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Come together: human–avatar on-line interactions boost joint-action performance in apraxic patients

Limb apraxia (LA) is a high-order motor disorder linked to left-hemisphere damage. It is characterized by defective execution of purposeful actions upon delayed imitation, or verbal command when the actions are performed in isolated, non-naturalistic, conditions. Whether interpersonal interactions p...

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Autores principales: Candidi, Matteo, Sacheli, Lucia M, Era, Vanessa, Canzano, Loredana, Tieri, Gaetano, Aglioti, Salvatore M
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5714226/
https://www.ncbi.nlm.nih.gov/pubmed/29140533
http://dx.doi.org/10.1093/scan/nsx114
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author Candidi, Matteo
Sacheli, Lucia M
Era, Vanessa
Canzano, Loredana
Tieri, Gaetano
Aglioti, Salvatore M
author_facet Candidi, Matteo
Sacheli, Lucia M
Era, Vanessa
Canzano, Loredana
Tieri, Gaetano
Aglioti, Salvatore M
author_sort Candidi, Matteo
collection PubMed
description Limb apraxia (LA) is a high-order motor disorder linked to left-hemisphere damage. It is characterized by defective execution of purposeful actions upon delayed imitation, or verbal command when the actions are performed in isolated, non-naturalistic, conditions. Whether interpersonal interactions provide social affordances that activate neural resources different from those requested by individual action execution, which may improve LA performance, is unknown. To fill this gap, we measured interaction performance, behavioral and kinematic indexes of left-brain damaged patients with/without LA in a social reach-to-grasp task involving two different degrees of spatio-temporal interactivity with an avatar. We found that LA patients’ impairment in coordinating with the virtual partner was abolished in highly interactive conditions (where patients selected their actions on-line based on the behavior of the virtual partner) with respect to low interactive conditions (where actions were selected beforehand based on abstract instructions). Voxel-based-Lesion-Symptom-Mapping indicated that impairments in low-interactive conditions were underpinned by lesions of premotor, motor and insular areas, and of the basal ganglia. Our approach expands current understanding of the behavioral and neural correlates of interactive motor performance by highlighting the important role of social affordances, and provides novel, potentially important, views on rehabilitation of higher-order motor cognition disorders.
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spelling pubmed-57142262017-12-08 Come together: human–avatar on-line interactions boost joint-action performance in apraxic patients Candidi, Matteo Sacheli, Lucia M Era, Vanessa Canzano, Loredana Tieri, Gaetano Aglioti, Salvatore M Soc Cogn Affect Neurosci Original Articles Limb apraxia (LA) is a high-order motor disorder linked to left-hemisphere damage. It is characterized by defective execution of purposeful actions upon delayed imitation, or verbal command when the actions are performed in isolated, non-naturalistic, conditions. Whether interpersonal interactions provide social affordances that activate neural resources different from those requested by individual action execution, which may improve LA performance, is unknown. To fill this gap, we measured interaction performance, behavioral and kinematic indexes of left-brain damaged patients with/without LA in a social reach-to-grasp task involving two different degrees of spatio-temporal interactivity with an avatar. We found that LA patients’ impairment in coordinating with the virtual partner was abolished in highly interactive conditions (where patients selected their actions on-line based on the behavior of the virtual partner) with respect to low interactive conditions (where actions were selected beforehand based on abstract instructions). Voxel-based-Lesion-Symptom-Mapping indicated that impairments in low-interactive conditions were underpinned by lesions of premotor, motor and insular areas, and of the basal ganglia. Our approach expands current understanding of the behavioral and neural correlates of interactive motor performance by highlighting the important role of social affordances, and provides novel, potentially important, views on rehabilitation of higher-order motor cognition disorders. Oxford University Press 2017-10-09 /pmc/articles/PMC5714226/ /pubmed/29140533 http://dx.doi.org/10.1093/scan/nsx114 Text en © The Author(s) (2017). Published by Oxford University Press. http://creativecommons.org/licenses/by-nc/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com
spellingShingle Original Articles
Candidi, Matteo
Sacheli, Lucia M
Era, Vanessa
Canzano, Loredana
Tieri, Gaetano
Aglioti, Salvatore M
Come together: human–avatar on-line interactions boost joint-action performance in apraxic patients
title Come together: human–avatar on-line interactions boost joint-action performance in apraxic patients
title_full Come together: human–avatar on-line interactions boost joint-action performance in apraxic patients
title_fullStr Come together: human–avatar on-line interactions boost joint-action performance in apraxic patients
title_full_unstemmed Come together: human–avatar on-line interactions boost joint-action performance in apraxic patients
title_short Come together: human–avatar on-line interactions boost joint-action performance in apraxic patients
title_sort come together: human–avatar on-line interactions boost joint-action performance in apraxic patients
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5714226/
https://www.ncbi.nlm.nih.gov/pubmed/29140533
http://dx.doi.org/10.1093/scan/nsx114
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