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Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America

BACKGROUND: Having health insurance is associated with a number of beneficial health outcomes. However, previous research suggests that patients tend to avoid health insurance information and often misunderstand or lack knowledge about many health insurance terms. Health insurance knowledge is parti...

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Detalles Bibliográficos
Autores principales: Champlin, Sara, James, Juli
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5709658/
https://www.ncbi.nlm.nih.gov/pubmed/29146564
http://dx.doi.org/10.2196/games.7818
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author Champlin, Sara
James, Juli
author_facet Champlin, Sara
James, Juli
author_sort Champlin, Sara
collection PubMed
description BACKGROUND: Having health insurance is associated with a number of beneficial health outcomes. However, previous research suggests that patients tend to avoid health insurance information and often misunderstand or lack knowledge about many health insurance terms. Health insurance knowledge is particularly low among young adults. OBJECTIVE: The purpose of this study was to design and test an interactive newsgame (newsgames are games that apply journalistic principles in their creation, for example, gathering stories to immerse the player in narratives) about health insurance. This game included entry-level information through scenarios and was designed through the collation of national news stories, local personal accounts, and health insurance company information. METHODS: A total of 72 (N=72) participants completed in-person, individual gaming sessions. Participants completed a survey before and after game play. RESULTS: Participants indicated a greater self-reported understanding of how to use health insurance from pre- (mean=3.38, SD=0.98) to postgame play (mean=3.76, SD=0.76); t(71)=−3.56, P=.001. For all health insurance terms, participants self-reported a greater understanding following game play. Finally, participants provided a greater number of correct definitions for terms after playing the game, (mean=3.91, SD=2.15) than they did before game play (mean=2.59, SD=1.68); t(31)=−3.61, P=.001. Significant differences from pre- to postgame play differed by health insurance term. CONCLUSIONS: A game is a practical solution to a difficult health issue—the game can be played anywhere, including on a mobile device, is interactive and will thus engage an apathetic audience, and is cost-efficient in its execution.
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spelling pubmed-57096582017-12-07 Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America Champlin, Sara James, Juli JMIR Serious Games Original Paper BACKGROUND: Having health insurance is associated with a number of beneficial health outcomes. However, previous research suggests that patients tend to avoid health insurance information and often misunderstand or lack knowledge about many health insurance terms. Health insurance knowledge is particularly low among young adults. OBJECTIVE: The purpose of this study was to design and test an interactive newsgame (newsgames are games that apply journalistic principles in their creation, for example, gathering stories to immerse the player in narratives) about health insurance. This game included entry-level information through scenarios and was designed through the collation of national news stories, local personal accounts, and health insurance company information. METHODS: A total of 72 (N=72) participants completed in-person, individual gaming sessions. Participants completed a survey before and after game play. RESULTS: Participants indicated a greater self-reported understanding of how to use health insurance from pre- (mean=3.38, SD=0.98) to postgame play (mean=3.76, SD=0.76); t(71)=−3.56, P=.001. For all health insurance terms, participants self-reported a greater understanding following game play. Finally, participants provided a greater number of correct definitions for terms after playing the game, (mean=3.91, SD=2.15) than they did before game play (mean=2.59, SD=1.68); t(31)=−3.61, P=.001. Significant differences from pre- to postgame play differed by health insurance term. CONCLUSIONS: A game is a practical solution to a difficult health issue—the game can be played anywhere, including on a mobile device, is interactive and will thus engage an apathetic audience, and is cost-efficient in its execution. JMIR Publications 2017-11-16 /pmc/articles/PMC5709658/ /pubmed/29146564 http://dx.doi.org/10.2196/games.7818 Text en ©Sara Champlin, Juli James. Originally published in JMIR Serious Games (http://games.jmir.org), 16.11.2017. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Champlin, Sara
James, Juli
Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America
title Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America
title_full Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America
title_fullStr Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America
title_full_unstemmed Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America
title_short Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America
title_sort breaking health insurance knowledge barriers through games: pilot test of health care america
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5709658/
https://www.ncbi.nlm.nih.gov/pubmed/29146564
http://dx.doi.org/10.2196/games.7818
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