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The impact of self-avatars on trust and collaboration in shared virtual environments
A self-avatar is known to have a potentially significant impact on the user’s experience of the immersive content but it can also affect how users interact with each other in a shared virtual environment (SVE). We implemented an SVE for a consumer virtual reality system where each user’s body could...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5730128/ https://www.ncbi.nlm.nih.gov/pubmed/29240837 http://dx.doi.org/10.1371/journal.pone.0189078 |
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author | Pan, Ye Steed, Anthony |
author_facet | Pan, Ye Steed, Anthony |
author_sort | Pan, Ye |
collection | PubMed |
description | A self-avatar is known to have a potentially significant impact on the user’s experience of the immersive content but it can also affect how users interact with each other in a shared virtual environment (SVE). We implemented an SVE for a consumer virtual reality system where each user’s body could be represented by a jointed self-avatar that was dynamically controlled by head and hand controllers. We investigated the impact of a self-avatar on collaborative outcomes such as completion time and trust formation during competitive and cooperative tasks. We used two different embodiment levels: no self-avatar and self-avatar, and compared these to an in-person face to face version of the tasks. We found that participants could finish the task more quickly when they cooperated than when they competed, for both the self-avatar condition and the face to face condition, but not for the no self-avatar condition. In terms of trust formation, both the self-avatar condition and the face to face condition led to higher scores than the no self-avatar condition; however, collaboration style had no significant effect on trust built between partners. The results are further evidence of the importance of a self-avatar representation in immersive virtual reality. |
format | Online Article Text |
id | pubmed-5730128 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-57301282017-12-22 The impact of self-avatars on trust and collaboration in shared virtual environments Pan, Ye Steed, Anthony PLoS One Research Article A self-avatar is known to have a potentially significant impact on the user’s experience of the immersive content but it can also affect how users interact with each other in a shared virtual environment (SVE). We implemented an SVE for a consumer virtual reality system where each user’s body could be represented by a jointed self-avatar that was dynamically controlled by head and hand controllers. We investigated the impact of a self-avatar on collaborative outcomes such as completion time and trust formation during competitive and cooperative tasks. We used two different embodiment levels: no self-avatar and self-avatar, and compared these to an in-person face to face version of the tasks. We found that participants could finish the task more quickly when they cooperated than when they competed, for both the self-avatar condition and the face to face condition, but not for the no self-avatar condition. In terms of trust formation, both the self-avatar condition and the face to face condition led to higher scores than the no self-avatar condition; however, collaboration style had no significant effect on trust built between partners. The results are further evidence of the importance of a self-avatar representation in immersive virtual reality. Public Library of Science 2017-12-14 /pmc/articles/PMC5730128/ /pubmed/29240837 http://dx.doi.org/10.1371/journal.pone.0189078 Text en © 2017 Pan, Steed http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Pan, Ye Steed, Anthony The impact of self-avatars on trust and collaboration in shared virtual environments |
title | The impact of self-avatars on trust and collaboration in shared virtual environments |
title_full | The impact of self-avatars on trust and collaboration in shared virtual environments |
title_fullStr | The impact of self-avatars on trust and collaboration in shared virtual environments |
title_full_unstemmed | The impact of self-avatars on trust and collaboration in shared virtual environments |
title_short | The impact of self-avatars on trust and collaboration in shared virtual environments |
title_sort | impact of self-avatars on trust and collaboration in shared virtual environments |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5730128/ https://www.ncbi.nlm.nih.gov/pubmed/29240837 http://dx.doi.org/10.1371/journal.pone.0189078 |
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