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Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World

Adult participants learned to reorient to a specific corner inside either a real or virtual rectangular room containing a distinct featural object in each corner. Participants in the virtual-reality (VR) condition experienced an immersive virtual version of the physical room using a head-mounted dis...

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Autores principales: Kimura, Kazushige, Reichert, James F., Olson, Ashley, Pouya, Omid Ranjbar, Wang, Xikui, Moussavi, Zahra, Kelly, Debbie M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5741741/
https://www.ncbi.nlm.nih.gov/pubmed/29273759
http://dx.doi.org/10.1038/s41598-017-18289-8
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author Kimura, Kazushige
Reichert, James F.
Olson, Ashley
Pouya, Omid Ranjbar
Wang, Xikui
Moussavi, Zahra
Kelly, Debbie M.
author_facet Kimura, Kazushige
Reichert, James F.
Olson, Ashley
Pouya, Omid Ranjbar
Wang, Xikui
Moussavi, Zahra
Kelly, Debbie M.
author_sort Kimura, Kazushige
collection PubMed
description Adult participants learned to reorient to a specific corner inside either a real or virtual rectangular room containing a distinct featural object in each corner. Participants in the virtual-reality (VR) condition experienced an immersive virtual version of the physical room using a head-mounted display (HMD) and customized manual wheelchair to provide self-movement. Following a disorientation procedure, people could reorient by using either the geometry of the room and/or the distinct features in the corners. Test trials in which the different spatial cues were manipulated revealed participants encoded features and geometry in both the real and VR rooms. However, participants in the VR room showed less facility with using geometry. Our results suggest caution must be taken when interpreting the nuances of spatial cue use in virtual environments. Reduced reliability of geometric cues in VR environments may result in greater reliance on feature cues than would normally be expected under similar real-world conditions.
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spelling pubmed-57417412018-01-03 Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World Kimura, Kazushige Reichert, James F. Olson, Ashley Pouya, Omid Ranjbar Wang, Xikui Moussavi, Zahra Kelly, Debbie M. Sci Rep Article Adult participants learned to reorient to a specific corner inside either a real or virtual rectangular room containing a distinct featural object in each corner. Participants in the virtual-reality (VR) condition experienced an immersive virtual version of the physical room using a head-mounted display (HMD) and customized manual wheelchair to provide self-movement. Following a disorientation procedure, people could reorient by using either the geometry of the room and/or the distinct features in the corners. Test trials in which the different spatial cues were manipulated revealed participants encoded features and geometry in both the real and VR rooms. However, participants in the VR room showed less facility with using geometry. Our results suggest caution must be taken when interpreting the nuances of spatial cue use in virtual environments. Reduced reliability of geometric cues in VR environments may result in greater reliance on feature cues than would normally be expected under similar real-world conditions. Nature Publishing Group UK 2017-12-22 /pmc/articles/PMC5741741/ /pubmed/29273759 http://dx.doi.org/10.1038/s41598-017-18289-8 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Kimura, Kazushige
Reichert, James F.
Olson, Ashley
Pouya, Omid Ranjbar
Wang, Xikui
Moussavi, Zahra
Kelly, Debbie M.
Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World
title Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World
title_full Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World
title_fullStr Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World
title_full_unstemmed Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World
title_short Orientation in Virtual Reality Does Not Fully Measure Up to the Real-World
title_sort orientation in virtual reality does not fully measure up to the real-world
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5741741/
https://www.ncbi.nlm.nih.gov/pubmed/29273759
http://dx.doi.org/10.1038/s41598-017-18289-8
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