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Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse

Reward processing, which plays a critical role in adaptive behavior, is impaired in addiction disorders, which are accompanied by functional abnormalities in brain reward circuits. Internet gaming disorder, like substance addiction, is thought to be associated with impaired reward processing, but li...

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Autores principales: Kim, Jinhee, Kim, Hackjin, Kang, Eunjoo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5633747/
https://www.ncbi.nlm.nih.gov/pubmed/29051739
http://dx.doi.org/10.3389/fpsyt.2017.00195
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author Kim, Jinhee
Kim, Hackjin
Kang, Eunjoo
author_facet Kim, Jinhee
Kim, Hackjin
Kang, Eunjoo
author_sort Kim, Jinhee
collection PubMed
description Reward processing, which plays a critical role in adaptive behavior, is impaired in addiction disorders, which are accompanied by functional abnormalities in brain reward circuits. Internet gaming disorder, like substance addiction, is thought to be associated with impaired reward processing, but little is known about how it affects learning, especially when feedback is conveyed by less-salient motivational events. Here, using both monetary (±500 KRW) and symbolic (Chinese characters “right” or “wrong”) rewards and penalties, we investigated whether behavioral performance and feedback-related neural responses are altered in Internet game overuse (IGO) group. Using functional MRI, brain responses for these two types of reward/penalty feedback were compared between young males with problems of IGO (IGOs, n = 18, mean age = 22.2 ± 2.0 years) and age-matched control subjects (Controls, n = 20, mean age = 21.2 ± 2.1) during a visuomotor association task where associations were learned between English letters and one of four responses. No group difference was found in adjustment of error responses following the penalty or in brain responses to penalty, for either monetary or symbolic penalties. The IGO individuals, however, were more likely to fail to choose the response previously reinforced by symbolic (but not monetary) reward. A whole brain two-way ANOVA analysis for reward revealed reduced activations in the IGO group in the rostral anterior cingulate cortex/ventromedial prefrontal cortex (vmPFC) in response to both reward types, suggesting impaired reward processing. However, the responses to reward in the inferior parietal region and medial orbitofrontal cortex/vmPFC were affected by the types of reward in the IGO group. Unlike the control group, in the IGO group the reward response was reduced only for symbolic reward, suggesting lower attentional and value processing specific to symbolic reward. Furthermore, the more severe the Internet gaming overuse symptoms in the IGO group, the greater the activations of the ventral striatum for monetary relative to symbolic reward. These findings suggest that IGO is associated with bias toward motivationally salient reward, which would lead to poor goal-directed behavior in everyday life.
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spelling pubmed-56337472017-10-19 Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse Kim, Jinhee Kim, Hackjin Kang, Eunjoo Front Psychiatry Psychiatry Reward processing, which plays a critical role in adaptive behavior, is impaired in addiction disorders, which are accompanied by functional abnormalities in brain reward circuits. Internet gaming disorder, like substance addiction, is thought to be associated with impaired reward processing, but little is known about how it affects learning, especially when feedback is conveyed by less-salient motivational events. Here, using both monetary (±500 KRW) and symbolic (Chinese characters “right” or “wrong”) rewards and penalties, we investigated whether behavioral performance and feedback-related neural responses are altered in Internet game overuse (IGO) group. Using functional MRI, brain responses for these two types of reward/penalty feedback were compared between young males with problems of IGO (IGOs, n = 18, mean age = 22.2 ± 2.0 years) and age-matched control subjects (Controls, n = 20, mean age = 21.2 ± 2.1) during a visuomotor association task where associations were learned between English letters and one of four responses. No group difference was found in adjustment of error responses following the penalty or in brain responses to penalty, for either monetary or symbolic penalties. The IGO individuals, however, were more likely to fail to choose the response previously reinforced by symbolic (but not monetary) reward. A whole brain two-way ANOVA analysis for reward revealed reduced activations in the IGO group in the rostral anterior cingulate cortex/ventromedial prefrontal cortex (vmPFC) in response to both reward types, suggesting impaired reward processing. However, the responses to reward in the inferior parietal region and medial orbitofrontal cortex/vmPFC were affected by the types of reward in the IGO group. Unlike the control group, in the IGO group the reward response was reduced only for symbolic reward, suggesting lower attentional and value processing specific to symbolic reward. Furthermore, the more severe the Internet gaming overuse symptoms in the IGO group, the greater the activations of the ventral striatum for monetary relative to symbolic reward. These findings suggest that IGO is associated with bias toward motivationally salient reward, which would lead to poor goal-directed behavior in everyday life. Frontiers Media S.A. 2017-10-05 /pmc/articles/PMC5633747/ /pubmed/29051739 http://dx.doi.org/10.3389/fpsyt.2017.00195 Text en Copyright © 2017 Kim, Kim and Kang. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Kim, Jinhee
Kim, Hackjin
Kang, Eunjoo
Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse
title Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse
title_full Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse
title_fullStr Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse
title_full_unstemmed Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse
title_short Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse
title_sort impaired feedback processing for symbolic reward in individuals with internet game overuse
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5633747/
https://www.ncbi.nlm.nih.gov/pubmed/29051739
http://dx.doi.org/10.3389/fpsyt.2017.00195
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