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The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression

According to the General Aggression Model, situational factors (such as the game characters) and personal factors both affect a gamer’s acquisition of aggressive behavior. Previous studies have found not only that the surface features of game characters, such as appearance and clothing, but also tha...

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Autores principales: Gao, Xuemei, Weng, Lei, Zhou, Yuhong, Yu, Hongling
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5694556/
https://www.ncbi.nlm.nih.gov/pubmed/29184515
http://dx.doi.org/10.3389/fpsyg.2017.01863
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author Gao, Xuemei
Weng, Lei
Zhou, Yuhong
Yu, Hongling
author_facet Gao, Xuemei
Weng, Lei
Zhou, Yuhong
Yu, Hongling
author_sort Gao, Xuemei
collection PubMed
description According to the General Aggression Model, situational factors (such as the game characters) and personal factors both affect a gamer’s acquisition of aggressive behavior. Previous studies have found not only that the surface features of game characters, such as appearance and clothing, but also that their inherent characteristics, such as morality and identity, can influence a gamer’s attitude and behavior. Research has also shown that empathy, as a personal factor, can protect gamers from the impact of media violence. However, past research has focused primarily on single factors affecting the player rather than more comprehensive investigations. This study investigates the influence of the game character’s moral features and levels of empathy on the gamer’s aggression. The participants were 120 Chinese university students (61 females and 59 males) with ages ranging from 17 to 27 years. Participants first completed a series of questionnaires: a user experience questionnaire, a video game questionnaire, the Buss-Perry Aggression Questionnaire, and a modified version of the Interpersonal Reactivity Index. All participants then had 5 min of practice playing a violent video game. They were then divided into three groups: a high empathy group, a low empathy group, and a no empathy group. After the practice, participants in the high and low empathy groups read empathy materials relating to the game characters; participants in the no empathy group began formal gameplay. All participants played the game for 20 min. Finally, participants were required to complete the Scale of Hostility Status questionnaire, the Implicit Aggression Test, and the Competitive Reaction Time Test. The results show that empathy and the morality of game characters both influence aggression, but empathy affected aggression differently in the participants playing justified roles (i.e., killing others for a moral reason in the game) compared to those playing unjustified roles (i.e., killing others for immoral reasons in the game). In the high empathy condition, the implicit aggression of justified players was significantly higher than those playing unjustified roles. However, high empathy does not always play a protective role, and its effect is restricted by the features of the game characters.
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spelling pubmed-56945562017-11-28 The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression Gao, Xuemei Weng, Lei Zhou, Yuhong Yu, Hongling Front Psychol Psychology According to the General Aggression Model, situational factors (such as the game characters) and personal factors both affect a gamer’s acquisition of aggressive behavior. Previous studies have found not only that the surface features of game characters, such as appearance and clothing, but also that their inherent characteristics, such as morality and identity, can influence a gamer’s attitude and behavior. Research has also shown that empathy, as a personal factor, can protect gamers from the impact of media violence. However, past research has focused primarily on single factors affecting the player rather than more comprehensive investigations. This study investigates the influence of the game character’s moral features and levels of empathy on the gamer’s aggression. The participants were 120 Chinese university students (61 females and 59 males) with ages ranging from 17 to 27 years. Participants first completed a series of questionnaires: a user experience questionnaire, a video game questionnaire, the Buss-Perry Aggression Questionnaire, and a modified version of the Interpersonal Reactivity Index. All participants then had 5 min of practice playing a violent video game. They were then divided into three groups: a high empathy group, a low empathy group, and a no empathy group. After the practice, participants in the high and low empathy groups read empathy materials relating to the game characters; participants in the no empathy group began formal gameplay. All participants played the game for 20 min. Finally, participants were required to complete the Scale of Hostility Status questionnaire, the Implicit Aggression Test, and the Competitive Reaction Time Test. The results show that empathy and the morality of game characters both influence aggression, but empathy affected aggression differently in the participants playing justified roles (i.e., killing others for a moral reason in the game) compared to those playing unjustified roles (i.e., killing others for immoral reasons in the game). In the high empathy condition, the implicit aggression of justified players was significantly higher than those playing unjustified roles. However, high empathy does not always play a protective role, and its effect is restricted by the features of the game characters. Frontiers Media S.A. 2017-11-14 /pmc/articles/PMC5694556/ /pubmed/29184515 http://dx.doi.org/10.3389/fpsyg.2017.01863 Text en Copyright © 2017 Gao, Weng, Zhou and Yu. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Gao, Xuemei
Weng, Lei
Zhou, Yuhong
Yu, Hongling
The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_full The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_fullStr The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_full_unstemmed The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_short The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression
title_sort influence of empathy and morality of violent video game characters on gamers’ aggression
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5694556/
https://www.ncbi.nlm.nih.gov/pubmed/29184515
http://dx.doi.org/10.3389/fpsyg.2017.01863
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