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Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial

BACKGROUND: Equipment-related malfunctions directly relate to one-fourth of the adverse events in the surgical theater. A serious game trains residents to recognize and respond to equipment problems in minimally invasive surgery (MIS). These include disturbed vision, gas transport, electrocautery, a...

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Autores principales: Graafland, Maurits, Bemelman, Willem A., Schijven, Marlies P.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5636911/
https://www.ncbi.nlm.nih.gov/pubmed/28281117
http://dx.doi.org/10.1007/s00464-017-5456-6
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author Graafland, Maurits
Bemelman, Willem A.
Schijven, Marlies P.
author_facet Graafland, Maurits
Bemelman, Willem A.
Schijven, Marlies P.
author_sort Graafland, Maurits
collection PubMed
description BACKGROUND: Equipment-related malfunctions directly relate to one-fourth of the adverse events in the surgical theater. A serious game trains residents to recognize and respond to equipment problems in minimally invasive surgery (MIS). These include disturbed vision, gas transport, electrocautery, and pathophysiological disturbances. This randomized controlled trial explores whether game-based training improves surgical residents’ response to equipment-related problems during surgery. METHODS: Thirty-one surgical residents with no previous experience in MIS took part in a standardized basic laparoscopy training course. Fifteen residents were randomly assigned to the game-enhanced curriculum (intervention) and sixteen were assigned to the regular curriculum (control). Participants performed a MIS task in a live anesthetized pig model, during which three standardized equipment malfunction scenarios occurred. Observers recorded the problems recognized and solved, time, and participants’ technical performance. RESULTS: Twenty-four participants completed the post-test (n = 12 per group). The intervention group solved more problems than the control group (59 vs. 33%, p = 0.029). The intervention group also recognized a larger proportion of problems, although this parameter was non-significant (67 vs. 42%, p = 0.14). Random effects modeling showed a significant improved game performance per participant over time. CONCLUSIONS: Surgical residents, who play for only 1 h on a custom-made serious game, respond significantly better to equipment-related problems during surgery than residents trained by a standard training curriculum. These results imply that entertaining serious games can indeed be considered for use in official training for surgeons and other medical specialists.
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spelling pubmed-56369112017-10-25 Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial Graafland, Maurits Bemelman, Willem A. Schijven, Marlies P. Surg Endosc Article BACKGROUND: Equipment-related malfunctions directly relate to one-fourth of the adverse events in the surgical theater. A serious game trains residents to recognize and respond to equipment problems in minimally invasive surgery (MIS). These include disturbed vision, gas transport, electrocautery, and pathophysiological disturbances. This randomized controlled trial explores whether game-based training improves surgical residents’ response to equipment-related problems during surgery. METHODS: Thirty-one surgical residents with no previous experience in MIS took part in a standardized basic laparoscopy training course. Fifteen residents were randomly assigned to the game-enhanced curriculum (intervention) and sixteen were assigned to the regular curriculum (control). Participants performed a MIS task in a live anesthetized pig model, during which three standardized equipment malfunction scenarios occurred. Observers recorded the problems recognized and solved, time, and participants’ technical performance. RESULTS: Twenty-four participants completed the post-test (n = 12 per group). The intervention group solved more problems than the control group (59 vs. 33%, p = 0.029). The intervention group also recognized a larger proportion of problems, although this parameter was non-significant (67 vs. 42%, p = 0.14). Random effects modeling showed a significant improved game performance per participant over time. CONCLUSIONS: Surgical residents, who play for only 1 h on a custom-made serious game, respond significantly better to equipment-related problems during surgery than residents trained by a standard training curriculum. These results imply that entertaining serious games can indeed be considered for use in official training for surgeons and other medical specialists. Springer US 2017-03-09 2017 /pmc/articles/PMC5636911/ /pubmed/28281117 http://dx.doi.org/10.1007/s00464-017-5456-6 Text en © The Author(s) 2017 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Article
Graafland, Maurits
Bemelman, Willem A.
Schijven, Marlies P.
Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial
title Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial
title_full Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial
title_fullStr Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial
title_full_unstemmed Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial
title_short Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial
title_sort game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5636911/
https://www.ncbi.nlm.nih.gov/pubmed/28281117
http://dx.doi.org/10.1007/s00464-017-5456-6
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