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Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration
Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane wi...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5784160/ https://www.ncbi.nlm.nih.gov/pubmed/29367632 http://dx.doi.org/10.1038/s41598-018-19361-7 |
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author | Sato, Hirochika Kakue, Takashi Ichihashi, Yasuyuki Endo, Yutaka Wakunami, Koki Oi, Ryutaro Yamamoto, Kenji Nakayama, Hirotaka Shimobaba, Tomoyoshi Ito, Tomoyoshi |
author_facet | Sato, Hirochika Kakue, Takashi Ichihashi, Yasuyuki Endo, Yutaka Wakunami, Koki Oi, Ryutaro Yamamoto, Kenji Nakayama, Hirotaka Shimobaba, Tomoyoshi Ito, Tomoyoshi |
author_sort | Sato, Hirochika |
collection | PubMed |
description | Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300–500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time. |
format | Online Article Text |
id | pubmed-5784160 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-57841602018-02-07 Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration Sato, Hirochika Kakue, Takashi Ichihashi, Yasuyuki Endo, Yutaka Wakunami, Koki Oi, Ryutaro Yamamoto, Kenji Nakayama, Hirotaka Shimobaba, Tomoyoshi Ito, Tomoyoshi Sci Rep Article Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300–500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time. Nature Publishing Group UK 2018-01-24 /pmc/articles/PMC5784160/ /pubmed/29367632 http://dx.doi.org/10.1038/s41598-018-19361-7 Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Sato, Hirochika Kakue, Takashi Ichihashi, Yasuyuki Endo, Yutaka Wakunami, Koki Oi, Ryutaro Yamamoto, Kenji Nakayama, Hirotaka Shimobaba, Tomoyoshi Ito, Tomoyoshi Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration |
title | Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration |
title_full | Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration |
title_fullStr | Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration |
title_full_unstemmed | Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration |
title_short | Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration |
title_sort | real-time colour hologram generation based on ray-sampling plane with multi-gpu acceleration |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5784160/ https://www.ncbi.nlm.nih.gov/pubmed/29367632 http://dx.doi.org/10.1038/s41598-018-19361-7 |
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