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Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention
Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification...
Autores principales: | , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5700714/ https://www.ncbi.nlm.nih.gov/pubmed/28816494 http://dx.doi.org/10.1556/2006.6.2017.039 |
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author | Saunders, John B. Hao, Wei Long, Jiang King, Daniel L. Mann, Karl Fauth-Bühler, Mira Rumpf, Hans-Jürgen Bowden-Jones, Henrietta Rahimi-Movaghar, Afarin Chung, Thomas Chan, Elda Bahar, Norharlina Achab, Sophia Lee, Hae Kook Potenza, Marc Petry, Nancy Spritzer, Daniel Ambekar, Atul Derevensky, Jeffrey Griffiths, Mark D. Pontes, Halley M. Kuss, Daria Higuchi, Susumu Mihara, Satoko Assangangkornchai, Sawitri Sharma, Manoj Kashef, Ahmad El Ip, Patrick Farrell, Michael Scafato, Emanuele Carragher, Natacha Poznyak, Vladimir |
author_facet | Saunders, John B. Hao, Wei Long, Jiang King, Daniel L. Mann, Karl Fauth-Bühler, Mira Rumpf, Hans-Jürgen Bowden-Jones, Henrietta Rahimi-Movaghar, Afarin Chung, Thomas Chan, Elda Bahar, Norharlina Achab, Sophia Lee, Hae Kook Potenza, Marc Petry, Nancy Spritzer, Daniel Ambekar, Atul Derevensky, Jeffrey Griffiths, Mark D. Pontes, Halley M. Kuss, Daria Higuchi, Susumu Mihara, Satoko Assangangkornchai, Sawitri Sharma, Manoj Kashef, Ahmad El Ip, Patrick Farrell, Michael Scafato, Emanuele Carragher, Natacha Poznyak, Vladimir |
author_sort | Saunders, John B. |
collection | PubMed |
description | Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%–15% among young people in several Asian countries and of 1%–10% in their counterparts in some Western countries. Several diseases related to excessive gaming are now recognized, and clinics are being established to respond to individual, family, and community concerns, but many cases remain hidden. Gaming disorder shares many features with addictions due to psychoactive substances and with gambling disorder, and functional neuroimaging shows that similar areas of the brain are activated. Governments and health agencies worldwide are seeking for the effects of online gaming to be addressed, and for preventive approaches to be developed. Central to this effort is a need to delineate the nature of the problem, which is the purpose of the definitions in the draft of ICD-11. |
format | Online Article Text |
id | pubmed-5700714 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-57007142017-12-01 Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention Saunders, John B. Hao, Wei Long, Jiang King, Daniel L. Mann, Karl Fauth-Bühler, Mira Rumpf, Hans-Jürgen Bowden-Jones, Henrietta Rahimi-Movaghar, Afarin Chung, Thomas Chan, Elda Bahar, Norharlina Achab, Sophia Lee, Hae Kook Potenza, Marc Petry, Nancy Spritzer, Daniel Ambekar, Atul Derevensky, Jeffrey Griffiths, Mark D. Pontes, Halley M. Kuss, Daria Higuchi, Susumu Mihara, Satoko Assangangkornchai, Sawitri Sharma, Manoj Kashef, Ahmad El Ip, Patrick Farrell, Michael Scafato, Emanuele Carragher, Natacha Poznyak, Vladimir J Behav Addict Commentary Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%–15% among young people in several Asian countries and of 1%–10% in their counterparts in some Western countries. Several diseases related to excessive gaming are now recognized, and clinics are being established to respond to individual, family, and community concerns, but many cases remain hidden. Gaming disorder shares many features with addictions due to psychoactive substances and with gambling disorder, and functional neuroimaging shows that similar areas of the brain are activated. Governments and health agencies worldwide are seeking for the effects of online gaming to be addressed, and for preventive approaches to be developed. Central to this effort is a need to delineate the nature of the problem, which is the purpose of the definitions in the draft of ICD-11. Akadémiai Kiadó 2017-07-26 2017-09 /pmc/articles/PMC5700714/ /pubmed/28816494 http://dx.doi.org/10.1556/2006.6.2017.039 Text en © 2017 The Author(s) http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited. |
spellingShingle | Commentary Saunders, John B. Hao, Wei Long, Jiang King, Daniel L. Mann, Karl Fauth-Bühler, Mira Rumpf, Hans-Jürgen Bowden-Jones, Henrietta Rahimi-Movaghar, Afarin Chung, Thomas Chan, Elda Bahar, Norharlina Achab, Sophia Lee, Hae Kook Potenza, Marc Petry, Nancy Spritzer, Daniel Ambekar, Atul Derevensky, Jeffrey Griffiths, Mark D. Pontes, Halley M. Kuss, Daria Higuchi, Susumu Mihara, Satoko Assangangkornchai, Sawitri Sharma, Manoj Kashef, Ahmad El Ip, Patrick Farrell, Michael Scafato, Emanuele Carragher, Natacha Poznyak, Vladimir Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention |
title | Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention |
title_full | Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention |
title_fullStr | Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention |
title_full_unstemmed | Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention |
title_short | Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention |
title_sort | gaming disorder: its delineation as an important condition for diagnosis, management, and prevention |
topic | Commentary |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5700714/ https://www.ncbi.nlm.nih.gov/pubmed/28816494 http://dx.doi.org/10.1556/2006.6.2017.039 |
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