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The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment

Objective and subjective measures of performance in virtual reality environments increase as more sensory cues are delivered and as simulation fidelity increases. Some cues (colour or sound) are easier to present than others (object weight, vestibular cues) so that substitute cues can be used to enh...

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Autores principales: Cooper, Natalia, Milella, Ferdinando, Pinto, Carlo, Cant, Iain, White, Mark, Meyer, Georg
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5794113/
https://www.ncbi.nlm.nih.gov/pubmed/29390023
http://dx.doi.org/10.1371/journal.pone.0191846
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author Cooper, Natalia
Milella, Ferdinando
Pinto, Carlo
Cant, Iain
White, Mark
Meyer, Georg
author_facet Cooper, Natalia
Milella, Ferdinando
Pinto, Carlo
Cant, Iain
White, Mark
Meyer, Georg
author_sort Cooper, Natalia
collection PubMed
description Objective and subjective measures of performance in virtual reality environments increase as more sensory cues are delivered and as simulation fidelity increases. Some cues (colour or sound) are easier to present than others (object weight, vestibular cues) so that substitute cues can be used to enhance informational content in a simulation at the expense of simulation fidelity. This study evaluates how substituting cues in one modality by alternative cues in another modality affects subjective and objective performance measures in a highly immersive virtual reality environment. Participants performed a wheel change in a virtual reality (VR) environment. Auditory, haptic and visual cues, signalling critical events in the simulation, were manipulated in a factorial design. Subjective ratings were recorded via questionnaires. The time taken to complete the task was used as an objective performance measure. The results show that participants performed best and felt an increased sense of immersion and involvement, collectively referred to as ‘presence’, when substitute multimodal sensory feedback was provided. Significant main effects of audio and tactile cues on task performance and on participants' subjective ratings were found. A significant negative relationship was found between the objective (overall completion times) and subjective (ratings of presence) performance measures. We conclude that increasing informational content, even if it disrupts fidelity, enhances performance and user’s overall experience. On this basis we advocate the use of substitute cues in VR environments as an efficient method to enhance performance and user experience.
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spelling pubmed-57941132018-02-16 The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment Cooper, Natalia Milella, Ferdinando Pinto, Carlo Cant, Iain White, Mark Meyer, Georg PLoS One Research Article Objective and subjective measures of performance in virtual reality environments increase as more sensory cues are delivered and as simulation fidelity increases. Some cues (colour or sound) are easier to present than others (object weight, vestibular cues) so that substitute cues can be used to enhance informational content in a simulation at the expense of simulation fidelity. This study evaluates how substituting cues in one modality by alternative cues in another modality affects subjective and objective performance measures in a highly immersive virtual reality environment. Participants performed a wheel change in a virtual reality (VR) environment. Auditory, haptic and visual cues, signalling critical events in the simulation, were manipulated in a factorial design. Subjective ratings were recorded via questionnaires. The time taken to complete the task was used as an objective performance measure. The results show that participants performed best and felt an increased sense of immersion and involvement, collectively referred to as ‘presence’, when substitute multimodal sensory feedback was provided. Significant main effects of audio and tactile cues on task performance and on participants' subjective ratings were found. A significant negative relationship was found between the objective (overall completion times) and subjective (ratings of presence) performance measures. We conclude that increasing informational content, even if it disrupts fidelity, enhances performance and user’s overall experience. On this basis we advocate the use of substitute cues in VR environments as an efficient method to enhance performance and user experience. Public Library of Science 2018-02-01 /pmc/articles/PMC5794113/ /pubmed/29390023 http://dx.doi.org/10.1371/journal.pone.0191846 Text en © 2018 Cooper et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Cooper, Natalia
Milella, Ferdinando
Pinto, Carlo
Cant, Iain
White, Mark
Meyer, Georg
The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
title The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
title_full The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
title_fullStr The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
title_full_unstemmed The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
title_short The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
title_sort effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5794113/
https://www.ncbi.nlm.nih.gov/pubmed/29390023
http://dx.doi.org/10.1371/journal.pone.0191846
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