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Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
BACKGROUND: Human immunodeficiency virus (HIV) disproportionately impacts minority youth. Interventions to decrease HIV sexual risk are needed. OBJECTIVE: We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health ou...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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JMIR Publications
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5625130/ https://www.ncbi.nlm.nih.gov/pubmed/28923788 http://dx.doi.org/10.2196/jmir.8148 |
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author | Fiellin, Lynn E Hieftje, Kimberly D Pendergrass, Tyra M Kyriakides, Tassos C Duncan, Lindsay R Dziura, James D Sawyer, Benjamin G Mayes, Linda Crusto, Cindy A Forsyth, Brian WC Fiellin, David A |
author_facet | Fiellin, Lynn E Hieftje, Kimberly D Pendergrass, Tyra M Kyriakides, Tassos C Duncan, Lindsay R Dziura, James D Sawyer, Benjamin G Mayes, Linda Crusto, Cindy A Forsyth, Brian WC Fiellin, David A |
author_sort | Fiellin, Lynn E |
collection | PubMed |
description | BACKGROUND: Human immunodeficiency virus (HIV) disproportionately impacts minority youth. Interventions to decrease HIV sexual risk are needed. OBJECTIVE: We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health outcomes in adolescents. METHODS: Participants aged 11 to 14 years from 12 community afterschool, school, and summer programs were randomized 1:1 to play up to 16 hours of an experimental video game or control video games over 6 weeks. Assessments were conducted at 6 weeks and at 3, 6, and 12 months. Primary outcome was delay of initiation of vaginal/anal intercourse. Secondary outcomes included sexual health attitudes, knowledge, and intentions. We examined outcomes by gender and age. RESULTS: A total of 333 participants were randomized to play the intervention (n=166) or control games (n=167): 295 (88.6%) were racial/ethnic minorities, 177 (53.2%) were boys, and the mean age was 12.9 (1.1) years. At 12 months, for the 258 (84.6%) participants with available data, 94.6% (122/129) in the intervention group versus 95.4% (123/129) in the control group delayed initiation of intercourse (relative risk=0.99, 95% CI 0.94-1.05, P=.77). Over 12 months, the intervention group demonstrated improved sexual health attitudes overall compared to the control group (least squares means [LS means] difference 0.37, 95% CI 0.01-0.72, P=.04). This improvement was observed in boys (LS means difference 0.67, P=.008), but not girls (LS means difference 0.06, P=.81), and in younger (LS means difference 0.71, P=.005), but not older participants (LS means difference 0.03, P=.92). The intervention group also demonstrated increased sexual health knowledge overall (LS means difference 1.13, 95% CI 0.64-1.61, P<.001), in girls (LS means difference 1.16, P=.001), boys (LS means difference 1.10, P=.001), younger (LS means difference 1.18, P=.001), and older (LS means difference=1.08, P=.002) participants. There were no differences in intentions to delay the initiation of intercourse between the two groups (LS means difference 0.10, P=.56). CONCLUSIONS: An interactive video game intervention improves sexual health attitudes and knowledge in minority adolescents for at least 12 months. TRIAL REGISTRATION: Clinicaltrials.gov NCT01666496; https://clinicaltrials.gov/ct2/show/NCT01666496 (Archived by WebCite at http://www.webcitation.org/6syumc9C0). |
format | Online Article Text |
id | pubmed-5625130 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-56251302017-10-20 Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial Fiellin, Lynn E Hieftje, Kimberly D Pendergrass, Tyra M Kyriakides, Tassos C Duncan, Lindsay R Dziura, James D Sawyer, Benjamin G Mayes, Linda Crusto, Cindy A Forsyth, Brian WC Fiellin, David A J Med Internet Res Original Paper BACKGROUND: Human immunodeficiency virus (HIV) disproportionately impacts minority youth. Interventions to decrease HIV sexual risk are needed. OBJECTIVE: We hypothesized that an engaging theory-based digital health intervention in the form of an interactive video game would improve sexual health outcomes in adolescents. METHODS: Participants aged 11 to 14 years from 12 community afterschool, school, and summer programs were randomized 1:1 to play up to 16 hours of an experimental video game or control video games over 6 weeks. Assessments were conducted at 6 weeks and at 3, 6, and 12 months. Primary outcome was delay of initiation of vaginal/anal intercourse. Secondary outcomes included sexual health attitudes, knowledge, and intentions. We examined outcomes by gender and age. RESULTS: A total of 333 participants were randomized to play the intervention (n=166) or control games (n=167): 295 (88.6%) were racial/ethnic minorities, 177 (53.2%) were boys, and the mean age was 12.9 (1.1) years. At 12 months, for the 258 (84.6%) participants with available data, 94.6% (122/129) in the intervention group versus 95.4% (123/129) in the control group delayed initiation of intercourse (relative risk=0.99, 95% CI 0.94-1.05, P=.77). Over 12 months, the intervention group demonstrated improved sexual health attitudes overall compared to the control group (least squares means [LS means] difference 0.37, 95% CI 0.01-0.72, P=.04). This improvement was observed in boys (LS means difference 0.67, P=.008), but not girls (LS means difference 0.06, P=.81), and in younger (LS means difference 0.71, P=.005), but not older participants (LS means difference 0.03, P=.92). The intervention group also demonstrated increased sexual health knowledge overall (LS means difference 1.13, 95% CI 0.64-1.61, P<.001), in girls (LS means difference 1.16, P=.001), boys (LS means difference 1.10, P=.001), younger (LS means difference 1.18, P=.001), and older (LS means difference=1.08, P=.002) participants. There were no differences in intentions to delay the initiation of intercourse between the two groups (LS means difference 0.10, P=.56). CONCLUSIONS: An interactive video game intervention improves sexual health attitudes and knowledge in minority adolescents for at least 12 months. TRIAL REGISTRATION: Clinicaltrials.gov NCT01666496; https://clinicaltrials.gov/ct2/show/NCT01666496 (Archived by WebCite at http://www.webcitation.org/6syumc9C0). JMIR Publications 2017-09-18 /pmc/articles/PMC5625130/ /pubmed/28923788 http://dx.doi.org/10.2196/jmir.8148 Text en ©Lynn E Fiellin, Kimberly D Hieftje, Tyra M Pendergrass, Tassos C Kyriakides, Lindsay R Duncan, James D Dziura, Benjamin G Sawyer, Linda Mayes, Cindy A Crusto, Brian WC Forsyth, David A Fiellin. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 18.09.2017. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Fiellin, Lynn E Hieftje, Kimberly D Pendergrass, Tyra M Kyriakides, Tassos C Duncan, Lindsay R Dziura, James D Sawyer, Benjamin G Mayes, Linda Crusto, Cindy A Forsyth, Brian WC Fiellin, David A Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial |
title | Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial |
title_full | Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial |
title_fullStr | Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial |
title_full_unstemmed | Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial |
title_short | Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial |
title_sort | video game intervention for sexual risk reduction in minority adolescents: randomized controlled trial |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5625130/ https://www.ncbi.nlm.nih.gov/pubmed/28923788 http://dx.doi.org/10.2196/jmir.8148 |
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