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Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements
BACKGROUND: Goal-directed reaching for real-world objects by humans is enabled through visual depth cues. In virtual environments, the number and quality of available visual depth cues is limited, which may affect reaching performance and quality of reaching movements. METHODS: We assessed three-dim...
Autores principales: | Gerig, Nicolas, Mayo, Johnathan, Baur, Kilian, Wittmann, Frieder, Riener, Robert, Wolf, Peter |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5749675/ https://www.ncbi.nlm.nih.gov/pubmed/29293512 http://dx.doi.org/10.1371/journal.pone.0189275 |
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