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Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content

Research on the effects of media violence exposure has shown robust associations among violent media exposure, increased aggressive behavior, and decreased empathy. Preliminary research indicates that frequent players of violent video games may have differences in emotional and cognitive processes c...

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Autores principales: Stockdale, Laura, Morrison, Robert G, Palumbo, Robert, Garbarino, James, Silton, Rebecca L
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5716157/
https://www.ncbi.nlm.nih.gov/pubmed/29040750
http://dx.doi.org/10.1093/scan/nsx115
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author Stockdale, Laura
Morrison, Robert G
Palumbo, Robert
Garbarino, James
Silton, Rebecca L
author_facet Stockdale, Laura
Morrison, Robert G
Palumbo, Robert
Garbarino, James
Silton, Rebecca L
author_sort Stockdale, Laura
collection PubMed
description Research on the effects of media violence exposure has shown robust associations among violent media exposure, increased aggressive behavior, and decreased empathy. Preliminary research indicates that frequent players of violent video games may have differences in emotional and cognitive processes compared to infrequent or nonplayers, yet research examining the amount and content of game play and the relation of these factors with affective and cognitive outcomes is limited. The present study measured neural correlates of response inhibition in the context of implicit attention to emotion, and how these factors are related to empathic responding in frequent and infrequent players of video games with graphically violent content. Participants completed a self-report measure of empathy as well as an affective stop-signal task that measured implicit attention to emotion and response inhibition during electroencephalography. Frequent players had lower levels of empathy as well as a reduction in brain activity as indicated by P100 and N200/P300 event related potentials. Reduced P100 amplitude evoked by happy facial expressions was observed in frequent players compared to infrequent players, and this effect was moderated by empathy, such that low levels of empathy further reduced P100 amplitudes for happy facial expressions for frequent players compared to infrequent players. Compared to infrequent players, frequent players had reduced N200/P300 amplitude during response inhibition, indicating less neural resources were recruited to inhibit behavior. Results from the present study illustrate that chronic exposure to violent video games modulates empathy and related neural correlates associated with affect and cognition.
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spelling pubmed-57161572017-12-08 Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content Stockdale, Laura Morrison, Robert G Palumbo, Robert Garbarino, James Silton, Rebecca L Soc Cogn Affect Neurosci Original Articles Research on the effects of media violence exposure has shown robust associations among violent media exposure, increased aggressive behavior, and decreased empathy. Preliminary research indicates that frequent players of violent video games may have differences in emotional and cognitive processes compared to infrequent or nonplayers, yet research examining the amount and content of game play and the relation of these factors with affective and cognitive outcomes is limited. The present study measured neural correlates of response inhibition in the context of implicit attention to emotion, and how these factors are related to empathic responding in frequent and infrequent players of video games with graphically violent content. Participants completed a self-report measure of empathy as well as an affective stop-signal task that measured implicit attention to emotion and response inhibition during electroencephalography. Frequent players had lower levels of empathy as well as a reduction in brain activity as indicated by P100 and N200/P300 event related potentials. Reduced P100 amplitude evoked by happy facial expressions was observed in frequent players compared to infrequent players, and this effect was moderated by empathy, such that low levels of empathy further reduced P100 amplitudes for happy facial expressions for frequent players compared to infrequent players. Compared to infrequent players, frequent players had reduced N200/P300 amplitude during response inhibition, indicating less neural resources were recruited to inhibit behavior. Results from the present study illustrate that chronic exposure to violent video games modulates empathy and related neural correlates associated with affect and cognition. Oxford University Press 2017-10-04 /pmc/articles/PMC5716157/ /pubmed/29040750 http://dx.doi.org/10.1093/scan/nsx115 Text en © The Author(s) (2017). Published by Oxford University Press. http://creativecommons.org/licenses/by-nc/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com
spellingShingle Original Articles
Stockdale, Laura
Morrison, Robert G
Palumbo, Robert
Garbarino, James
Silton, Rebecca L
Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content
title Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content
title_full Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content
title_fullStr Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content
title_full_unstemmed Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content
title_short Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content
title_sort cool, callous and in control: superior inhibitory control in frequent players of video games with violent content
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5716157/
https://www.ncbi.nlm.nih.gov/pubmed/29040750
http://dx.doi.org/10.1093/scan/nsx115
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