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Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games

Studies show that aging is accompanied by decline in cognitive functions but also indicate that interventions, such as training on electronic games, can enhance performance and promote maintenance of cognitive abilities in healthy older adults. OBJECTIVE: To investigate the effects of an electronic...

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Autores principales: Ordonez, Tiago Nascimento, Borges, Felipe, Kanashiro, Camila Sato, Santos, Carolina Carneiro das Neves, Hora, Samara Santos, Lima-Silva, Thais Bento
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Associação de Neurologia Cognitiva e do Comportamento 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5710687/
https://www.ncbi.nlm.nih.gov/pubmed/29213510
http://dx.doi.org/10.1590/1980-57642016dn11-020011
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author Ordonez, Tiago Nascimento
Borges, Felipe
Kanashiro, Camila Sato
Santos, Carolina Carneiro das Neves
Hora, Samara Santos
Lima-Silva, Thais Bento
author_facet Ordonez, Tiago Nascimento
Borges, Felipe
Kanashiro, Camila Sato
Santos, Carolina Carneiro das Neves
Hora, Samara Santos
Lima-Silva, Thais Bento
author_sort Ordonez, Tiago Nascimento
collection PubMed
description Studies show that aging is accompanied by decline in cognitive functions but also indicate that interventions, such as training on electronic games, can enhance performance and promote maintenance of cognitive abilities in healthy older adults. OBJECTIVE: To investigate the effects of an electronic game program, called Actively Station, on the performance of global cognition of adults aged over 50 years. METHODS: 124 mature and elderly adults enrolled in the "Actively Station" cognitive stimulation program of São Caetano do Sul City, in the State of São Paulo, participated in training for learning of electronic games. Participants were divided into two groups: training group (TG) n=102 and control group (CG) n=22. Protocol: a sociodemographic questionnaire, the Mini-Mental State Examination (MMSE), the Addenbrooke's Cognitive Examination Revised (ACE-R), the Memory Complaint Questionnaire (MAC-Q), the scale of frequency of forgetfulness, the Geriatric Depression Scale (GDS-15), the Geriatric Anxiety Inventory (GAI), the Global Satisfaction with Life Scale, and two scales on learning in the training. RESULTS: The cognitive performance of the TG improved significantly after the program, particularly in the domains of language and memory, and there was a decrease on the anxiety index and frequency of memory complaints, when compared to the CG. CONCLUSION: These findings suggest that the acquisition of new knowledge and the use of new stimuli, such as electronic games, can promote improvements in cognition and mood and reduce the frequency of memory complaints.
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spelling pubmed-57106872017-12-06 Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games Ordonez, Tiago Nascimento Borges, Felipe Kanashiro, Camila Sato Santos, Carolina Carneiro das Neves Hora, Samara Santos Lima-Silva, Thais Bento Dement Neuropsychol Views & Reviews Studies show that aging is accompanied by decline in cognitive functions but also indicate that interventions, such as training on electronic games, can enhance performance and promote maintenance of cognitive abilities in healthy older adults. OBJECTIVE: To investigate the effects of an electronic game program, called Actively Station, on the performance of global cognition of adults aged over 50 years. METHODS: 124 mature and elderly adults enrolled in the "Actively Station" cognitive stimulation program of São Caetano do Sul City, in the State of São Paulo, participated in training for learning of electronic games. Participants were divided into two groups: training group (TG) n=102 and control group (CG) n=22. Protocol: a sociodemographic questionnaire, the Mini-Mental State Examination (MMSE), the Addenbrooke's Cognitive Examination Revised (ACE-R), the Memory Complaint Questionnaire (MAC-Q), the scale of frequency of forgetfulness, the Geriatric Depression Scale (GDS-15), the Geriatric Anxiety Inventory (GAI), the Global Satisfaction with Life Scale, and two scales on learning in the training. RESULTS: The cognitive performance of the TG improved significantly after the program, particularly in the domains of language and memory, and there was a decrease on the anxiety index and frequency of memory complaints, when compared to the CG. CONCLUSION: These findings suggest that the acquisition of new knowledge and the use of new stimuli, such as electronic games, can promote improvements in cognition and mood and reduce the frequency of memory complaints. Associação de Neurologia Cognitiva e do Comportamento 2017 /pmc/articles/PMC5710687/ /pubmed/29213510 http://dx.doi.org/10.1590/1980-57642016dn11-020011 Text en http://creativecommons.org/licenses/by/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Views & Reviews
Ordonez, Tiago Nascimento
Borges, Felipe
Kanashiro, Camila Sato
Santos, Carolina Carneiro das Neves
Hora, Samara Santos
Lima-Silva, Thais Bento
Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games
title Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games
title_full Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games
title_fullStr Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games
title_full_unstemmed Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games
title_short Actively station: Effects on global cognition of mature adults and healthy elderly program using eletronic games
title_sort actively station: effects on global cognition of mature adults and healthy elderly program using eletronic games
topic Views & Reviews
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5710687/
https://www.ncbi.nlm.nih.gov/pubmed/29213510
http://dx.doi.org/10.1590/1980-57642016dn11-020011
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