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Virtual Reality As a Training Tool to Treat Physical Inactivity in Children

Lack of adequate physical activity in children is an epidemic that can result in obesity and other poor health outcomes across the lifespan. Physical activity interventions focused on motor skill competence continue to be developed, but some interventions, such as neuromuscular training (NMT), may b...

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Autores principales: Kiefer, Adam W., Pincus, David, Richardson, Michael J., Myer, Gregory D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5770738/
https://www.ncbi.nlm.nih.gov/pubmed/29376045
http://dx.doi.org/10.3389/fpubh.2017.00349
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author Kiefer, Adam W.
Pincus, David
Richardson, Michael J.
Myer, Gregory D.
author_facet Kiefer, Adam W.
Pincus, David
Richardson, Michael J.
Myer, Gregory D.
author_sort Kiefer, Adam W.
collection PubMed
description Lack of adequate physical activity in children is an epidemic that can result in obesity and other poor health outcomes across the lifespan. Physical activity interventions focused on motor skill competence continue to be developed, but some interventions, such as neuromuscular training (NMT), may be limited in how early they can be implemented due to dependence on the child’s level of cognitive and perceptual-motor development. Early implementation of motor-rich activities that support motor skill development in children is critical for the development of healthy levels of physical activity that carry through into adulthood. Virtual reality (VR) training may be beneficial in this regard. VR training, when grounded in an information-based theory of perceptual-motor behavior that modifies the visual information in the virtual world, can promote early development of motor skills in youth akin to more natural, real-world development as opposed to strictly formalized training. This approach can be tailored to the individual child and training scenarios can increase in complexity as the child develops. Ultimately, training in VR may help serve as a precursor to “real-world” NMT, and once the child reaches the appropriate training age can also augment more complex NMT regimens performed outside of the virtual environment.
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spelling pubmed-57707382018-01-26 Virtual Reality As a Training Tool to Treat Physical Inactivity in Children Kiefer, Adam W. Pincus, David Richardson, Michael J. Myer, Gregory D. Front Public Health Public Health Lack of adequate physical activity in children is an epidemic that can result in obesity and other poor health outcomes across the lifespan. Physical activity interventions focused on motor skill competence continue to be developed, but some interventions, such as neuromuscular training (NMT), may be limited in how early they can be implemented due to dependence on the child’s level of cognitive and perceptual-motor development. Early implementation of motor-rich activities that support motor skill development in children is critical for the development of healthy levels of physical activity that carry through into adulthood. Virtual reality (VR) training may be beneficial in this regard. VR training, when grounded in an information-based theory of perceptual-motor behavior that modifies the visual information in the virtual world, can promote early development of motor skills in youth akin to more natural, real-world development as opposed to strictly formalized training. This approach can be tailored to the individual child and training scenarios can increase in complexity as the child develops. Ultimately, training in VR may help serve as a precursor to “real-world” NMT, and once the child reaches the appropriate training age can also augment more complex NMT regimens performed outside of the virtual environment. Frontiers Media S.A. 2017-12-20 /pmc/articles/PMC5770738/ /pubmed/29376045 http://dx.doi.org/10.3389/fpubh.2017.00349 Text en Copyright © 2017 Kiefer, Pincus, Richardson and Myer. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Public Health
Kiefer, Adam W.
Pincus, David
Richardson, Michael J.
Myer, Gregory D.
Virtual Reality As a Training Tool to Treat Physical Inactivity in Children
title Virtual Reality As a Training Tool to Treat Physical Inactivity in Children
title_full Virtual Reality As a Training Tool to Treat Physical Inactivity in Children
title_fullStr Virtual Reality As a Training Tool to Treat Physical Inactivity in Children
title_full_unstemmed Virtual Reality As a Training Tool to Treat Physical Inactivity in Children
title_short Virtual Reality As a Training Tool to Treat Physical Inactivity in Children
title_sort virtual reality as a training tool to treat physical inactivity in children
topic Public Health
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5770738/
https://www.ncbi.nlm.nih.gov/pubmed/29376045
http://dx.doi.org/10.3389/fpubh.2017.00349
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