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Recommendations for the Design of Serious Games in Neurodegenerative Diseases
The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative Diseases (ND) such as Alzheimer’s Disease, SG are currently employed to provide alternative solutions for patients’ treatment, stimulation, and rehabilitation. The design of SG for people with ND impli...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5801308/ https://www.ncbi.nlm.nih.gov/pubmed/29456501 http://dx.doi.org/10.3389/fnagi.2018.00013 |
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author | Ben-Sadoun, Grégory Manera, Valeria Alvarez, Julian Sacco, Guillaume Robert, Philippe |
author_facet | Ben-Sadoun, Grégory Manera, Valeria Alvarez, Julian Sacco, Guillaume Robert, Philippe |
author_sort | Ben-Sadoun, Grégory |
collection | PubMed |
description | The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative Diseases (ND) such as Alzheimer’s Disease, SG are currently employed to provide alternative solutions for patients’ treatment, stimulation, and rehabilitation. The design of SG for people with ND implies collaborations between professionals in ND and professionals in SG design. As the field is quite young, professionals specialized in both ND and SG are still rare, and recommendations for the design of SG for people with ND are still missing. This perspective paper aims to provide recommendations in terms of ergonomic choices for the design of SG aiming at stimulating people with ND, starting from the existing SG already tested in this population: “MINWii”, “Kitchen and Cooking”, and “X-Torp”. We propose to rely on nine ergonomic criteria: eight ergonomic criteria inspired by works in the domain of office automation: Compatibility, Guidance, Workload, Adaptability, Consistency, Significance of codes, Explicit control and Error management; and one ergonomic criterion related to videogame: the game rules. Perspectives derived from this proposal are also discussed. |
format | Online Article Text |
id | pubmed-5801308 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-58013082018-02-16 Recommendations for the Design of Serious Games in Neurodegenerative Diseases Ben-Sadoun, Grégory Manera, Valeria Alvarez, Julian Sacco, Guillaume Robert, Philippe Front Aging Neurosci Neuroscience The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative Diseases (ND) such as Alzheimer’s Disease, SG are currently employed to provide alternative solutions for patients’ treatment, stimulation, and rehabilitation. The design of SG for people with ND implies collaborations between professionals in ND and professionals in SG design. As the field is quite young, professionals specialized in both ND and SG are still rare, and recommendations for the design of SG for people with ND are still missing. This perspective paper aims to provide recommendations in terms of ergonomic choices for the design of SG aiming at stimulating people with ND, starting from the existing SG already tested in this population: “MINWii”, “Kitchen and Cooking”, and “X-Torp”. We propose to rely on nine ergonomic criteria: eight ergonomic criteria inspired by works in the domain of office automation: Compatibility, Guidance, Workload, Adaptability, Consistency, Significance of codes, Explicit control and Error management; and one ergonomic criterion related to videogame: the game rules. Perspectives derived from this proposal are also discussed. Frontiers Media S.A. 2018-02-02 /pmc/articles/PMC5801308/ /pubmed/29456501 http://dx.doi.org/10.3389/fnagi.2018.00013 Text en Copyright © 2018 Ben-Sadoun, Manera, Alvarez, Sacco and Robert. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Ben-Sadoun, Grégory Manera, Valeria Alvarez, Julian Sacco, Guillaume Robert, Philippe Recommendations for the Design of Serious Games in Neurodegenerative Diseases |
title | Recommendations for the Design of Serious Games in Neurodegenerative Diseases |
title_full | Recommendations for the Design of Serious Games in Neurodegenerative Diseases |
title_fullStr | Recommendations for the Design of Serious Games in Neurodegenerative Diseases |
title_full_unstemmed | Recommendations for the Design of Serious Games in Neurodegenerative Diseases |
title_short | Recommendations for the Design of Serious Games in Neurodegenerative Diseases |
title_sort | recommendations for the design of serious games in neurodegenerative diseases |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5801308/ https://www.ncbi.nlm.nih.gov/pubmed/29456501 http://dx.doi.org/10.3389/fnagi.2018.00013 |
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