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Engaging Adolescents to Inform the Development of a Mobile Gaming App to Incentivize Physical Activity
BACKGROUND: Involving youth in the development of a mobile game designed to increase physical activity may increase relevancy and adoption. OBJECTIVE: To share the development process used to create a gaming app aimed at incentivizing physical activity in high school students. METHODS: Five focus gr...
Autores principales: | Pope, Lizzy, Garnett, Bernice, Dibble, Marguerite |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5596300/ https://www.ncbi.nlm.nih.gov/pubmed/28851676 http://dx.doi.org/10.2196/resprot.8113 |
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