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State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking

To accurately estimate the state of the body, the nervous system needs to account for delays between signals from different sensory modalities. To investigate how such delays may be represented in the sensorimotor system, we asked human participants to play a virtual pong game in which the movement...

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Autores principales: Avraham, Guy, Leib, Raz, Pressman, Assaf, Simo, Lucia S., Karniel, Amir, Shmuelof, Lior, Mussa-Ivaldi, Ferdinando A., Nisky, Ilana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Society for Neuroscience 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5788056/
https://www.ncbi.nlm.nih.gov/pubmed/29379875
http://dx.doi.org/10.1523/ENEURO.0179-17.2017
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author Avraham, Guy
Leib, Raz
Pressman, Assaf
Simo, Lucia S.
Karniel, Amir
Shmuelof, Lior
Mussa-Ivaldi, Ferdinando A.
Nisky, Ilana
author_facet Avraham, Guy
Leib, Raz
Pressman, Assaf
Simo, Lucia S.
Karniel, Amir
Shmuelof, Lior
Mussa-Ivaldi, Ferdinando A.
Nisky, Ilana
author_sort Avraham, Guy
collection PubMed
description To accurately estimate the state of the body, the nervous system needs to account for delays between signals from different sensory modalities. To investigate how such delays may be represented in the sensorimotor system, we asked human participants to play a virtual pong game in which the movement of the virtual paddle was delayed with respect to their hand movement. We tested the representation of this new mapping between the hand and the delayed paddle by examining transfer of adaptation to blind reaching and blind tracking tasks. These blind tasks enabled to capture the representation in feedforward mechanisms of movement control. A Time Representation of the delay is an estimation of the actual time lag between hand and paddle movements. A State Representation is a representation of delay using current state variables: the distance between the paddle and the ball originating from the delay may be considered as a spatial shift; the low sensitivity in the response of the paddle may be interpreted as a minifying gain; and the lag may be attributed to a mechanical resistance that influences paddle’s movement. We found that the effects of prolonged exposure to the delayed feedback transferred to blind reaching and tracking tasks and caused participants to exhibit hypermetric movements. These results, together with simulations of our representation models, suggest that delay is not represented based on time, but rather as a spatial gain change in visuomotor mapping.
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spelling pubmed-57880562018-01-29 State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking Avraham, Guy Leib, Raz Pressman, Assaf Simo, Lucia S. Karniel, Amir Shmuelof, Lior Mussa-Ivaldi, Ferdinando A. Nisky, Ilana eNeuro New Research To accurately estimate the state of the body, the nervous system needs to account for delays between signals from different sensory modalities. To investigate how such delays may be represented in the sensorimotor system, we asked human participants to play a virtual pong game in which the movement of the virtual paddle was delayed with respect to their hand movement. We tested the representation of this new mapping between the hand and the delayed paddle by examining transfer of adaptation to blind reaching and blind tracking tasks. These blind tasks enabled to capture the representation in feedforward mechanisms of movement control. A Time Representation of the delay is an estimation of the actual time lag between hand and paddle movements. A State Representation is a representation of delay using current state variables: the distance between the paddle and the ball originating from the delay may be considered as a spatial shift; the low sensitivity in the response of the paddle may be interpreted as a minifying gain; and the lag may be attributed to a mechanical resistance that influences paddle’s movement. We found that the effects of prolonged exposure to the delayed feedback transferred to blind reaching and tracking tasks and caused participants to exhibit hypermetric movements. These results, together with simulations of our representation models, suggest that delay is not represented based on time, but rather as a spatial gain change in visuomotor mapping. Society for Neuroscience 2017-12-26 /pmc/articles/PMC5788056/ /pubmed/29379875 http://dx.doi.org/10.1523/ENEURO.0179-17.2017 Text en Copyright © 2017 Avraham et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International license (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution and reproduction in any medium provided that the original work is properly attributed.
spellingShingle New Research
Avraham, Guy
Leib, Raz
Pressman, Assaf
Simo, Lucia S.
Karniel, Amir
Shmuelof, Lior
Mussa-Ivaldi, Ferdinando A.
Nisky, Ilana
State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking
title State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking
title_full State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking
title_fullStr State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking
title_full_unstemmed State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking
title_short State-Based Delay Representation and Its Transfer from a Game of Pong to Reaching and Tracking
title_sort state-based delay representation and its transfer from a game of pong to reaching and tracking
topic New Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5788056/
https://www.ncbi.nlm.nih.gov/pubmed/29379875
http://dx.doi.org/10.1523/ENEURO.0179-17.2017
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