Cargando…
Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games
Studies show that aging is accompanied by decline in cognitive functions but also indicate that interventions, such as training on electronic games, can enhance performance and promote maintenance of cognitive abilities in healthy older adults. OBJECTIVE: To investigate the effects of an electronic...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Associação de Neurologia Cognitiva e do
Comportamento
2017
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5710687/ https://www.ncbi.nlm.nih.gov/pubmed/29213510 http://dx.doi.org/10.1590/1980-57642016dn11-020011 |
_version_ | 1783282947802005504 |
---|---|
author | Ordonez, Tiago Nascimento Borges, Felipe Kanashiro, Camila Sato Santos, Carolina Carneiro das Neves Hora, Samara Santos Lima-Silva, Thais Bento |
author_facet | Ordonez, Tiago Nascimento Borges, Felipe Kanashiro, Camila Sato Santos, Carolina Carneiro das Neves Hora, Samara Santos Lima-Silva, Thais Bento |
author_sort | Ordonez, Tiago Nascimento |
collection | PubMed |
description | Studies show that aging is accompanied by decline in cognitive functions but also indicate that interventions, such as training on electronic games, can enhance performance and promote maintenance of cognitive abilities in healthy older adults. OBJECTIVE: To investigate the effects of an electronic game program, called Actively Station, on the performance of global cognition of adults aged over 50 years. METHODS: 124 mature and elderly adults enrolled in the "Actively Station" cognitive stimulation program of São Caetano do Sul City, in the State of São Paulo, participated in training for learning of electronic games. Participants were divided into two groups: training group (TG) n=102 and control group (CG) n=22. Protocol: a sociodemographic questionnaire, the Mini-Mental State Examination (MMSE), the Addenbrooke's Cognitive Examination Revised (ACE-R), the Memory Complaint Questionnaire (MAC-Q), the scale of frequency of forgetfulness, the Geriatric Depression Scale (GDS-15), the Geriatric Anxiety Inventory (GAI), the Global Satisfaction with Life Scale, and two scales on learning in the training. RESULTS: The cognitive performance of the TG improved significantly after the program, particularly in the domains of language and memory, and there was a decrease on the anxiety index and frequency of memory complaints, when compared to the CG. CONCLUSION: These findings suggest that the acquisition of new knowledge and the use of new stimuli, such as electronic games, can promote improvements in cognition and mood and reduce the frequency of memory complaints. |
format | Online Article Text |
id | pubmed-5710687 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Associação de Neurologia Cognitiva e do
Comportamento |
record_format | MEDLINE/PubMed |
spelling | pubmed-57106872017-12-06 Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games Ordonez, Tiago Nascimento Borges, Felipe Kanashiro, Camila Sato Santos, Carolina Carneiro das Neves Hora, Samara Santos Lima-Silva, Thais Bento Dement Neuropsychol Views & Reviews Studies show that aging is accompanied by decline in cognitive functions but also indicate that interventions, such as training on electronic games, can enhance performance and promote maintenance of cognitive abilities in healthy older adults. OBJECTIVE: To investigate the effects of an electronic game program, called Actively Station, on the performance of global cognition of adults aged over 50 years. METHODS: 124 mature and elderly adults enrolled in the "Actively Station" cognitive stimulation program of São Caetano do Sul City, in the State of São Paulo, participated in training for learning of electronic games. Participants were divided into two groups: training group (TG) n=102 and control group (CG) n=22. Protocol: a sociodemographic questionnaire, the Mini-Mental State Examination (MMSE), the Addenbrooke's Cognitive Examination Revised (ACE-R), the Memory Complaint Questionnaire (MAC-Q), the scale of frequency of forgetfulness, the Geriatric Depression Scale (GDS-15), the Geriatric Anxiety Inventory (GAI), the Global Satisfaction with Life Scale, and two scales on learning in the training. RESULTS: The cognitive performance of the TG improved significantly after the program, particularly in the domains of language and memory, and there was a decrease on the anxiety index and frequency of memory complaints, when compared to the CG. CONCLUSION: These findings suggest that the acquisition of new knowledge and the use of new stimuli, such as electronic games, can promote improvements in cognition and mood and reduce the frequency of memory complaints. Associação de Neurologia Cognitiva e do Comportamento 2017 /pmc/articles/PMC5710687/ /pubmed/29213510 http://dx.doi.org/10.1590/1980-57642016dn11-020011 Text en http://creativecommons.org/licenses/by/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Views & Reviews Ordonez, Tiago Nascimento Borges, Felipe Kanashiro, Camila Sato Santos, Carolina Carneiro das Neves Hora, Samara Santos Lima-Silva, Thais Bento Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games |
title | Actively station: Effects on global cognition of mature adults and
healthy elderly program using eletronic games |
title_full | Actively station: Effects on global cognition of mature adults and
healthy elderly program using eletronic games |
title_fullStr | Actively station: Effects on global cognition of mature adults and
healthy elderly program using eletronic games |
title_full_unstemmed | Actively station: Effects on global cognition of mature adults and
healthy elderly program using eletronic games |
title_short | Actively station: Effects on global cognition of mature adults and
healthy elderly program using eletronic games |
title_sort | actively station: effects on global cognition of mature adults and
healthy elderly program using eletronic games |
topic | Views & Reviews |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5710687/ https://www.ncbi.nlm.nih.gov/pubmed/29213510 http://dx.doi.org/10.1590/1980-57642016dn11-020011 |
work_keys_str_mv | AT ordoneztiagonascimento activelystationeffectsonglobalcognitionofmatureadultsandhealthyelderlyprogramusingeletronicgames AT borgesfelipe activelystationeffectsonglobalcognitionofmatureadultsandhealthyelderlyprogramusingeletronicgames AT kanashirocamilasato activelystationeffectsonglobalcognitionofmatureadultsandhealthyelderlyprogramusingeletronicgames AT santoscarolinacarneirodasneves activelystationeffectsonglobalcognitionofmatureadultsandhealthyelderlyprogramusingeletronicgames AT horasamarasantos activelystationeffectsonglobalcognitionofmatureadultsandhealthyelderlyprogramusingeletronicgames AT limasilvathaisbento activelystationeffectsonglobalcognitionofmatureadultsandhealthyelderlyprogramusingeletronicgames |