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Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration

Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane wi...

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Detalles Bibliográficos
Autores principales: Sato, Hirochika, Kakue, Takashi, Ichihashi, Yasuyuki, Endo, Yutaka, Wakunami, Koki, Oi, Ryutaro, Yamamoto, Kenji, Nakayama, Hirotaka, Shimobaba, Tomoyoshi, Ito, Tomoyoshi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5784160/
https://www.ncbi.nlm.nih.gov/pubmed/29367632
http://dx.doi.org/10.1038/s41598-018-19361-7
Descripción
Sumario:Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300–500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time.