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Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements

BACKGROUND: Goal-directed reaching for real-world objects by humans is enabled through visual depth cues. In virtual environments, the number and quality of available visual depth cues is limited, which may affect reaching performance and quality of reaching movements. METHODS: We assessed three-dim...

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Detalles Bibliográficos
Autores principales: Gerig, Nicolas, Mayo, Johnathan, Baur, Kilian, Wittmann, Frieder, Riener, Robert, Wolf, Peter
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5749675/
https://www.ncbi.nlm.nih.gov/pubmed/29293512
http://dx.doi.org/10.1371/journal.pone.0189275

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