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The World (of Warcraft) through the eyes of an expert

Negative correlations between pupil size and the tendency to look at salient locations were found in recent studies (e.g., Mathôt et al., 2015). It is hypothesized that this negative correlation might be explained by the mental effort put by participants in the task that leads in return to pupil dil...

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Autores principales: Marzouki, Yousri, Dusaucy, Valériane, Chanceaux, Myriam, Mathôt, Sebastiaan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PeerJ Inc. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5624293/
https://www.ncbi.nlm.nih.gov/pubmed/28975051
http://dx.doi.org/10.7717/peerj.3783
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author Marzouki, Yousri
Dusaucy, Valériane
Chanceaux, Myriam
Mathôt, Sebastiaan
author_facet Marzouki, Yousri
Dusaucy, Valériane
Chanceaux, Myriam
Mathôt, Sebastiaan
author_sort Marzouki, Yousri
collection PubMed
description Negative correlations between pupil size and the tendency to look at salient locations were found in recent studies (e.g., Mathôt et al., 2015). It is hypothesized that this negative correlation might be explained by the mental effort put by participants in the task that leads in return to pupil dilation. Here we present an exploratory study on the effect of expertise on eye-movement behavior. Because there is no available standard tool to evaluate WoW players’ expertise, we built an off-game questionnaire testing players’ knowledge about WoW and acquired skills through completed raids, highest rated battlegrounds, Skill Points, etc. Experts (N = 4) and novices (N = 4) in the massively multiplayer online role-playing game World of Warcraft (WoW) viewed 24 designed video segments from the game that differ in regards with their content (i.e, informative locations) and visual complexity (i.e, salient locations). Consistent with previous studies, we found a negative correlation between pupil size and the tendency to look at salient locations (experts, r =  − .17, p < .0001, and novices, r =  − .09, p < .0001). This correlation has been interpreted in terms of mental effort: People are inherently biased to look at salient locations (sharp corners, bright lights, etc.), but are able (i.e., experts) to overcome this bias if they invest sufficient mental effort. Crucially, we observed that this correlation was stronger for expert WoW players than novice players (Z =  − 3.3, p = .0011). This suggests that experts learned to improve control over eye-movement behavior by guiding their eyes towards informative, but potentially low-salient areas of the screen. These findings may contribute to our understanding of what makes an expert an expert.
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spelling pubmed-56242932017-10-03 The World (of Warcraft) through the eyes of an expert Marzouki, Yousri Dusaucy, Valériane Chanceaux, Myriam Mathôt, Sebastiaan PeerJ Neuroscience Negative correlations between pupil size and the tendency to look at salient locations were found in recent studies (e.g., Mathôt et al., 2015). It is hypothesized that this negative correlation might be explained by the mental effort put by participants in the task that leads in return to pupil dilation. Here we present an exploratory study on the effect of expertise on eye-movement behavior. Because there is no available standard tool to evaluate WoW players’ expertise, we built an off-game questionnaire testing players’ knowledge about WoW and acquired skills through completed raids, highest rated battlegrounds, Skill Points, etc. Experts (N = 4) and novices (N = 4) in the massively multiplayer online role-playing game World of Warcraft (WoW) viewed 24 designed video segments from the game that differ in regards with their content (i.e, informative locations) and visual complexity (i.e, salient locations). Consistent with previous studies, we found a negative correlation between pupil size and the tendency to look at salient locations (experts, r =  − .17, p < .0001, and novices, r =  − .09, p < .0001). This correlation has been interpreted in terms of mental effort: People are inherently biased to look at salient locations (sharp corners, bright lights, etc.), but are able (i.e., experts) to overcome this bias if they invest sufficient mental effort. Crucially, we observed that this correlation was stronger for expert WoW players than novice players (Z =  − 3.3, p = .0011). This suggests that experts learned to improve control over eye-movement behavior by guiding their eyes towards informative, but potentially low-salient areas of the screen. These findings may contribute to our understanding of what makes an expert an expert. PeerJ Inc. 2017-09-29 /pmc/articles/PMC5624293/ /pubmed/28975051 http://dx.doi.org/10.7717/peerj.3783 Text en ©2017 Marzouki et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited.
spellingShingle Neuroscience
Marzouki, Yousri
Dusaucy, Valériane
Chanceaux, Myriam
Mathôt, Sebastiaan
The World (of Warcraft) through the eyes of an expert
title The World (of Warcraft) through the eyes of an expert
title_full The World (of Warcraft) through the eyes of an expert
title_fullStr The World (of Warcraft) through the eyes of an expert
title_full_unstemmed The World (of Warcraft) through the eyes of an expert
title_short The World (of Warcraft) through the eyes of an expert
title_sort world (of warcraft) through the eyes of an expert
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5624293/
https://www.ncbi.nlm.nih.gov/pubmed/28975051
http://dx.doi.org/10.7717/peerj.3783
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