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Human agency beliefs influence behaviour during virtual social interactions
In recent years, with the emergence of relatively inexpensive and accessible virtual reality technologies, it is now possible to deliver compelling and realistic simulations of human-to-human interaction. Neuroimaging studies have shown that, when participants believe they are interacting via a virt...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5610555/ https://www.ncbi.nlm.nih.gov/pubmed/28948104 http://dx.doi.org/10.7717/peerj.3819 |
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author | Caruana, Nathan Spirou, Dean Brock, Jon |
author_facet | Caruana, Nathan Spirou, Dean Brock, Jon |
author_sort | Caruana, Nathan |
collection | PubMed |
description | In recent years, with the emergence of relatively inexpensive and accessible virtual reality technologies, it is now possible to deliver compelling and realistic simulations of human-to-human interaction. Neuroimaging studies have shown that, when participants believe they are interacting via a virtual interface with another human agent, they show different patterns of brain activity compared to when they know that their virtual partner is computer-controlled. The suggestion is that users adopt an “intentional stance” by attributing mental states to their virtual partner. However, it remains unclear how beliefs in the agency of a virtual partner influence participants’ behaviour and subjective experience of the interaction. We investigated this issue in the context of a cooperative “joint attention” game in which participants interacted via an eye tracker with a virtual onscreen partner, directing each other’s eye gaze to different screen locations. Half of the participants were correctly informed that their partner was controlled by a computer algorithm (“Computer” condition). The other half were misled into believing that the virtual character was controlled by a second participant in another room (“Human” condition). Those in the “Human” condition were slower to make eye contact with their partner and more likely to try and guide their partner before they had established mutual eye contact than participants in the “Computer” condition. They also responded more rapidly when their partner was guiding them, although the same effect was also found for a control condition in which they responded to an arrow cue. Results confirm the influence of human agency beliefs on behaviour in this virtual social interaction context. They further suggest that researchers and developers attempting to simulate social interactions should consider the impact of agency beliefs on user experience in other social contexts, and their effect on the achievement of the application’s goals. |
format | Online Article Text |
id | pubmed-5610555 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | PeerJ Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-56105552017-09-25 Human agency beliefs influence behaviour during virtual social interactions Caruana, Nathan Spirou, Dean Brock, Jon PeerJ Neuroscience In recent years, with the emergence of relatively inexpensive and accessible virtual reality technologies, it is now possible to deliver compelling and realistic simulations of human-to-human interaction. Neuroimaging studies have shown that, when participants believe they are interacting via a virtual interface with another human agent, they show different patterns of brain activity compared to when they know that their virtual partner is computer-controlled. The suggestion is that users adopt an “intentional stance” by attributing mental states to their virtual partner. However, it remains unclear how beliefs in the agency of a virtual partner influence participants’ behaviour and subjective experience of the interaction. We investigated this issue in the context of a cooperative “joint attention” game in which participants interacted via an eye tracker with a virtual onscreen partner, directing each other’s eye gaze to different screen locations. Half of the participants were correctly informed that their partner was controlled by a computer algorithm (“Computer” condition). The other half were misled into believing that the virtual character was controlled by a second participant in another room (“Human” condition). Those in the “Human” condition were slower to make eye contact with their partner and more likely to try and guide their partner before they had established mutual eye contact than participants in the “Computer” condition. They also responded more rapidly when their partner was guiding them, although the same effect was also found for a control condition in which they responded to an arrow cue. Results confirm the influence of human agency beliefs on behaviour in this virtual social interaction context. They further suggest that researchers and developers attempting to simulate social interactions should consider the impact of agency beliefs on user experience in other social contexts, and their effect on the achievement of the application’s goals. PeerJ Inc. 2017-09-20 /pmc/articles/PMC5610555/ /pubmed/28948104 http://dx.doi.org/10.7717/peerj.3819 Text en ©2017 Caruana et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited. |
spellingShingle | Neuroscience Caruana, Nathan Spirou, Dean Brock, Jon Human agency beliefs influence behaviour during virtual social interactions |
title | Human agency beliefs influence behaviour during virtual social interactions |
title_full | Human agency beliefs influence behaviour during virtual social interactions |
title_fullStr | Human agency beliefs influence behaviour during virtual social interactions |
title_full_unstemmed | Human agency beliefs influence behaviour during virtual social interactions |
title_short | Human agency beliefs influence behaviour during virtual social interactions |
title_sort | human agency beliefs influence behaviour during virtual social interactions |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5610555/ https://www.ncbi.nlm.nih.gov/pubmed/28948104 http://dx.doi.org/10.7717/peerj.3819 |
work_keys_str_mv | AT caruananathan humanagencybeliefsinfluencebehaviourduringvirtualsocialinteractions AT spiroudean humanagencybeliefsinfluencebehaviourduringvirtualsocialinteractions AT brockjon humanagencybeliefsinfluencebehaviourduringvirtualsocialinteractions |