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Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study

The effects of Pokémon GO, a new mobile game application which utilizes augmented reality, on risky behavior and health have already been discussed in anecdotal evidence. However, there have been no studies about its effects on mental health. This study investigated the relationships between Pokémon...

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Autores principales: Watanabe, Kazuhiro, Kawakami, Norito, Imamura, Kotaro, Inoue, Akiomi, Shimazu, Akihito, Yoshikawa, Toru, Hiro, Hisanori, Asai, Yumi, Odagiri, Yuko, Yoshikawa, Etsuko, Tsutsumi, Akizumi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5589944/
https://www.ncbi.nlm.nih.gov/pubmed/28883633
http://dx.doi.org/10.1038/s41598-017-11176-2
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author Watanabe, Kazuhiro
Kawakami, Norito
Imamura, Kotaro
Inoue, Akiomi
Shimazu, Akihito
Yoshikawa, Toru
Hiro, Hisanori
Asai, Yumi
Odagiri, Yuko
Yoshikawa, Etsuko
Tsutsumi, Akizumi
author_facet Watanabe, Kazuhiro
Kawakami, Norito
Imamura, Kotaro
Inoue, Akiomi
Shimazu, Akihito
Yoshikawa, Toru
Hiro, Hisanori
Asai, Yumi
Odagiri, Yuko
Yoshikawa, Etsuko
Tsutsumi, Akizumi
author_sort Watanabe, Kazuhiro
collection PubMed
description The effects of Pokémon GO, a new mobile game application which utilizes augmented reality, on risky behavior and health have already been discussed in anecdotal evidence. However, there have been no studies about its effects on mental health. This study investigated the relationships between Pokémon GO and psychological distress from an existing workers’ cohort in Japan. Online surveys were conducted to 3,915 full-time workers, at baseline (Nov 26, 2015–Feb 18, 2016) and at follow-up (Dec 1–4, 2016), using a self-report questionnaire. Pokémon GO players were defined as participants who had played Pokémon GO for one month or longer. Psychological distress was measured using validated scales. Of the completers, 246 (9.7%) had continued to play Pokémon GO. They were significantly younger than non-players. From the results of the general linear modeling, improvement in psychological distress was significantly greater among Pokémon GO players than among non-players (p = 0.025). Cohen’s d for the difference in psychological distress was −0.20 (95% CI, −0.33, −0.07). Pokémon GO may be effective for improving psychological distress among workers. Although its effect size is small, the game could have positive effects on the mental health of the adult working population.
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spelling pubmed-55899442017-09-13 Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study Watanabe, Kazuhiro Kawakami, Norito Imamura, Kotaro Inoue, Akiomi Shimazu, Akihito Yoshikawa, Toru Hiro, Hisanori Asai, Yumi Odagiri, Yuko Yoshikawa, Etsuko Tsutsumi, Akizumi Sci Rep Article The effects of Pokémon GO, a new mobile game application which utilizes augmented reality, on risky behavior and health have already been discussed in anecdotal evidence. However, there have been no studies about its effects on mental health. This study investigated the relationships between Pokémon GO and psychological distress from an existing workers’ cohort in Japan. Online surveys were conducted to 3,915 full-time workers, at baseline (Nov 26, 2015–Feb 18, 2016) and at follow-up (Dec 1–4, 2016), using a self-report questionnaire. Pokémon GO players were defined as participants who had played Pokémon GO for one month or longer. Psychological distress was measured using validated scales. Of the completers, 246 (9.7%) had continued to play Pokémon GO. They were significantly younger than non-players. From the results of the general linear modeling, improvement in psychological distress was significantly greater among Pokémon GO players than among non-players (p = 0.025). Cohen’s d for the difference in psychological distress was −0.20 (95% CI, −0.33, −0.07). Pokémon GO may be effective for improving psychological distress among workers. Although its effect size is small, the game could have positive effects on the mental health of the adult working population. Nature Publishing Group UK 2017-09-07 /pmc/articles/PMC5589944/ /pubmed/28883633 http://dx.doi.org/10.1038/s41598-017-11176-2 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Watanabe, Kazuhiro
Kawakami, Norito
Imamura, Kotaro
Inoue, Akiomi
Shimazu, Akihito
Yoshikawa, Toru
Hiro, Hisanori
Asai, Yumi
Odagiri, Yuko
Yoshikawa, Etsuko
Tsutsumi, Akizumi
Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study
title Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study
title_full Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study
title_fullStr Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study
title_full_unstemmed Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study
title_short Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study
title_sort pokémon go and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5589944/
https://www.ncbi.nlm.nih.gov/pubmed/28883633
http://dx.doi.org/10.1038/s41598-017-11176-2
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