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Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective

Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that peo...

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Autores principales: Young, Kimberly S., Brand, Matthias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5655004/
https://www.ncbi.nlm.nih.gov/pubmed/29104555
http://dx.doi.org/10.3389/fpsyg.2017.01853
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author Young, Kimberly S.
Brand, Matthias
author_facet Young, Kimberly S.
Brand, Matthias
author_sort Young, Kimberly S.
collection PubMed
description Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general aspects of IGD including diagnostic criteria and arguments for the classification as an addictive disorder including evidence from neurobiological studies. Based on previous theoretical considerations and empirical findings, this paper examines the use of one recently proposed model, the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, for inspiring future research and for developing new treatment protocols for IGD. The I-PACE model is a theoretical framework that explains symptoms of Internet addiction by looking at interactions between predisposing factors, moderators, and mediators in combination with reduced executive functioning and diminished decision making. Finally, the paper discusses how current treatment protocols focusing on Cognitive-Behavioral Therapy for Internet addiction (CBT-IA) fit with the processes hypothesized in the I-PACE model.
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spelling pubmed-56550042017-11-03 Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective Young, Kimberly S. Brand, Matthias Front Psychol Psychology Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Gaming Disorder (IGD) has been included in section III for further study in the DSM-5 by the American Psychiatric Association (APA, 2013). This is important because there is increasing evidence that people of all ages, in particular teens and young adults, are facing very real and sometimes very severe consequences in daily life resulting from an addictive use of online games. This article summarizes general aspects of IGD including diagnostic criteria and arguments for the classification as an addictive disorder including evidence from neurobiological studies. Based on previous theoretical considerations and empirical findings, this paper examines the use of one recently proposed model, the Interaction of Person-Affect-Cognition-Execution (I-PACE) model, for inspiring future research and for developing new treatment protocols for IGD. The I-PACE model is a theoretical framework that explains symptoms of Internet addiction by looking at interactions between predisposing factors, moderators, and mediators in combination with reduced executive functioning and diminished decision making. Finally, the paper discusses how current treatment protocols focusing on Cognitive-Behavioral Therapy for Internet addiction (CBT-IA) fit with the processes hypothesized in the I-PACE model. Frontiers Media S.A. 2017-10-20 /pmc/articles/PMC5655004/ /pubmed/29104555 http://dx.doi.org/10.3389/fpsyg.2017.01853 Text en Copyright © 2017 Young and Brand. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Young, Kimberly S.
Brand, Matthias
Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective
title Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective
title_full Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective
title_fullStr Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective
title_full_unstemmed Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective
title_short Merging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective
title_sort merging theoretical models and therapy approaches in the context of internet gaming disorder: a personal perspective
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5655004/
https://www.ncbi.nlm.nih.gov/pubmed/29104555
http://dx.doi.org/10.3389/fpsyg.2017.01853
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