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Evaluating the Usability of Authoring Environments for Serious Games
Background. The EMERGO method and online platform enable the development and delivery of scenario-based serious games that foster students to acquire professional competence. One of the main goals of the platform is to provide a user-friendly authoring environment for creating virtual environments w...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5646474/ https://www.ncbi.nlm.nih.gov/pubmed/29081638 http://dx.doi.org/10.1177/1046878117705249 |
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author | Slootmaker, Aad Hummel, Hans Koper, Rob |
author_facet | Slootmaker, Aad Hummel, Hans Koper, Rob |
author_sort | Slootmaker, Aad |
collection | PubMed |
description | Background. The EMERGO method and online platform enable the development and delivery of scenario-based serious games that foster students to acquire professional competence. One of the main goals of the platform is to provide a user-friendly authoring environment for creating virtual environments where students can perform authentic tasks. Aim. We present the findings of an in-depth qualitative case study of the platform’s authoring environment and compare our findings on usability with those found for comparable environments in literature. Method. We carried out semi-structured interviews, with two experienced game developers who have authored a game for higher education, and a literature review of comparable environments. Findings. The analysis shows that the usability of the authoring environment is problematic, especially regarding understandability and learnability, which is in line with findings of comparable environments. Other findings are that authoring is well integrated with the EMERGO method and that functionality and reliability of the authoring environment are valued. Practical implications. The lessons learned are presented in the form of general guidelines to improve the understandability and learnability of authoring environments for serious games. |
format | Online Article Text |
id | pubmed-5646474 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-56464742017-10-26 Evaluating the Usability of Authoring Environments for Serious Games Slootmaker, Aad Hummel, Hans Koper, Rob Simul Gaming Design Case Study Background. The EMERGO method and online platform enable the development and delivery of scenario-based serious games that foster students to acquire professional competence. One of the main goals of the platform is to provide a user-friendly authoring environment for creating virtual environments where students can perform authentic tasks. Aim. We present the findings of an in-depth qualitative case study of the platform’s authoring environment and compare our findings on usability with those found for comparable environments in literature. Method. We carried out semi-structured interviews, with two experienced game developers who have authored a game for higher education, and a literature review of comparable environments. Findings. The analysis shows that the usability of the authoring environment is problematic, especially regarding understandability and learnability, which is in line with findings of comparable environments. Other findings are that authoring is well integrated with the EMERGO method and that functionality and reliability of the authoring environment are valued. Practical implications. The lessons learned are presented in the form of general guidelines to improve the understandability and learnability of authoring environments for serious games. SAGE Publications 2017-04-24 2017-08 /pmc/articles/PMC5646474/ /pubmed/29081638 http://dx.doi.org/10.1177/1046878117705249 Text en © The Author(s) 2017 http://creativecommons.org/licenses/by-nc/4.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://www.creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Design Case Study Slootmaker, Aad Hummel, Hans Koper, Rob Evaluating the Usability of Authoring Environments for Serious Games |
title | Evaluating the Usability of Authoring Environments for Serious Games |
title_full | Evaluating the Usability of Authoring Environments for Serious Games |
title_fullStr | Evaluating the Usability of Authoring Environments for Serious Games |
title_full_unstemmed | Evaluating the Usability of Authoring Environments for Serious Games |
title_short | Evaluating the Usability of Authoring Environments for Serious Games |
title_sort | evaluating the usability of authoring environments for serious games |
topic | Design Case Study |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5646474/ https://www.ncbi.nlm.nih.gov/pubmed/29081638 http://dx.doi.org/10.1177/1046878117705249 |
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