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Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime
Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5786876/ https://www.ncbi.nlm.nih.gov/pubmed/29403398 http://dx.doi.org/10.3389/fpsyt.2017.00300 |
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author | Colder Carras, Michelle Van Rooij, Antonius J. Spruijt-Metz, Donna Kvedar, Joseph Griffiths, Mark D. Carabas, Yorghos Labrique, Alain |
author_facet | Colder Carras, Michelle Van Rooij, Antonius J. Spruijt-Metz, Donna Kvedar, Joseph Griffiths, Mark D. Carabas, Yorghos Labrique, Alain |
author_sort | Colder Carras, Michelle |
collection | PubMed |
description | Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video games for the prevention, treatment, and rehabilitation of mental and other health conditions, and discusses ongoing grassroots efforts by online communities to use video games for healing and recovery. |
format | Online Article Text |
id | pubmed-5786876 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-57868762018-02-05 Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime Colder Carras, Michelle Van Rooij, Antonius J. Spruijt-Metz, Donna Kvedar, Joseph Griffiths, Mark D. Carabas, Yorghos Labrique, Alain Front Psychiatry Psychiatry Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not been undertaken. Serious academic study of the therapeutic potential of commercial video games faces several challenges, including a lack of standard terminology, rapidly changing technology, societal attitudes toward video games, and understanding and accounting for complex interactions between individual, social, and cultural health determinants. As a vehicle to launch a new interdisciplinary research agenda, the present paper provides background information on the use of commercial video games for the prevention, treatment, and rehabilitation of mental and other health conditions, and discusses ongoing grassroots efforts by online communities to use video games for healing and recovery. Frontiers Media S.A. 2018-01-22 /pmc/articles/PMC5786876/ /pubmed/29403398 http://dx.doi.org/10.3389/fpsyt.2017.00300 Text en Copyright © 2018 Colder Carras, Van Rooij, Spruijt-Metz, Kvedar, Griffiths, Carabas and Labrique. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Colder Carras, Michelle Van Rooij, Antonius J. Spruijt-Metz, Donna Kvedar, Joseph Griffiths, Mark D. Carabas, Yorghos Labrique, Alain Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime |
title | Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime |
title_full | Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime |
title_fullStr | Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime |
title_full_unstemmed | Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime |
title_short | Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime |
title_sort | commercial video games as therapy: a new research agenda to unlock the potential of a global pastime |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5786876/ https://www.ncbi.nlm.nih.gov/pubmed/29403398 http://dx.doi.org/10.3389/fpsyt.2017.00300 |
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