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Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients

OBJECTIVE: To determine the effects of combining robot-assisted game training with conventional upper extremity rehabilitation training (RCT) on motor and daily functions in comparison with conventional upper extremity rehabilitation training (OCT) in stroke patients. METHODS: Subjects were eligible...

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Autores principales: Lee, Kyeong Woo, Kim, Sang Beom, Lee, Jong Hwa, Lee, Sook Joung, Kim, Jin Wan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Academy of Rehabilitation Medicine 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5608660/
https://www.ncbi.nlm.nih.gov/pubmed/28971037
http://dx.doi.org/10.5535/arm.2017.41.4.539
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author Lee, Kyeong Woo
Kim, Sang Beom
Lee, Jong Hwa
Lee, Sook Joung
Kim, Jin Wan
author_facet Lee, Kyeong Woo
Kim, Sang Beom
Lee, Jong Hwa
Lee, Sook Joung
Kim, Jin Wan
author_sort Lee, Kyeong Woo
collection PubMed
description OBJECTIVE: To determine the effects of combining robot-assisted game training with conventional upper extremity rehabilitation training (RCT) on motor and daily functions in comparison with conventional upper extremity rehabilitation training (OCT) in stroke patients. METHODS: Subjects were eligible if they were able to perform the robot-assisted game training and were divided randomly into a RCT and an OCT group. The RCT group performed one daily session of 30 minutes of robot-assisted game training with a rehabilitation robot, plus one daily session of 30 minutes of conventional rehabilitation training, 5 days a week for 2 weeks. The OCT group performed two daily sessions of 30 minutes of conventional rehabilitation training. The effects of training were measured by a Manual Function Test (MFT), Manual Muscle Test (MMT), Korean version of the Modified Barthel Index (K-MBI) and a questionnaire about satisfaction with training. These measurements were taken before and after the 2-week training. RESULTS: Both groups contained 25 subjects. After training, both groups showed significant improvements in motor and daily functions measured by MFT, MMT, and K-MBI compared to the baseline. Both groups demonstrated similar training effects, except motor power of wrist flexion. Patients in the RCT group were more satisfied than those in the OCT group. CONCLUSION: There were no significant differences in changes in most of the motor and daily functions between the two types of training. However, patients in the RCT group were more satisfied than those in the OCT group. Therefore, RCT could be a useful upper extremity rehabilitation training method.
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spelling pubmed-56086602017-10-02 Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients Lee, Kyeong Woo Kim, Sang Beom Lee, Jong Hwa Lee, Sook Joung Kim, Jin Wan Ann Rehabil Med Original Article OBJECTIVE: To determine the effects of combining robot-assisted game training with conventional upper extremity rehabilitation training (RCT) on motor and daily functions in comparison with conventional upper extremity rehabilitation training (OCT) in stroke patients. METHODS: Subjects were eligible if they were able to perform the robot-assisted game training and were divided randomly into a RCT and an OCT group. The RCT group performed one daily session of 30 minutes of robot-assisted game training with a rehabilitation robot, plus one daily session of 30 minutes of conventional rehabilitation training, 5 days a week for 2 weeks. The OCT group performed two daily sessions of 30 minutes of conventional rehabilitation training. The effects of training were measured by a Manual Function Test (MFT), Manual Muscle Test (MMT), Korean version of the Modified Barthel Index (K-MBI) and a questionnaire about satisfaction with training. These measurements were taken before and after the 2-week training. RESULTS: Both groups contained 25 subjects. After training, both groups showed significant improvements in motor and daily functions measured by MFT, MMT, and K-MBI compared to the baseline. Both groups demonstrated similar training effects, except motor power of wrist flexion. Patients in the RCT group were more satisfied than those in the OCT group. CONCLUSION: There were no significant differences in changes in most of the motor and daily functions between the two types of training. However, patients in the RCT group were more satisfied than those in the OCT group. Therefore, RCT could be a useful upper extremity rehabilitation training method. Korean Academy of Rehabilitation Medicine 2017-08 2017-08-31 /pmc/articles/PMC5608660/ /pubmed/28971037 http://dx.doi.org/10.5535/arm.2017.41.4.539 Text en Copyright © 2017 by Korean Academy of Rehabilitation Medicine http://creativecommons.org/licenses/by-nc/4.0 This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0) which permits unrestricted noncommercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Lee, Kyeong Woo
Kim, Sang Beom
Lee, Jong Hwa
Lee, Sook Joung
Kim, Jin Wan
Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients
title Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients
title_full Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients
title_fullStr Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients
title_full_unstemmed Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients
title_short Effect of Robot-Assisted Game Training on Upper Extremity Function in Stroke Patients
title_sort effect of robot-assisted game training on upper extremity function in stroke patients
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5608660/
https://www.ncbi.nlm.nih.gov/pubmed/28971037
http://dx.doi.org/10.5535/arm.2017.41.4.539
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