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Flexible Visuomotor Associations in Touchscreen Control
To move real objects, our hand needs to get in direct physical contact with the object. However, this is not necessarily the case when interacting with virtual objects, for example when displacing objects on tablets by swipe movements. Here, we performed two experiments to study the behavioral strat...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5698273/ https://www.ncbi.nlm.nih.gov/pubmed/29204112 http://dx.doi.org/10.3389/fnhum.2017.00558 |
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author | Fabbri, Sara Selen, Luc P. J. van Beers, Robert J. Medendorp, W. P. |
author_facet | Fabbri, Sara Selen, Luc P. J. van Beers, Robert J. Medendorp, W. P. |
author_sort | Fabbri, Sara |
collection | PubMed |
description | To move real objects, our hand needs to get in direct physical contact with the object. However, this is not necessarily the case when interacting with virtual objects, for example when displacing objects on tablets by swipe movements. Here, we performed two experiments to study the behavioral strategies of these movements, examining how visual information about the virtual object is mapped into a swipe that moves the object into a goal location. In the first experiment, we investigated how swiping behavior depends on whether objects were located within or outside the swiping workspace. Results show that participants do not start the swipe movement by placing their finger on the virtual object, as they do when reaching to real objects, but rather keep a systematic distance between the object location and the initial swipe location. This mismatch, which was experimentally imposed by placing the object outside the workspace, also occurred when the object was within the workspace. In the second experiment, we investigated which factors determine this mismatch by systematically manipulating the initial hand location, the location of the object and the location of the goal. Dimensionality reduction of the data showed that three factors are taken into account when participants choose the initial swipe location: the expected total movement distance, the distance between their finger on the screen and the object, and a preference not to cover the object. The weight given to each factor differed among individuals. These results delineate, for the first time, the flexibility of visuomotor associations in the virtual world. |
format | Online Article Text |
id | pubmed-5698273 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-56982732017-12-04 Flexible Visuomotor Associations in Touchscreen Control Fabbri, Sara Selen, Luc P. J. van Beers, Robert J. Medendorp, W. P. Front Hum Neurosci Neuroscience To move real objects, our hand needs to get in direct physical contact with the object. However, this is not necessarily the case when interacting with virtual objects, for example when displacing objects on tablets by swipe movements. Here, we performed two experiments to study the behavioral strategies of these movements, examining how visual information about the virtual object is mapped into a swipe that moves the object into a goal location. In the first experiment, we investigated how swiping behavior depends on whether objects were located within or outside the swiping workspace. Results show that participants do not start the swipe movement by placing their finger on the virtual object, as they do when reaching to real objects, but rather keep a systematic distance between the object location and the initial swipe location. This mismatch, which was experimentally imposed by placing the object outside the workspace, also occurred when the object was within the workspace. In the second experiment, we investigated which factors determine this mismatch by systematically manipulating the initial hand location, the location of the object and the location of the goal. Dimensionality reduction of the data showed that three factors are taken into account when participants choose the initial swipe location: the expected total movement distance, the distance between their finger on the screen and the object, and a preference not to cover the object. The weight given to each factor differed among individuals. These results delineate, for the first time, the flexibility of visuomotor associations in the virtual world. Frontiers Media S.A. 2017-11-17 /pmc/articles/PMC5698273/ /pubmed/29204112 http://dx.doi.org/10.3389/fnhum.2017.00558 Text en Copyright © 2017 Fabbri, Selen, van Beers and Medendorp. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Fabbri, Sara Selen, Luc P. J. van Beers, Robert J. Medendorp, W. P. Flexible Visuomotor Associations in Touchscreen Control |
title | Flexible Visuomotor Associations in Touchscreen Control |
title_full | Flexible Visuomotor Associations in Touchscreen Control |
title_fullStr | Flexible Visuomotor Associations in Touchscreen Control |
title_full_unstemmed | Flexible Visuomotor Associations in Touchscreen Control |
title_short | Flexible Visuomotor Associations in Touchscreen Control |
title_sort | flexible visuomotor associations in touchscreen control |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5698273/ https://www.ncbi.nlm.nih.gov/pubmed/29204112 http://dx.doi.org/10.3389/fnhum.2017.00558 |
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