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Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration

Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane wi...

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Autores principales: Sato, Hirochika, Kakue, Takashi, Ichihashi, Yasuyuki, Endo, Yutaka, Wakunami, Koki, Oi, Ryutaro, Yamamoto, Kenji, Nakayama, Hirotaka, Shimobaba, Tomoyoshi, Ito, Tomoyoshi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5784160/
https://www.ncbi.nlm.nih.gov/pubmed/29367632
http://dx.doi.org/10.1038/s41598-018-19361-7
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author Sato, Hirochika
Kakue, Takashi
Ichihashi, Yasuyuki
Endo, Yutaka
Wakunami, Koki
Oi, Ryutaro
Yamamoto, Kenji
Nakayama, Hirotaka
Shimobaba, Tomoyoshi
Ito, Tomoyoshi
author_facet Sato, Hirochika
Kakue, Takashi
Ichihashi, Yasuyuki
Endo, Yutaka
Wakunami, Koki
Oi, Ryutaro
Yamamoto, Kenji
Nakayama, Hirotaka
Shimobaba, Tomoyoshi
Ito, Tomoyoshi
author_sort Sato, Hirochika
collection PubMed
description Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300–500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time.
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spelling pubmed-57841602018-02-07 Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration Sato, Hirochika Kakue, Takashi Ichihashi, Yasuyuki Endo, Yutaka Wakunami, Koki Oi, Ryutaro Yamamoto, Kenji Nakayama, Hirotaka Shimobaba, Tomoyoshi Ito, Tomoyoshi Sci Rep Article Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300–500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time. Nature Publishing Group UK 2018-01-24 /pmc/articles/PMC5784160/ /pubmed/29367632 http://dx.doi.org/10.1038/s41598-018-19361-7 Text en © The Author(s) 2018 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Sato, Hirochika
Kakue, Takashi
Ichihashi, Yasuyuki
Endo, Yutaka
Wakunami, Koki
Oi, Ryutaro
Yamamoto, Kenji
Nakayama, Hirotaka
Shimobaba, Tomoyoshi
Ito, Tomoyoshi
Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration
title Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration
title_full Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration
title_fullStr Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration
title_full_unstemmed Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration
title_short Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration
title_sort real-time colour hologram generation based on ray-sampling plane with multi-gpu acceleration
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5784160/
https://www.ncbi.nlm.nih.gov/pubmed/29367632
http://dx.doi.org/10.1038/s41598-018-19361-7
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