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Enhancing reading performance through action video games: the role of visual attention span
Recent studies reported that Action Video Game-AVG training improves not only certain attentional components, but also reading fluency in children with dyslexia. We aimed to investigate the shared attentional components of AVG playing and reading, by studying whether the Visual Attention (VA) span,...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5674026/ https://www.ncbi.nlm.nih.gov/pubmed/29109424 http://dx.doi.org/10.1038/s41598-017-15119-9 |
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author | Antzaka, A. Lallier, M. Meyer, S. Diard, J. Carreiras, M. Valdois, S. |
author_facet | Antzaka, A. Lallier, M. Meyer, S. Diard, J. Carreiras, M. Valdois, S. |
author_sort | Antzaka, A. |
collection | PubMed |
description | Recent studies reported that Action Video Game-AVG training improves not only certain attentional components, but also reading fluency in children with dyslexia. We aimed to investigate the shared attentional components of AVG playing and reading, by studying whether the Visual Attention (VA) span, a component of visual attention that has previously been linked to both reading development and dyslexia, is improved in frequent players of AVGs. Thirty-six French fluent adult readers, matched on chronological age and text reading proficiency, composed two groups: frequent AVG players and non-players. Participants performed behavioural tasks measuring the VA span, and a challenging reading task (reading of briefly presented pseudo-words). AVG players performed better on both tasks and performance on these tasks was correlated. These results further support the transfer of the attentional benefits of playing AVGs to reading, and indicate that the VA span could be a core component mediating this transfer. The correlation between VA span and pseudo-word reading also supports the involvement of VA span even in adult reading. Future studies could combine VA span training with defining features of AVGs, in order to build a new generation of remediation software. |
format | Online Article Text |
id | pubmed-5674026 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-56740262017-11-15 Enhancing reading performance through action video games: the role of visual attention span Antzaka, A. Lallier, M. Meyer, S. Diard, J. Carreiras, M. Valdois, S. Sci Rep Article Recent studies reported that Action Video Game-AVG training improves not only certain attentional components, but also reading fluency in children with dyslexia. We aimed to investigate the shared attentional components of AVG playing and reading, by studying whether the Visual Attention (VA) span, a component of visual attention that has previously been linked to both reading development and dyslexia, is improved in frequent players of AVGs. Thirty-six French fluent adult readers, matched on chronological age and text reading proficiency, composed two groups: frequent AVG players and non-players. Participants performed behavioural tasks measuring the VA span, and a challenging reading task (reading of briefly presented pseudo-words). AVG players performed better on both tasks and performance on these tasks was correlated. These results further support the transfer of the attentional benefits of playing AVGs to reading, and indicate that the VA span could be a core component mediating this transfer. The correlation between VA span and pseudo-word reading also supports the involvement of VA span even in adult reading. Future studies could combine VA span training with defining features of AVGs, in order to build a new generation of remediation software. Nature Publishing Group UK 2017-11-06 /pmc/articles/PMC5674026/ /pubmed/29109424 http://dx.doi.org/10.1038/s41598-017-15119-9 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Antzaka, A. Lallier, M. Meyer, S. Diard, J. Carreiras, M. Valdois, S. Enhancing reading performance through action video games: the role of visual attention span |
title | Enhancing reading performance through action video games: the role of visual attention span |
title_full | Enhancing reading performance through action video games: the role of visual attention span |
title_fullStr | Enhancing reading performance through action video games: the role of visual attention span |
title_full_unstemmed | Enhancing reading performance through action video games: the role of visual attention span |
title_short | Enhancing reading performance through action video games: the role of visual attention span |
title_sort | enhancing reading performance through action video games: the role of visual attention span |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5674026/ https://www.ncbi.nlm.nih.gov/pubmed/29109424 http://dx.doi.org/10.1038/s41598-017-15119-9 |
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