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Reward and punishment learning in daily life: A replication study

Day-to-day experiences are accompanied by feelings of Positive Affect (PA) and Negative Affect (NA). Implicitly, without conscious processing, individuals learn about the reward and punishment value of each context and activity. These associative learning processes, in turn, affect the probability t...

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Autores principales: Heininga, Vera E., van Roekel, Eeske, Wichers, Marieke, Oldehinkel, Albertine J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5627895/
https://www.ncbi.nlm.nih.gov/pubmed/28976985
http://dx.doi.org/10.1371/journal.pone.0180753
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author Heininga, Vera E.
van Roekel, Eeske
Wichers, Marieke
Oldehinkel, Albertine J.
author_facet Heininga, Vera E.
van Roekel, Eeske
Wichers, Marieke
Oldehinkel, Albertine J.
author_sort Heininga, Vera E.
collection PubMed
description Day-to-day experiences are accompanied by feelings of Positive Affect (PA) and Negative Affect (NA). Implicitly, without conscious processing, individuals learn about the reward and punishment value of each context and activity. These associative learning processes, in turn, affect the probability that individuals will re-engage in such activities or seek out that context. So far, implicit learning processes are almost exclusively investigated in controlled laboratory settings and not in daily life. Here we aimed to replicate the first study that investigated implicit learning processes in real life, by means of the Experience Sampling Method (ESM). That is, using an experience-sampling study with 90 time points (three measurements over 30 days), we prospectively measured time spent in social company and amount of physical activity as well as PA and NA in the daily lives of 18-24-year-old young adults (n = 69 with anhedonia, n = 69 without anhedonia). Multilevel analyses showed a punishment learning effect with regard to time spent in company of friends, but not a reward learning effect. Neither reward nor punishment learning effects were found with regard to physical activity. Our study shows promising results for future research on implicit learning processes in daily life, with the proviso of careful consideration of the timescale used. Short-term retrospective ESM design with beeps approximately six hours apart may suffer from mismatch noise that hampers accurate detection of associative learning effects over time.
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spelling pubmed-56278952017-10-20 Reward and punishment learning in daily life: A replication study Heininga, Vera E. van Roekel, Eeske Wichers, Marieke Oldehinkel, Albertine J. PLoS One Research Article Day-to-day experiences are accompanied by feelings of Positive Affect (PA) and Negative Affect (NA). Implicitly, without conscious processing, individuals learn about the reward and punishment value of each context and activity. These associative learning processes, in turn, affect the probability that individuals will re-engage in such activities or seek out that context. So far, implicit learning processes are almost exclusively investigated in controlled laboratory settings and not in daily life. Here we aimed to replicate the first study that investigated implicit learning processes in real life, by means of the Experience Sampling Method (ESM). That is, using an experience-sampling study with 90 time points (three measurements over 30 days), we prospectively measured time spent in social company and amount of physical activity as well as PA and NA in the daily lives of 18-24-year-old young adults (n = 69 with anhedonia, n = 69 without anhedonia). Multilevel analyses showed a punishment learning effect with regard to time spent in company of friends, but not a reward learning effect. Neither reward nor punishment learning effects were found with regard to physical activity. Our study shows promising results for future research on implicit learning processes in daily life, with the proviso of careful consideration of the timescale used. Short-term retrospective ESM design with beeps approximately six hours apart may suffer from mismatch noise that hampers accurate detection of associative learning effects over time. Public Library of Science 2017-10-04 /pmc/articles/PMC5627895/ /pubmed/28976985 http://dx.doi.org/10.1371/journal.pone.0180753 Text en © 2017 Heininga et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Heininga, Vera E.
van Roekel, Eeske
Wichers, Marieke
Oldehinkel, Albertine J.
Reward and punishment learning in daily life: A replication study
title Reward and punishment learning in daily life: A replication study
title_full Reward and punishment learning in daily life: A replication study
title_fullStr Reward and punishment learning in daily life: A replication study
title_full_unstemmed Reward and punishment learning in daily life: A replication study
title_short Reward and punishment learning in daily life: A replication study
title_sort reward and punishment learning in daily life: a replication study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5627895/
https://www.ncbi.nlm.nih.gov/pubmed/28976985
http://dx.doi.org/10.1371/journal.pone.0180753
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