Cargando…
Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma
Background: Intrusive trauma memories are a key symptom of posttraumatic stress disorder (PTSD), so disrupting their recurrence is highly important. Intrusion development was hindered by visuospatial interventions administered up to 24 hours after analogue trauma. It is unknown whether interventions...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Taylor & Francis
2017
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5678449/ https://www.ncbi.nlm.nih.gov/pubmed/29152159 http://dx.doi.org/10.1080/20008198.2017.1386959 |
_version_ | 1783277436252717056 |
---|---|
author | Hagenaars, Muriel A. Holmes, Emily A. Klaassen, Fayette Elzinga, Bernet |
author_facet | Hagenaars, Muriel A. Holmes, Emily A. Klaassen, Fayette Elzinga, Bernet |
author_sort | Hagenaars, Muriel A. |
collection | PubMed |
description | Background: Intrusive trauma memories are a key symptom of posttraumatic stress disorder (PTSD), so disrupting their recurrence is highly important. Intrusion development was hindered by visuospatial interventions administered up to 24 hours after analogue trauma. It is unknown whether interventions can be applied later, and whether modality or working-memory load are crucial factors. Objectives: This study tested: (1) whether a visuospatial task would lead to fewer intrusions compared to a reactivation-only group when applied after memory reactivation four days after analogue trauma exposure (extended replication), (2) whether both tasks (i.e. one aimed to be visuospatial, one more verbal) would lead to fewer intrusions than the reactivation-only group (intervention effect), and (3) whether supposed task modality (visuospatial or verbal) is a critical component (modality effect). Method: Fifty-four participants were randomly assigned to reactivation+Tetris (visuospatial), reactivation+Word games (verbal), or reactivation-only (no task). They watched an aversive film (day 0) and recorded intrusive memories of the film in diary A. On day 4, memory was reactivated, after which participants played Tetris, Word games, or had no task for 10 minutes. They then kept a second diary (B). Informative hypotheses were evaluated using Bayes factors. Results: Reactivation+Tetris and reactivation+Word games resulted in relatively fewer intrusions from the last day of diary A to the first day of diary B than reactivation-only (objective 1 and 2). Thus, both tasks were effective even when applied days after analogue trauma. Reactivation-only was not effective. Reactivation+Word games appeared to result in fewer intrusions than reactivation+Tetris (objective 3; modality effect), but this evidence was weak. Explorative analyses showed that Word games were more difficult than Tetris. Conclusions: Applying a task four days after the trauma film (during memory reconsolidation) was effective. The modality versus working-memory load issue is inconclusive. |
format | Online Article Text |
id | pubmed-5678449 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Taylor & Francis |
record_format | MEDLINE/PubMed |
spelling | pubmed-56784492017-11-17 Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma Hagenaars, Muriel A. Holmes, Emily A. Klaassen, Fayette Elzinga, Bernet Eur J Psychotraumatol Basic Research Article Background: Intrusive trauma memories are a key symptom of posttraumatic stress disorder (PTSD), so disrupting their recurrence is highly important. Intrusion development was hindered by visuospatial interventions administered up to 24 hours after analogue trauma. It is unknown whether interventions can be applied later, and whether modality or working-memory load are crucial factors. Objectives: This study tested: (1) whether a visuospatial task would lead to fewer intrusions compared to a reactivation-only group when applied after memory reactivation four days after analogue trauma exposure (extended replication), (2) whether both tasks (i.e. one aimed to be visuospatial, one more verbal) would lead to fewer intrusions than the reactivation-only group (intervention effect), and (3) whether supposed task modality (visuospatial or verbal) is a critical component (modality effect). Method: Fifty-four participants were randomly assigned to reactivation+Tetris (visuospatial), reactivation+Word games (verbal), or reactivation-only (no task). They watched an aversive film (day 0) and recorded intrusive memories of the film in diary A. On day 4, memory was reactivated, after which participants played Tetris, Word games, or had no task for 10 minutes. They then kept a second diary (B). Informative hypotheses were evaluated using Bayes factors. Results: Reactivation+Tetris and reactivation+Word games resulted in relatively fewer intrusions from the last day of diary A to the first day of diary B than reactivation-only (objective 1 and 2). Thus, both tasks were effective even when applied days after analogue trauma. Reactivation-only was not effective. Reactivation+Word games appeared to result in fewer intrusions than reactivation+Tetris (objective 3; modality effect), but this evidence was weak. Explorative analyses showed that Word games were more difficult than Tetris. Conclusions: Applying a task four days after the trauma film (during memory reconsolidation) was effective. The modality versus working-memory load issue is inconclusive. Taylor & Francis 2017-10-31 /pmc/articles/PMC5678449/ /pubmed/29152159 http://dx.doi.org/10.1080/20008198.2017.1386959 Text en © 2017 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. http://creativecommons.org/licenses/by/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Basic Research Article Hagenaars, Muriel A. Holmes, Emily A. Klaassen, Fayette Elzinga, Bernet Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma |
title | Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma |
title_full | Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma |
title_fullStr | Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma |
title_full_unstemmed | Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma |
title_short | Tetris and Word games lead to fewer intrusive memories when applied several days after analogue trauma |
title_sort | tetris and word games lead to fewer intrusive memories when applied several days after analogue trauma |
topic | Basic Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5678449/ https://www.ncbi.nlm.nih.gov/pubmed/29152159 http://dx.doi.org/10.1080/20008198.2017.1386959 |
work_keys_str_mv | AT hagenaarsmuriela tetrisandwordgamesleadtofewerintrusivememorieswhenappliedseveraldaysafteranaloguetrauma AT holmesemilya tetrisandwordgamesleadtofewerintrusivememorieswhenappliedseveraldaysafteranaloguetrauma AT klaassenfayette tetrisandwordgamesleadtofewerintrusivememorieswhenappliedseveraldaysafteranaloguetrauma AT elzingabernet tetrisandwordgamesleadtofewerintrusivememorieswhenappliedseveraldaysafteranaloguetrauma |