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Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit

This paper presents a method of reconstructing full-body locomotion sequences for virtual characters in real-time, using data from a single inertial measurement unit (IMU). This process can be characterized by its difficulty because of the need to reconstruct a high number of degrees of freedom (DOF...

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Detalles Bibliográficos
Autor principal: Mousas, Christos
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5712795/
https://www.ncbi.nlm.nih.gov/pubmed/29125534
http://dx.doi.org/10.3390/s17112589
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author Mousas, Christos
author_facet Mousas, Christos
author_sort Mousas, Christos
collection PubMed
description This paper presents a method of reconstructing full-body locomotion sequences for virtual characters in real-time, using data from a single inertial measurement unit (IMU). This process can be characterized by its difficulty because of the need to reconstruct a high number of degrees of freedom (DOFs) from a very low number of DOFs. To solve such a complex problem, the presented method is divided into several steps. The user’s full-body locomotion and the IMU’s data are recorded simultaneously. Then, the data is preprocessed in such a way that would be handled more efficiently. By developing a hierarchical multivariate hidden Markov model with reactive interpolation functionality the system learns the structure of the motion sequences. Specifically, the phases of the locomotion sequence are assigned in the higher hierarchical level, and the frame structure of the motion sequences are assigned at the lower hierarchical level. During the runtime of the method, the forward algorithm is used for reconstructing the full-body motion of a virtual character. Firstly, the method predicts the phase where the input motion belongs (higher hierarchical level). Secondly, the method predicts the closest trajectories and their progression and interpolates the most probable of them to reconstruct the virtual character’s full-body motion (lower hierarchical level). Evaluating the proposed method shows that it works on reasonable framerates and minimizes the reconstruction errors compared with previous approaches.
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spelling pubmed-57127952017-12-07 Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit Mousas, Christos Sensors (Basel) Article This paper presents a method of reconstructing full-body locomotion sequences for virtual characters in real-time, using data from a single inertial measurement unit (IMU). This process can be characterized by its difficulty because of the need to reconstruct a high number of degrees of freedom (DOFs) from a very low number of DOFs. To solve such a complex problem, the presented method is divided into several steps. The user’s full-body locomotion and the IMU’s data are recorded simultaneously. Then, the data is preprocessed in such a way that would be handled more efficiently. By developing a hierarchical multivariate hidden Markov model with reactive interpolation functionality the system learns the structure of the motion sequences. Specifically, the phases of the locomotion sequence are assigned in the higher hierarchical level, and the frame structure of the motion sequences are assigned at the lower hierarchical level. During the runtime of the method, the forward algorithm is used for reconstructing the full-body motion of a virtual character. Firstly, the method predicts the phase where the input motion belongs (higher hierarchical level). Secondly, the method predicts the closest trajectories and their progression and interpolates the most probable of them to reconstruct the virtual character’s full-body motion (lower hierarchical level). Evaluating the proposed method shows that it works on reasonable framerates and minimizes the reconstruction errors compared with previous approaches. MDPI 2017-11-10 /pmc/articles/PMC5712795/ /pubmed/29125534 http://dx.doi.org/10.3390/s17112589 Text en © 2017 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Mousas, Christos
Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
title Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
title_full Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
title_fullStr Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
title_full_unstemmed Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
title_short Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
title_sort full-body locomotion reconstruction of virtual characters using a single inertial measurement unit
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5712795/
https://www.ncbi.nlm.nih.gov/pubmed/29125534
http://dx.doi.org/10.3390/s17112589
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