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Bullying incidences identification within an immersive environment using HD EEG-based analysis: A Swarm Decomposition and Deep Learning approach

Bullying is an everlasting phenomenon and the first, yet difficult, step towards the solution is its detection. Conventional approaches for bullying incidence identification include questionnaires, conversations and psychological tests. Here, unlike the conventional approaches, two experiments are p...

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Autores principales: Baltatzis, Vasileios, Bintsi, Kyriaki-Margarita, Apostolidis, Georgios K., Hadjileontiadis, Leontios J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5725430/
https://www.ncbi.nlm.nih.gov/pubmed/29230046
http://dx.doi.org/10.1038/s41598-017-17562-0
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author Baltatzis, Vasileios
Bintsi, Kyriaki-Margarita
Apostolidis, Georgios K.
Hadjileontiadis, Leontios J.
author_facet Baltatzis, Vasileios
Bintsi, Kyriaki-Margarita
Apostolidis, Georgios K.
Hadjileontiadis, Leontios J.
author_sort Baltatzis, Vasileios
collection PubMed
description Bullying is an everlasting phenomenon and the first, yet difficult, step towards the solution is its detection. Conventional approaches for bullying incidence identification include questionnaires, conversations and psychological tests. Here, unlike the conventional approaches, two experiments are proposed that involve visual stimuli with cases of bullying- and non-bullying- related ones, set within a 2D (simple video preview) and a Virtual Reality (VR) (immersive video preview) context. In both experimental settings, brain activity is recorded using high density (HD) (256 channels) electroencephalogram (EEG), and analyzed to identify the bullying stimuli type (bullying/non-bullying) and context (2D/VR). The proposed classification analysis uses a convolutional neural network (CNN), applying deep learning on the oscillatory modes (OCMs) embedded within the raw HD EEG data. The extraction of OCMs from the HD EEG data is achieved with swarm decomposition (SWD), which efficiently accounts for the non-stationarity and noise contamination of the raw HD EEG data. Experimental results from 17 subjects indicate that the new SWD/CNN approach achieves high discrimination accuracy (AUC = 0.987 between bullying/non-bullying stimuli type; AUC = 0.975, between bullying/non-bullying stimuli type and 2D/VR context), paving the way for better understanding of how brain’s responses could act as indicators of bullying experience within immersive environments.
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spelling pubmed-57254302017-12-13 Bullying incidences identification within an immersive environment using HD EEG-based analysis: A Swarm Decomposition and Deep Learning approach Baltatzis, Vasileios Bintsi, Kyriaki-Margarita Apostolidis, Georgios K. Hadjileontiadis, Leontios J. Sci Rep Article Bullying is an everlasting phenomenon and the first, yet difficult, step towards the solution is its detection. Conventional approaches for bullying incidence identification include questionnaires, conversations and psychological tests. Here, unlike the conventional approaches, two experiments are proposed that involve visual stimuli with cases of bullying- and non-bullying- related ones, set within a 2D (simple video preview) and a Virtual Reality (VR) (immersive video preview) context. In both experimental settings, brain activity is recorded using high density (HD) (256 channels) electroencephalogram (EEG), and analyzed to identify the bullying stimuli type (bullying/non-bullying) and context (2D/VR). The proposed classification analysis uses a convolutional neural network (CNN), applying deep learning on the oscillatory modes (OCMs) embedded within the raw HD EEG data. The extraction of OCMs from the HD EEG data is achieved with swarm decomposition (SWD), which efficiently accounts for the non-stationarity and noise contamination of the raw HD EEG data. Experimental results from 17 subjects indicate that the new SWD/CNN approach achieves high discrimination accuracy (AUC = 0.987 between bullying/non-bullying stimuli type; AUC = 0.975, between bullying/non-bullying stimuli type and 2D/VR context), paving the way for better understanding of how brain’s responses could act as indicators of bullying experience within immersive environments. Nature Publishing Group UK 2017-12-11 /pmc/articles/PMC5725430/ /pubmed/29230046 http://dx.doi.org/10.1038/s41598-017-17562-0 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Baltatzis, Vasileios
Bintsi, Kyriaki-Margarita
Apostolidis, Georgios K.
Hadjileontiadis, Leontios J.
Bullying incidences identification within an immersive environment using HD EEG-based analysis: A Swarm Decomposition and Deep Learning approach
title Bullying incidences identification within an immersive environment using HD EEG-based analysis: A Swarm Decomposition and Deep Learning approach
title_full Bullying incidences identification within an immersive environment using HD EEG-based analysis: A Swarm Decomposition and Deep Learning approach
title_fullStr Bullying incidences identification within an immersive environment using HD EEG-based analysis: A Swarm Decomposition and Deep Learning approach
title_full_unstemmed Bullying incidences identification within an immersive environment using HD EEG-based analysis: A Swarm Decomposition and Deep Learning approach
title_short Bullying incidences identification within an immersive environment using HD EEG-based analysis: A Swarm Decomposition and Deep Learning approach
title_sort bullying incidences identification within an immersive environment using hd eeg-based analysis: a swarm decomposition and deep learning approach
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5725430/
https://www.ncbi.nlm.nih.gov/pubmed/29230046
http://dx.doi.org/10.1038/s41598-017-17562-0
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