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Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime

Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the...

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Autores principales: Colder Carras, Michelle, Van Rooij, Antonius J., Spruijt-Metz, Donna, Kvedar, Joseph, Griffiths, Mark D., Carabas, Yorghos, Labrique, Alain
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5786876/
https://www.ncbi.nlm.nih.gov/pubmed/29403398
http://dx.doi.org/10.3389/fpsyt.2017.00300
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author Colder Carras, Michelle
Van Rooij, Antonius J.
Spruijt-Metz, Donna
Kvedar, Joseph
Griffiths, Mark D.
Carabas, Yorghos
Labrique, Alain
author_facet Colder Carras, Michelle
Van Rooij, Antonius J.
Spruijt-Metz, Donna
Kvedar, Joseph
Griffiths, Mark D.
Carabas, Yorghos
Labrique, Alain
author_sort Colder Carras, Michelle
collection PubMed
description Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video games for the prevention, treatment, and rehabilitation of mental and other health conditions, and discusses ongoing grassroots efforts by online communities to use video games for healing and recovery.
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spelling pubmed-57868762018-02-05 Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime Colder Carras, Michelle Van Rooij, Antonius J. Spruijt-Metz, Donna Kvedar, Joseph Griffiths, Mark D. Carabas, Yorghos Labrique, Alain Front Psychiatry Psychiatry Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video games for the prevention, treatment, and rehabilitation of mental and other health conditions, and discusses ongoing grassroots efforts by online communities to use video games for healing and recovery. Frontiers Media S.A. 2018-01-22 /pmc/articles/PMC5786876/ /pubmed/29403398 http://dx.doi.org/10.3389/fpsyt.2017.00300 Text en Copyright © 2018 Colder Carras, Van Rooij, Spruijt-Metz, Kvedar, Griffiths, Carabas and Labrique. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Colder Carras, Michelle
Van Rooij, Antonius J.
Spruijt-Metz, Donna
Kvedar, Joseph
Griffiths, Mark D.
Carabas, Yorghos
Labrique, Alain
Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
title Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
title_full Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
title_fullStr Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
title_full_unstemmed Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
title_short Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
title_sort commercial video games as therapy: a new research agenda to unlock the potential of a global pastime
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5786876/
https://www.ncbi.nlm.nih.gov/pubmed/29403398
http://dx.doi.org/10.3389/fpsyt.2017.00300
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