Cargando…

Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial

BACKGROUND: Human immunodeficiency virus (HIV) disproportionately impacts minority youth. Interventions to decrease HIV sexual risk are needed. OBJECTIVE: We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health ou...

Descripción completa

Detalles Bibliográficos
Autores principales: Fiellin, Lynn E, Hieftje, Kimberly D, Pendergrass, Tyra M, Kyriakides, Tassos C, Duncan, Lindsay R, Dziura, James D, Sawyer, Benjamin G, Mayes, Linda, Crusto, Cindy A, Forsyth, Brian WC, Fiellin, David A
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5625130/
https://www.ncbi.nlm.nih.gov/pubmed/28923788
http://dx.doi.org/10.2196/jmir.8148
_version_ 1783268343110696960
author Fiellin, Lynn E
Hieftje, Kimberly D
Pendergrass, Tyra M
Kyriakides, Tassos C
Duncan, Lindsay R
Dziura, James D
Sawyer, Benjamin G
Mayes, Linda
Crusto, Cindy A
Forsyth, Brian WC
Fiellin, David A
author_facet Fiellin, Lynn E
Hieftje, Kimberly D
Pendergrass, Tyra M
Kyriakides, Tassos C
Duncan, Lindsay R
Dziura, James D
Sawyer, Benjamin G
Mayes, Linda
Crusto, Cindy A
Forsyth, Brian WC
Fiellin, David A
author_sort Fiellin, Lynn E
collection PubMed
description BACKGROUND: Human immunodeficiency virus (HIV) disproportionately impacts minority youth. Interventions to decrease HIV sexual risk are needed. OBJECTIVE: We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health outcomes in adolescents. METHODS: Participants aged 11 to 14 years from 12 community afterschool, school, and summer programs were randomized 1:1 to play up to 16 hours of an experimental video game or control video games over 6 weeks. Assessments were conducted at 6 weeks and at 3, 6, and 12 months. Primary outcome was delay of initiation of vaginal/anal intercourse. Secondary outcomes included sexual health attitudes, knowledge, and intentions. We examined outcomes by gender and age. RESULTS: A total of 333 participants were randomized to play the intervention (n=166) or control games (n=167): 295 (88.6%) were racial/ethnic minorities, 177 (53.2%) were boys, and the mean age was 12.9 (1.1) years. At 12 months, for the 258 (84.6%) participants with available data, 94.6% (122/129) in the intervention group versus 95.4% (123/129) in the control group delayed initiation of intercourse (relative risk=0.99, 95% CI 0.94-1.05, P=.77). Over 12 months, the intervention group demonstrated improved sexual health attitudes overall compared to the control group (least squares means [LS means] difference 0.37, 95% CI 0.01-0.72, P=.04). This improvement was observed in boys (LS means difference 0.67, P=.008), but not girls (LS means difference 0.06, P=.81), and in younger (LS means difference 0.71, P=.005), but not older participants (LS means difference 0.03, P=.92). The intervention group also demonstrated increased sexual health knowledge overall (LS means difference 1.13, 95% CI 0.64-1.61, P<.001), in girls (LS means difference 1.16, P=.001), boys (LS means difference 1.10, P=.001), younger (LS means difference 1.18, P=.001), and older (LS means difference=1.08, P=.002) participants. There were no differences in intentions to delay the initiation of intercourse between the two groups (LS means difference 0.10, P=.56). CONCLUSIONS: An interactive video game intervention improves sexual health attitudes and knowledge in minority adolescents for at least 12 months. TRIAL REGISTRATION: Clinicaltrials.gov NCT01666496; https://clinicaltrials.gov/ct2/show/NCT01666496 (Archived by WebCite at http://www.webcitation.org/6syumc9C0).
format Online
Article
Text
id pubmed-5625130
institution National Center for Biotechnology Information
language English
publishDate 2017
