Cargando…

Evaluating the Usability of Authoring Environments for Serious Games

Background. The EMERGO method and online platform enable the development and delivery of scenario-based serious games that foster students to acquire professional competence. One of the main goals of the platform is to provide a user-friendly authoring environment for creating virtual environments w...

Descripción completa

Detalles Bibliográficos
Autores principales: Slootmaker, Aad, Hummel, Hans, Koper, Rob
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5646474/
https://www.ncbi.nlm.nih.gov/pubmed/29081638
http://dx.doi.org/10.1177/1046878117705249
_version_ 1783272087726587904
author Slootmaker, Aad
Hummel, Hans
Koper, Rob
author_facet Slootmaker, Aad
Hummel, Hans
Koper, Rob
author_sort Slootmaker, Aad
collection PubMed
description Background. The EMERGO method and online platform enable the development and delivery of scenario-based serious games that foster students to acquire professional competence. One of the main goals of the platform is to provide a user-friendly authoring environment for creating virtual environments where students can perform authentic tasks. Aim. We present the findings of an in-depth qualitative case study of the platform’s authoring environment and compare our findings on usability with those found for comparable environments in literature. Method. We carried out semi-structured interviews, with two experienced game developers who have authored a game for higher education, and a literature review of comparable environments. Findings. The analysis shows that the usability of the authoring environment is problematic, especially regarding understandability and learnability, which is in line with findings of comparable environments. Other findings are that authoring is well integrated with the EMERGO method and that functionality and reliability of the authoring environment are valued. Practical implications. The lessons learned are presented in the form of general guidelines to improve the understandability and learnability of authoring environments for serious games.
format Online
Article
Text
id pubmed-5646474
institution National Center for Biotechnology Information
language English
publishDate 2017
publisher SAGE Publications
record_format MEDLINE/PubMed
spelling pubmed-56464742017-10-26 Evaluating the Usability of Authoring Environments for Serious Games Slootmaker, Aad Hummel, Hans Koper, Rob Simul Gaming Design Case Study Background. The EMERGO method and online platform enable the development and delivery of scenario-based serious games that foster students to acquire professional competence. One of the main goals of the platform is to provide a user-friendly authoring environment for creating virtual environments where students can perform authentic tasks. Aim. We present the findings of an in-depth qualitative case study of the platform’s authoring environment and compare our findings on usability with those found for comparable environments in literature. Method. We carried out semi-structured interviews, with two experienced game developers who have authored a game for higher education, and a literature review of comparable environments. Findings. The analysis shows that the usability of the authoring environment is problematic, especially regarding understandability and learnability, which is in line with findings of comparable environments. Other findings are that authoring is well integrated with the EMERGO method and that functionality and reliability of the authoring environment are valued. Practical implications. The lessons learned are presented in the form of general guidelines to improve the understandability and learnability of authoring environments for serious games. SAGE Publications 2017-04-24 2017-08 /pmc/articles/PMC5646474/ /pubmed/29081638 http://dx.doi.org/10.1177/1046878117705249 Text en © The Author(s) 2017 http://creativecommons.org/licenses/by-nc/4.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Design Case Study
Slootmaker, Aad
Hummel, Hans
Koper, Rob
Evaluating the Usability of Authoring Environments for Serious Games
title Evaluating the Usability of Authoring Environments for Serious Games
title_full Evaluating the Usability of Authoring Environments for Serious Games
title_fullStr Evaluating the Usability of Authoring Environments for Serious Games
title_full_unstemmed Evaluating the Usability of Authoring Environments for Serious Games
title_short Evaluating the Usability of Authoring Environments for Serious Games
title_sort evaluating the usability of authoring environments for serious games
topic Design Case Study
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5646474/
https://www.ncbi.nlm.nih.gov/pubmed/29081638
http://dx.doi.org/10.1177/1046878117705249
work_keys_str_mv AT slootmakeraad evaluatingtheusabilityofauthoringenvironmentsforseriousgames
AT hummelhans evaluatingtheusabilityofauthoringenvironmentsforseriousgames
AT koperrob evaluatingtheusabilityofauthoringenvironmentsforseriousgames