENLAZA Interface, a head mouse based on i...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5568605/ https://www.ncbi.nlm.nih.gov/pubmed/28830552 http://dx.doi.org/10.1186/s12938-017-0364-5 |
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author | Velasco, Miguel A. Raya, Rafael Muzzioli, Luca Morelli, Daniela Otero, Abraham Iosa, Marco Cincotti, Febo Rocon, Eduardo |
author_facet | Velasco, Miguel A. Raya, Rafael Muzzioli, Luca Morelli, Daniela Otero, Abraham Iosa, Marco Cincotti, Febo Rocon, Eduardo |
author_sort | Velasco, Miguel A. |
collection | PubMed |
description | BACKGROUND: This paper presents the preliminary results of a novel rehabilitation therapy for cervical and trunk control of children with cerebral palsy (CP) based on serious videogames and physical exercise. MATERIALS: The therapy is based on the use of the ENLAZA Interface, a head mouse based on inertial technology that will be used to control a set of serious videogames with movements of the head. METHODS: Ten users with CP participated in the study. Whereas the control group (n = 5) followed traditional therapies, the experimental group (n = 5) complemented these therapies with a series of ten sessions of gaming with ENLAZA to exercise cervical flexion–extensions, rotations and inclinations in a controlled, engaging environment. RESULTS: The ten work sessions yielded improvements in head and trunk control that were higher in the experimental group for Visual Analogue Scale, Goal Attainment Scaling and Trunk Control Measurement Scale (TCMS). Significant differences (27% vs. 2% of percentage improvement) were found between the experimental and control groups for TCMS (p < 0.05). The kinematic assessment shows that there were some improvements in the active and the passive range of motion. However, no significant differences were found pre- and post-intervention. CONCLUSIONS: Physical therapy that combines serious games with traditional rehabilitation could allow children with CP to achieve larger function improvements in the trunk and cervical regions. However, given the limited scope of this trial (n = 10) additional studies are needed to corroborate this hypothesis. |
format | Online Article Text |
id | pubmed-5568605 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-55686052017-08-29 Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games Velasco, Miguel A. Raya, Rafael Muzzioli, Luca Morelli, Daniela Otero, Abraham Iosa, Marco Cincotti, Febo Rocon, Eduardo Biomed Eng Online Research BACKGROUND: This paper presents the preliminary results of a novel rehabilitation therapy for cervical and trunk control of children with cerebral palsy (CP) based on serious videogames and physical exercise. MATERIALS: The therapy is based on the use of the ENLAZA Interface, a head mouse based on inertial technology that will be used to control a set of serious videogames with movements of the head. METHODS: Ten users with CP participated in the study. Whereas the control group (n = 5) followed traditional therapies, the experimental group (n = 5) complemented these therapies with a series of ten sessions of gaming with ENLAZA to exercise cervical flexion–extensions, rotations and inclinations in a controlled, engaging environment. RESULTS: The ten work sessions yielded improvements in head and trunk control that were higher in the experimental group for Visual Analogue Scale, Goal Attainment Scaling and Trunk Control Measurement Scale (TCMS). Significant differences (27% vs. 2% of percentage improvement) were found between the experimental and control groups for TCMS (p < 0.05). The kinematic assessment shows that there were some improvements in the active and the passive range of motion. However, no significant differences were found pre- and post-intervention. CONCLUSIONS: Physical therapy that combines serious games with traditional rehabilitation could allow children with CP to achieve larger function improvements in the trunk and cervical regions. However, given the limited scope of this trial (n = 10) additional studies are needed to corroborate this hypothesis. BioMed Central 2017-08-18 /pmc/articles/PMC5568605/ /pubmed/28830552 http://dx.doi.org/10.1186/s12938-017-0364-5 Text en © The Author(s) 2017 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Velasco, Miguel A. Raya, Rafael Muzzioli, Luca Morelli, Daniela Otero, Abraham Iosa, Marco Cincotti, Febo Rocon, Eduardo Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games |
title | Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games |
title_full | Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games |
title_fullStr | Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games |
title_full_unstemmed | Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games |
title_short | Evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games |
title_sort | evaluation of cervical posture improvement of children with cerebral palsy after physical therapy based on head movements and serious games |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5568605/ https://www.ncbi.nlm.nih.gov/pubmed/28830552 http://dx.doi.org/10.1186/s12938-017-0364-5 |
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