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A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology

Altered states of consciousness, such as psychotic or pharmacologically-induced hallucinations, provide a unique opportunity to examine the mechanisms underlying conscious perception. However, the phenomenological properties of these states are difficult to isolate experimentally from other, more ge...

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Autores principales: Suzuki, Keisuke, Roseboom, Warrick, Schwartzman, David J., Seth, Anil K.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5700081/
https://www.ncbi.nlm.nih.gov/pubmed/29167538
http://dx.doi.org/10.1038/s41598-017-16316-2
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author Suzuki, Keisuke
Roseboom, Warrick
Schwartzman, David J.
Seth, Anil K.
author_facet Suzuki, Keisuke
Roseboom, Warrick
Schwartzman, David J.
Seth, Anil K.
author_sort Suzuki, Keisuke
collection PubMed
description Altered states of consciousness, such as psychotic or pharmacologically-induced hallucinations, provide a unique opportunity to examine the mechanisms underlying conscious perception. However, the phenomenological properties of these states are difficult to isolate experimentally from other, more general physiological and cognitive effects of psychoactive substances or psychopathological conditions. Thus, simulating phenomenological aspects of altered states in the absence of these other more general effects provides an important experimental tool for consciousness science and psychiatry. Here we describe such a tool, which we call the Hallucination Machine. It comprises a novel combination of two powerful technologies: deep convolutional neural networks (DCNNs) and panoramic videos of natural scenes, viewed immersively through a head-mounted display (panoramic VR). By doing this, we are able to simulate visual hallucinatory experiences in a biologically plausible and ecologically valid way. Two experiments illustrate potential applications of the Hallucination Machine. First, we show that the system induces visual phenomenology qualitatively similar to classical psychedelics. In a second experiment, we find that simulated hallucinations do not evoke the temporal distortion commonly associated with altered states. Overall, the Hallucination Machine offers a valuable new technique for simulating altered phenomenology without directly altering the underlying neurophysiology.
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spelling pubmed-57000812017-11-30 A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology Suzuki, Keisuke Roseboom, Warrick Schwartzman, David J. Seth, Anil K. Sci Rep Article Altered states of consciousness, such as psychotic or pharmacologically-induced hallucinations, provide a unique opportunity to examine the mechanisms underlying conscious perception. However, the phenomenological properties of these states are difficult to isolate experimentally from other, more general physiological and cognitive effects of psychoactive substances or psychopathological conditions. Thus, simulating phenomenological aspects of altered states in the absence of these other more general effects provides an important experimental tool for consciousness science and psychiatry. Here we describe such a tool, which we call the Hallucination Machine. It comprises a novel combination of two powerful technologies: deep convolutional neural networks (DCNNs) and panoramic videos of natural scenes, viewed immersively through a head-mounted display (panoramic VR). By doing this, we are able to simulate visual hallucinatory experiences in a biologically plausible and ecologically valid way. Two experiments illustrate potential applications of the Hallucination Machine. First, we show that the system induces visual phenomenology qualitatively similar to classical psychedelics. In a second experiment, we find that simulated hallucinations do not evoke the temporal distortion commonly associated with altered states. Overall, the Hallucination Machine offers a valuable new technique for simulating altered phenomenology without directly altering the underlying neurophysiology. Nature Publishing Group UK 2017-11-22 /pmc/articles/PMC5700081/ /pubmed/29167538 http://dx.doi.org/10.1038/s41598-017-16316-2 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Suzuki, Keisuke
Roseboom, Warrick
Schwartzman, David J.
Seth, Anil K.
A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology
title A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology
title_full A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology
title_fullStr A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology
title_full_unstemmed A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology
title_short A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology
title_sort deep-dream virtual reality platform for studying altered perceptual phenomenology
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5700081/
https://www.ncbi.nlm.nih.gov/pubmed/29167538
http://dx.doi.org/10.1038/s41598-017-16316-2
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