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Huggable Communication Medium Maintains Level of Trust during Conversation Game

There have been several attempts in recent years to develop a remote communication device using sensory modalities other than speech that would induce a user’s positive experience with his/her conversation partner. Specifically, Hugvie is a human-shaped pillow as well as a remote communication devic...

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Autores principales: Takahashi, Hideyuki, Ban, Midori, Osawa, Hirotaka, Nakanishi, Junya, Sumioka, Hidenobu, Ishiguro, Hiroshi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5661115/
https://www.ncbi.nlm.nih.gov/pubmed/29118727
http://dx.doi.org/10.3389/fpsyg.2017.01862
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author Takahashi, Hideyuki
Ban, Midori
Osawa, Hirotaka
Nakanishi, Junya
Sumioka, Hidenobu
Ishiguro, Hiroshi
author_facet Takahashi, Hideyuki
Ban, Midori
Osawa, Hirotaka
Nakanishi, Junya
Sumioka, Hidenobu
Ishiguro, Hiroshi
author_sort Takahashi, Hideyuki
collection PubMed
description There have been several attempts in recent years to develop a remote communication device using sensory modalities other than speech that would induce a user’s positive experience with his/her conversation partner. Specifically, Hugvie is a human-shaped pillow as well as a remote communication device enabling users to combine a hugging experience with telecommunication to improve the quality of remote communication. The present research is based on the hypothesis that using Hugvie maintains users’ level of trust toward their conversation partners in situations prone to suspicion. The level of trust felt toward other remote game players was compared between participants using Hugvie and those using a basic communication device while playing a modified version of Werewolf, a conversation-based game, designed to evaluate trust. Although there are always winners and losers in the regular version of Werewolf, the rules were modified to generate a possible scenario in which no enemy was present among the players and all players would win if they trusted each other. We examined the effect of using Hugvie while playing Werewolf on players’ level of trust toward each other and our results demonstrated that in those using Hugvie, the level of trust toward other players was maintained.
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spelling pubmed-56611152017-11-08 Huggable Communication Medium Maintains Level of Trust during Conversation Game Takahashi, Hideyuki Ban, Midori Osawa, Hirotaka Nakanishi, Junya Sumioka, Hidenobu Ishiguro, Hiroshi Front Psychol Psychology There have been several attempts in recent years to develop a remote communication device using sensory modalities other than speech that would induce a user’s positive experience with his/her conversation partner. Specifically, Hugvie is a human-shaped pillow as well as a remote communication device enabling users to combine a hugging experience with telecommunication to improve the quality of remote communication. The present research is based on the hypothesis that using Hugvie maintains users’ level of trust toward their conversation partners in situations prone to suspicion. The level of trust felt toward other remote game players was compared between participants using Hugvie and those using a basic communication device while playing a modified version of Werewolf, a conversation-based game, designed to evaluate trust. Although there are always winners and losers in the regular version of Werewolf, the rules were modified to generate a possible scenario in which no enemy was present among the players and all players would win if they trusted each other. We examined the effect of using Hugvie while playing Werewolf on players’ level of trust toward each other and our results demonstrated that in those using Hugvie, the level of trust toward other players was maintained. Frontiers Media S.A. 2017-10-25 /pmc/articles/PMC5661115/ /pubmed/29118727 http://dx.doi.org/10.3389/fpsyg.2017.01862 Text en Copyright © 2017 Takahashi, Ban, Osawa, Nakanishi, Sumioka and Ishiguro. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Takahashi, Hideyuki
Ban, Midori
Osawa, Hirotaka
Nakanishi, Junya
Sumioka, Hidenobu
Ishiguro, Hiroshi
Huggable Communication Medium Maintains Level of Trust during Conversation Game
title Huggable Communication Medium Maintains Level of Trust during Conversation Game
title_full Huggable Communication Medium Maintains Level of Trust during Conversation Game
title_fullStr Huggable Communication Medium Maintains Level of Trust during Conversation Game
title_full_unstemmed Huggable Communication Medium Maintains Level of Trust during Conversation Game
title_short Huggable Communication Medium Maintains Level of Trust during Conversation Game
title_sort huggable communication medium maintains level of trust during conversation game
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5661115/
https://www.ncbi.nlm.nih.gov/pubmed/29118727
http://dx.doi.org/10.3389/fpsyg.2017.01862
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