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Exergaming: Feels good despite working harder

Strategies to encourage exercise have led to research on cycle ergometer ‘exergaming’, as a means of enhancing exercise enjoyment. This research has typically prescribed the exercise intensity and used one exercise mode. The aim of this study was to compare self-selected exercise intensity on a cycl...

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Detalles Bibliográficos
Autores principales: Glen, Kate, Eston, Roger, Loetscher, Tobias, Parfitt, Gaynor
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5653295/
https://www.ncbi.nlm.nih.gov/pubmed/29059227
http://dx.doi.org/10.1371/journal.pone.0186526
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author Glen, Kate
Eston, Roger
Loetscher, Tobias
Parfitt, Gaynor
author_facet Glen, Kate
Eston, Roger
Loetscher, Tobias
Parfitt, Gaynor
author_sort Glen, Kate
collection PubMed
description Strategies to encourage exercise have led to research on cycle ergometer ‘exergaming’, as a means of enhancing exercise enjoyment. This research has typically prescribed the exercise intensity and used one exercise mode. The aim of this study was to compare self-selected exercise intensity on a cycle ergometer with and without exergaming modes activated. A total of 20 participants aged between 18–40 years (M = 24.2 ± 5.9) completed a sub-maximal exercise test. Participants returned two days later to complete one 45 minute session of self-selected exercise with 15 minutes in each of ‘control’ (standard ergometer), ‘track’, and ‘game’ modes, with order randomized. Heart rate, work rate, perceived exertion, and affective valence were recorded during exercise. Dissociation and enjoyment were recorded in the rest interval between each mode. Participants exercised above ventilatory threshold (VT) in all three modes (track, M = 9.5 ± 12%; game, M = 6.2 ± 12%; and control, M = 4.4 ± 14% above VT) and at higher work rates (P < 0.05) exergaming (track, M = 94.5 ± 27.9; game, M = 96.2 ± 32.8 watts) than control (M = 86.6 ± 26.5 watts). Despite exercising at a higher intensity, participants perceived exercise during the exergaming modes to be most pleasant (P < 0.01), with greater enjoyment (P < 0.01) and dissociation (P < 0.01) in the game than track mode, and both modes higher on these variables than the control mode. Findings support the use of exergaming as a strategy to encourage individuals to exercise, with participants choosing to work harder physiologically, but reporting more positive psychological responses during and following the exercise.
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spelling pubmed-56532952017-11-08 Exergaming: Feels good despite working harder Glen, Kate Eston, Roger Loetscher, Tobias Parfitt, Gaynor PLoS One Research Article Strategies to encourage exercise have led to research on cycle ergometer ‘exergaming’, as a means of enhancing exercise enjoyment. This research has typically prescribed the exercise intensity and used one exercise mode. The aim of this study was to compare self-selected exercise intensity on a cycle ergometer with and without exergaming modes activated. A total of 20 participants aged between 18–40 years (M = 24.2 ± 5.9) completed a sub-maximal exercise test. Participants returned two days later to complete one 45 minute session of self-selected exercise with 15 minutes in each of ‘control’ (standard ergometer), ‘track’, and ‘game’ modes, with order randomized. Heart rate, work rate, perceived exertion, and affective valence were recorded during exercise. Dissociation and enjoyment were recorded in the rest interval between each mode. Participants exercised above ventilatory threshold (VT) in all three modes (track, M = 9.5 ± 12%; game, M = 6.2 ± 12%; and control, M = 4.4 ± 14% above VT) and at higher work rates (P < 0.05) exergaming (track, M = 94.5 ± 27.9; game, M = 96.2 ± 32.8 watts) than control (M = 86.6 ± 26.5 watts). Despite exercising at a higher intensity, participants perceived exercise during the exergaming modes to be most pleasant (P < 0.01), with greater enjoyment (P < 0.01) and dissociation (P < 0.01) in the game than track mode, and both modes higher on these variables than the control mode. Findings support the use of exergaming as a strategy to encourage individuals to exercise, with participants choosing to work harder physiologically, but reporting more positive psychological responses during and following the exercise. Public Library of Science 2017-10-23 /pmc/articles/PMC5653295/ /pubmed/29059227 http://dx.doi.org/10.1371/journal.pone.0186526 Text en © 2017 Glen et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Glen, Kate
Eston, Roger
Loetscher, Tobias
Parfitt, Gaynor
Exergaming: Feels good despite working harder
title Exergaming: Feels good despite working harder
title_full Exergaming: Feels good despite working harder
title_fullStr Exergaming: Feels good despite working harder
title_full_unstemmed Exergaming: Feels good despite working harder
title_short Exergaming: Feels good despite working harder
title_sort exergaming: feels good despite working harder
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5653295/
https://www.ncbi.nlm.nih.gov/pubmed/29059227
http://dx.doi.org/10.1371/journal.pone.0186526
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