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A Tripartite Neurocognitive Model of Internet Gaming Disorder

Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may be seen by some as manifestations of a behavioral addiction. Even though agreement regarding the pathologizing of excessive...

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Autores principales: Wei, Lei, Zhang, Shuyue, Turel, Ofir, Bechara, Antoine, He, Qinghua
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5735083/
https://www.ncbi.nlm.nih.gov/pubmed/29312016
http://dx.doi.org/10.3389/fpsyt.2017.00285
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author Wei, Lei
Zhang, Shuyue
Turel, Ofir
Bechara, Antoine
He, Qinghua
author_facet Wei, Lei
Zhang, Shuyue
Turel, Ofir
Bechara, Antoine
He, Qinghua
author_sort Wei, Lei
collection PubMed
description Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may be seen by some as manifestations of a behavioral addiction. Even though agreement regarding the pathologizing of excessive video gaming is not yet achieved and perhaps because the field requires more research, many works have examined the antecedents and outcomes of what is termed internet gaming disorder (IGD). In this article, we aim at summarizing perspectives and findings related to the neurocognitive processes that may underlie IGD and map such findings onto the triadic-system that governs behavior and decision-making, the deficits in which have been shown to be associated with many addictive disorders. This tripartite system model includes the following three brain systems: (1) the impulsive system, which often mediates fast, automatic, unconscious, and habitual behaviors; (2) the reflective system, which mediates deliberating, planning, predicting future outcomes of selected behaviors, and exerting inhibitory control; and (3) the interoceptive awareness system, which generates a state of craving through the translation of somatic signals into a subjective state of drive. We suggest that IGD formation and maintenance can be associated with (1) a hyperactive “impulsive” system; (2) a hypoactive “reflective” system, as exacerbated by (3) an interoceptive awareness system that potentiates the activity of the impulsive system, and/or hijacks the goal-driven cognitive resources needed for the normal operation of the reflective system. Based on this review, we propose ways to improve the therapy and treatment of IGD and reduce the risk of relapse among recovering IGD populations.
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spelling pubmed-57350832018-01-08 A Tripartite Neurocognitive Model of Internet Gaming Disorder Wei, Lei Zhang, Shuyue Turel, Ofir Bechara, Antoine He, Qinghua Front Psychiatry Psychiatry Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may be seen by some as manifestations of a behavioral addiction. Even though agreement regarding the pathologizing of excessive video gaming is not yet achieved and perhaps because the field requires more research, many works have examined the antecedents and outcomes of what is termed internet gaming disorder (IGD). In this article, we aim at summarizing perspectives and findings related to the neurocognitive processes that may underlie IGD and map such findings onto the triadic-system that governs behavior and decision-making, the deficits in which have been shown to be associated with many addictive disorders. This tripartite system model includes the following three brain systems: (1) the impulsive system, which often mediates fast, automatic, unconscious, and habitual behaviors; (2) the reflective system, which mediates deliberating, planning, predicting future outcomes of selected behaviors, and exerting inhibitory control; and (3) the interoceptive awareness system, which generates a state of craving through the translation of somatic signals into a subjective state of drive. We suggest that IGD formation and maintenance can be associated with (1) a hyperactive “impulsive” system; (2) a hypoactive “reflective” system, as exacerbated by (3) an interoceptive awareness system that potentiates the activity of the impulsive system, and/or hijacks the goal-driven cognitive resources needed for the normal operation of the reflective system. Based on this review, we propose ways to improve the therapy and treatment of IGD and reduce the risk of relapse among recovering IGD populations. Frontiers Media S.A. 2017-12-14 /pmc/articles/PMC5735083/ /pubmed/29312016 http://dx.doi.org/10.3389/fpsyt.2017.00285 Text en Copyright © 2017 Wei, Zhang, Turel, Bechara and He. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Wei, Lei
Zhang, Shuyue
Turel, Ofir
Bechara, Antoine
He, Qinghua
A Tripartite Neurocognitive Model of Internet Gaming Disorder
title A Tripartite Neurocognitive Model of Internet Gaming Disorder
title_full A Tripartite Neurocognitive Model of Internet Gaming Disorder
title_fullStr A Tripartite Neurocognitive Model of Internet Gaming Disorder
title_full_unstemmed A Tripartite Neurocognitive Model of Internet Gaming Disorder
title_short A Tripartite Neurocognitive Model of Internet Gaming Disorder
title_sort tripartite neurocognitive model of internet gaming disorder
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5735083/
https://www.ncbi.nlm.nih.gov/pubmed/29312016
http://dx.doi.org/10.3389/fpsyt.2017.00285
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