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-56251302017-10-20 Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial Fiellin, Lynn E Hieftje, Kimberly D Pendergrass, Tyra M Kyriakides, Tassos C Duncan, Lindsay R Dziura, James D Sawyer, Benjamin G Mayes, Linda Crusto, Cindy A Forsyth, Brian WC Fiellin, David A J Med Internet Res Original Paper BACKGROUND: Human immunodeficiency virus (HIV) disproportionately impacts minority youth. Interventions to decrease HIV sexual risk are needed. OBJECTIVE: We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health outcomes in adolescents. METHODS: Participants aged 11 to 14 years from 12 community afterschool, school, and summer programs were randomized 1:1 to play up to 16 hours of an experimental video game or control video games over 6 weeks. Assessments were conducted at 6 weeks and at 3, 6, and 12 months. Primary outcome was delay of initiation of vaginal/anal intercourse. Secondary outcomes included sexual health attitudes, knowledge, and intentions. We examined outcomes by gender and age. RESULTS: A total of 333 participants were randomized to play the intervention (n=166) or control games (n=167): 295 (88.6%) were racial/ethnic minorities, 177 (53.2%) were boys, and the mean age was 12.9 (1.1) years. At 12 months, for the 258 (84.6%) participants with available data, 94.6% (122/129) in the intervention group versus 95.4% (123/129) in the control group delayed initiation of intercourse (relative risk=0.99, 95% CI 0.94-1.05, P=.77). Over 12 months, the intervention group demonstrated improved sexual health attitudes overall compared to the control group (least squares means [LS means] difference 0.37, 95% CI 0.01-0.72, P=.04). This improvement was observed in boys (LS means difference 0.67, P=.008), but not girls (LS means difference 0.06, P=.81), and in younger (LS means difference 0.71, P=.005), but not older participants (LS means difference 0.03, P=.92). The intervention group also demonstrated increased sexual health knowledge overall (LS means difference 1.13, 95% CI 0.64-1.61, P<.001), in girls (LS means difference 1.16, P=.001), boys (LS means difference 1.10, P=.001), younger (LS means difference 1.18, P=.001), and older (LS means difference=1.08, P=.002) participants. There were no differences in intentions to delay the initiation of intercourse between the two groups (LS means difference 0.10, P=.56). CONCLUSIONS: An interactive video game intervention improves sexual health attitudes and knowledge in minority adolescents for at least 12 months. TRIAL REGISTRATION: Clinicaltrials.gov NCT01666496; https://clinicaltrials.gov/ct2/show/NCT01666496 (Archived by WebCite at http://www.webcitation.org/6syumc9C0). JMIR Publications 2017-09-18 /pmc/articles/PMC5625130/ /pubmed/28923788 http://dx.doi.org/10.2196/jmir.8148 Text en ©Lynn E Fiellin, Kimberly D Hieftje, Tyra M Pendergrass, Tassos C Kyriakides, Lindsay R Duncan, James D Dziura, Benjamin G Sawyer, Linda Mayes, Cindy A Crusto, Brian WC Forsyth, David A Fiellin. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 18.09.2017. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Fiellin, Lynn E
Hieftje, Kimberly D
Pendergrass, Tyra M
Kyriakides, Tassos C
Duncan, Lindsay R
Dziura, James D
Sawyer, Benjamin G
Mayes, Linda
Crusto, Cindy A
Forsyth, Brian WC
Fiellin, David A
Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
title Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
title_full Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
title_fullStr Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
title_full_unstemmed Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
title_short Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
title_sort video game intervention for sexual risk reduction in minority adolescents: randomized controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5625130/
https://www.ncbi.nlm.nih.gov/pubmed/28923788
http://dx.doi.org/10.2196/jmir.8148
work_keys_str_mv AT fiellinlynne videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT hieftjekimberlyd videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT pendergrasstyram videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT kyriakidestassosc videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT duncanlindsayr videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT dziurajamesd videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT sawyerbenjaming videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT mayeslinda videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT crustocindya videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT forsythbrianwc videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial
AT fiellindavida videogameinterventionforsexualriskreductioninminorityadolescentsrandomizedcontrolledtrial