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004 PP: TEAM PLAYERS: GAME-BASED APPROACHES TO COLLABORATIVE RESEARCH
This poster presentation demonstrated how game-based approaches to learning can be utilised to support the formation of cohesive research teams and to enable service-user/lay researchers to understand the structures and processes of academic research. It intersects two of the symposium themes: 1) th...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BMJ Publishing Group
2017
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5759420/ http://dx.doi.org/10.1136/bmjopen-2017-016492.22 |
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author | Inckle, K |
author_facet | Inckle, K |
author_sort | Inckle, K |
collection | PubMed |
description | This poster presentation demonstrated how game-based approaches to learning can be utilised to support the formation of cohesive research teams and to enable service-user/lay researchers to understand the structures and processes of academic research. It intersects two of the symposium themes: 1) the processes used to build and carry out research as a diverse team, with particular reference to, 2) the role of the lay researcher and how marginalised groups are accommodated. My presentation was based on my experience of developing “The Game of Research”, a board game I designed, based on the principles of Snakes and Ladders, but reconfigured to incorporate all the key elements of a qualitative research project. I traced its development from a research management project focusing on promoting service-user inclusion to an academic teaching and learning tool, which is now returning to its original purpose in promoting collaborative and inclusive research communities. The pilots and evaluations of the game have shown that it promotes discussion, collaboration, shared learning and team-strategizing. It is also both challenging and fun and provides an accessible way to learn about qualitative research and to discuss and debate key themes and issues. These features mean that it is an ideal means of developing a research community and sharing learning and knowledge between team members. The game was available for inspection during the presentation (and for playing afterwards) and files of game components are also available as downloads. |
format | Online Article Text |
id | pubmed-5759420 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | BMJ Publishing Group |
record_format | MEDLINE/PubMed |
spelling | pubmed-57594202018-01-12 004 PP: TEAM PLAYERS: GAME-BASED APPROACHES TO COLLABORATIVE RESEARCH Inckle, K BMJ Open UCL QUALITATIVE HEALTH RESEARCH SYMPOSIUM 2017 This poster presentation demonstrated how game-based approaches to learning can be utilised to support the formation of cohesive research teams and to enable service-user/lay researchers to understand the structures and processes of academic research. It intersects two of the symposium themes: 1) the processes used to build and carry out research as a diverse team, with particular reference to, 2) the role of the lay researcher and how marginalised groups are accommodated. My presentation was based on my experience of developing “The Game of Research”, a board game I designed, based on the principles of Snakes and Ladders, but reconfigured to incorporate all the key elements of a qualitative research project. I traced its development from a research management project focusing on promoting service-user inclusion to an academic teaching and learning tool, which is now returning to its original purpose in promoting collaborative and inclusive research communities. The pilots and evaluations of the game have shown that it promotes discussion, collaboration, shared learning and team-strategizing. It is also both challenging and fun and provides an accessible way to learn about qualitative research and to discuss and debate key themes and issues. These features mean that it is an ideal means of developing a research community and sharing learning and knowledge between team members. The game was available for inspection during the presentation (and for playing afterwards) and files of game components are also available as downloads. BMJ Publishing Group 2017-03-02 /pmc/articles/PMC5759420/ http://dx.doi.org/10.1136/bmjopen-2017-016492.22 Text en Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/ This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ |
spellingShingle | UCL QUALITATIVE HEALTH RESEARCH SYMPOSIUM 2017 Inckle, K 004 PP: TEAM PLAYERS: GAME-BASED APPROACHES TO COLLABORATIVE RESEARCH |
title | 004 PP: TEAM PLAYERS: GAME-BASED APPROACHES TO COLLABORATIVE RESEARCH |
title_full | 004 PP: TEAM PLAYERS: GAME-BASED APPROACHES TO COLLABORATIVE RESEARCH |
title_fullStr | 004 PP: TEAM PLAYERS: GAME-BASED APPROACHES TO COLLABORATIVE RESEARCH |
title_full_unstemmed | 004 PP: TEAM PLAYERS: GAME-BASED APPROACHES TO COLLABORATIVE RESEARCH |
title_short | 004 PP: TEAM PLAYERS: GAME-BASED APPROACHES TO COLLABORATIVE RESEARCH |
title_sort | 004 pp: team players: game-based approaches to collaborative research |
topic | UCL QUALITATIVE HEALTH RESEARCH SYMPOSIUM 2017 |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5759420/ http://dx.doi.org/10.1136/bmjopen-2017-016492.22 |
work_keys_str_mv | AT incklek 004ppteamplayersgamebasedapproachestocollaborativeresearch |